Content Update 2.5.0 Patch Notes

ok so when can I organize the only things I pay for(MTX) and why haven't you adjusted the skill tree in two years?
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Twitchhy wrote:
ITT:

Balance masters that believe that they can steer POE in a better direction than the devs :D


I'll have you know, I've been a Balance Druid for far longer than GGG has been developing PoE.
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pumacsek wrote:
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sarannah101 wrote:
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The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration.

Uhhm, how are non-leeching CI characters supposed to even play this? There are no potions to start or restore energy shield! This is just another blood magic. I mostly play non-leeching CI as summoner.

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Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.

Why? Doesn't this defeat the purpose of the spirits, them being summoned in great numbers? Twenty spirits seeems very very low.
Also, why change their area of effect when there are alot less?
This seems like a major unneeded nerf.

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Raise Spectre now grants +30% elemental resistances to its minions.

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Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.

Could you please add a way to see our minions their resistances?
Does the +30% ele res from spectres also apply to non-spectre minions?
How does this factor in with the necromancer ascendancy resists?
Overall, I like this change!


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Melee Skeletons from the Summon Skeletons skill now deal 25% more damage. Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second.

Nice!

No major buffs to zombie hp?



For Srs this might be a huge buff btw , and in area of effect they probably meant that less Srs hits in less area ( altough having 20 with a LOT more dmg is a LOT better for bossfights ) :)

I changed my post a bit, but with less spirits, travel time is more noticable, also do spirits still spread out?

For the spirits I think this is a nerf, but we'll see once we can check the spirit's damage buff.

*I also removed the minion and totem ele res quotes, as I misread that. Thought they nerfed the resists at first.

Edit: Atleast I know for sure I will again play a summoner build this league :D
Last edited by sarannah101#2551 on Nov 30, 2016, 12:47:35 AM
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FCK42 wrote:
Is it just me or does blade vortex seem EVEN STRONGER than before?
Anyway, seems like I'll go raider as first char afterall... heh. Who would've thought.



Its you, i think they dumped on it pretty hard sadly.
IGN:Axe_Crazy
Anyone posting "I'm quitting" needs to get a grip, we all know your not going anywhere. The fact you took the time to post shows that you are far too invested in filling your pitiful lives with pseudo-accomplishments on a video game. Anyone that actually has other aspects of fulfillment in their lives simply moved on quietly.

New season, new builds, get over it already.

What we need is the passive reset at the end of a league, not at the start of a new one. I want wo toy around on standard ;(
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
I was thinking "if blade flurry can be changed to something like 45% more ats, 30% decrease of area, then it can be a regular top skill not totally OP"

and GGG only did like 20% of that, I guess every one Blade flurry now
Man I love patch day, its like christmas. I get to see all the people crying about their OP builds being nerfed.

"Cmon guys I took all the time to look up the most powerful build and copy it as closely as possible. It took so much effort and creativity to do what everyone else is doing because its OP."

Perhaps you guys should actually try to come up with your own builds and actually theorycraft. I know the game is complex and it can be difficult at times, but this isnt D3. PoE was made to be difficult, if you are choosing to play the most OP build available you can expect to see a nerf. Furthermore that doesnt make it unplayable, it just means youll have to be a better player instead of facerolling everything. Take some time to actually learn the game mechanics and maybe youll learn how to make something viable.

If PoE is too hard for you, its ok, really it is. Some people dont like hard games. If you want to play easy games theres always D3. No Complexity, Cookie Cutter Builds, most of your decisions are made for you, play long enough and youll pass the gear check.
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Moridin79 wrote:
Raider looking pretty sexy.


+1

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