Content Update 2.5.0 Patch Notes

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Bex_GGG wrote:

Unique Item Balance Changes:
  • The Aylardex now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear.
  • Nuro's Harp now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear.


Nuro and Xed will be glad.

Hail the Ring of Blades!
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
ign: Reinhart
Last edited by Reinhart#6743 on Nov 30, 2016, 1:58:44 AM
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Tin_Foil_Hat wrote:
Anyways. Im guessing these arent the full notes ? I see no melee buffs and an incredibly vague "melee action targeting has been improved greatly".


Melee range got buffed.
could you please stop f*cking up mjolner every patch ?
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JavaMaster wrote:
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Moridin79 wrote:
Raider looking pretty sexy.


+1


I'm very stoked on this. I was in the middle of making a melee raider build. I loved the mechanics as they were. Now instead of being my second build I might need to make it my first.
Raider looks so sexy. made it so focusing on frenzy charges doesn't suck when fighting bosses and gave it 100% chance for onslaught/phasing on kill.... plus numerical buffs.

Damn raider is actually viable now.

Of course 95% of them are going Avatar of Slaughter/Avatar of Chase, so the other buffs aren't as significant.

Overall pretty good patch, kind of disappointed there is no tweaking to life/ES though.
so how bad really is the change to malice going to affect it?
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GGIsLoveGGIsLife wrote:
so how bad really is the change to malice going to affect it?


From 10 hit/s to 4 hit/s. Rip cospri.
Mathil patch note effect (not even finished) :


Last edited by Harest#1598 on Nov 30, 2016, 2:04:26 AM
The note is pretty solid overall.

Few little things that make no sense though, first summoner, i don't really understand the balance, yes resist was always a problem but it could be fixed by proper game play, yet zombies being too squishy can't be dealt with by the player, yet those are the only unthouched one? Or fix that or fix the ridiculous amount of micro management summoner have, so they actually can use the summon mechanism properly, whatever float your boat really; but do something here. I'm personally fed up testing and being let down by the class yet i love(d) it (yes pass stance here)

Second why not even touch the life vs es balance, that was your only job lol, no really. A slight life buff on all level would have done the job properly. And fix blood magic when you are at it too.
Last edited by Halagaz#4583 on Nov 30, 2016, 1:58:30 AM
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mindtrix0 wrote:
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Chalace wrote:
Most people posting here don't even have a leg to stand on, nor the mental capacity to understand the changes in general.

Cospris nerf is not even that bad, your just following other posters like sheep. The cool down allows for 4 casts per second (yes per second!) instead of 10. So you might need to stay on a screen half a second longer, in the odd occasions you don't 1 shot everything, you are so hard done by, clearly.

Bored of reading this now, get a grip.
As many others have posted, try playing something a bit different and actually experience the game, you might actually enjoy it.


That's a 60% nerf. Cast on xxxx builds are dead.


You are still missing the point. What took you 1sec now takes 2sec. Omg it's the end! Stop focusing on the % of the nerf. You haven't even played it yet. You probly want even notice. You toon is waiting in standard. On day one go test it. Fuck go watch Mathil even! he knows his shit and is not that put off by this change.

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