Content Update 2.5.0 Patch Notes

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Aim_Deep wrote:
How can you nerf Cospri and mjo to be same same 250ms? Cospri you have to crit with to fire, Mjo on hit. In practice, cospri is nerfed even harder than mjo which is overnerfed in the first place. Just delete discharge is you dont like it.


Because getting crit build in this game is easy and your hits are almost all crits?
Pathfinder op! Must nerf flasks for everyone!!!

After 4 years of playing it's time to quit. The game was 100x more fun. Rip.
Awesome PAtch LOVE IT..ty GGG

I have fun seeing all noobish argue on nerfs..lol but balancing a game is this!! LOVE U GGG

KEEP UP THE GOOD WORK )
i want to subscribe
worst patch since D3
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"We will no longer surrender this country, or its people, to the false song of globalism. The nation-state remains the true foundation for happiness and harmony." -Donald J. Trump
Most people posting here don't even have a leg to stand on, nor the mental capacity to understand the changes in general.

Cospris nerf is not even that bad, your just following other posters like sheep. The cool down allows for 4 casts per second (yes per second!) instead of 10. So you might need to stay on a screen half a second longer, in the odd occasions you don't 1 shot everything, you are so hard done by, clearly.

Bored of reading this now, get a grip.
As many others have posted, try playing something a bit different and actually experience the game, you might actually enjoy it.
Very interesting changes to srs. i was thinking about a summoner, but i really want to try some melee action out. I really want to do some kinda cleave build with leapslam. i feel like that skill combo is satisfying.
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Chalace wrote:
Most people posting here don't even have a leg to stand on, nor the mental capacity to understand the changes in general.

Cospris nerf is not even that bad, your just following other posters like sheep. The cool down allows for 4 casts per second (yes per second!) instead of 10. So you might need to stay on a screen half a second longer, in the odd occasions you don't 1 shot everything, you are so hard done by, clearly.

Bored of reading this now, get a grip.
As many others have posted, try playing something a bit different and actually experience the game, you might actually enjoy it.


That's a 60% nerf. Cast on xxxx builds are dead.
I wonder if the nerf to the flasks charges will be good enuf. It seems that he CI Vaal Pact demigods aka Pathfinders haven't been changed that much.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Burgingham wrote:
The community seems to be quite torn on what it wants. The last days the forum was flooded with threads à la:

"Make PoE hard again, remove faceroll builds from the country, bring back the good old hardcore days." -Donald T.

Now that they actually nerf some of those faceroll builds people start complaining they want them back. Not sure it is even possible to satisfy everyone.

I am also not sure why people think there is no build variety. You can find tons of what I would call Tier 2 builds on the forums, close behind Cospris CoC or BV Pathfinder. Those builds all have good clearspeed and can take on any content the game has to offer. They just - you know - require you to maybe dodge a big fat telegraphed attack every now and then or move out of the 50 monster pack hitting you.


Agreed.

But I guess it depends on playstyle or why people play the game. I like the creativity that goes into builds and min/maxing mechanics and finding synergistic uniques. I liek playing in a new league to see what sorts of things drop and inspire a build. BUT! I have never had a character reach level 90, my Atlas has only cleared all the bonus content through tier 9 maps, I've never killed Atziri. So for players like me, the 10 exalt, Top tier builds, who faceroll the highest, most difficult content are pretty much always out of reach.

Perhaps -- at least in the forums and in streams -- the most vocal players are the ones who play more for the top tier content and thus the feedback is kinds bent in that direction. But I think if they were good enough to figure out those builds or farm the currency or gear to sell/trade for the top their builds, they are also going to be the players to invent the next top tier builds. I have a little bit of sympathy for them, but also, a top tier player would know this is a living game, always being re-balanced and expanded -- not figuring that into their play is their own mistake.

ON THE OTHER HAND... it's be nice to make rubbish skills BETTER instead of just nerfing the OP skills/mechanics. Like, WHY Scorching Ray? We have Incinerate, Flame Surge, Flame Totem, and Searing Bond. I think it'd have been cooler to have it be a shocking laser beam instead -- we already have channel/stack fire skills and fire DoT skills. Why not make those existing skills BETTER? The Threshold Jewels were a nice idea, but a lot of effort goes into collecting multiples and strategizing a tree to make it much worth the effort.
Lovly nerf, but i can still play BV... but i dont how skill works now, it can be BIG shit.

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