Prophecy as a Core Game Mechanic
thats a good news
and im happy that it gets rolled DESPITE many short-sighted players claiming it is sh.. and is 'not rewarding'. it reminds me of people that make their loot filters display only divines, ~five uniques, exalts and T13+ maps. and wondering why they are poor. prophecy - when played with understanding of mechanics - was rewarding and DID NOT involve mass sealing prophecies. sealing them was very very inefficient. |
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As a standard player, i'm glad to see this. I was hyped to put my hands in a self found reach of the council but I agree it needs a nerf.
Good move GGG! Also, are you considering corrupted areas spawning in maps for the endgame expansion? Looking to farm moar Atziri with less out-of-map grind. EDIT: also make tasuni able to go to hideout, or even better, navali herself trade the cards. hate having to go to highgate to trade cards with tasuni. And log in direct into hideout, that's so easy to implement and so much QoL! Waiting for next set of support packs, heading for top tier now! Last edited by opmanzano#4820 on Aug 10, 2016, 1:21:59 AM
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I dislike prophecy because it creates a false need in your mind to log in and do them, as if they were dailies in an mmo.
So many of them are worthless and you end up wasting so much time accomplishing nothing. Hardly any of them, IF ANY AT ALL, are challenging OR rewarding. What a waste of time. |
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" Yep, we must not have understood mechanics and THAT was the reason we didn't like backtracking! Prejudice is a burden that confuses the past, threatens the future, and renders the present inaccessible.
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Good to hear that you folks are looking to explore the design space prophecies afford!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Expected this since the Podcast. In the future players can probably donate and create their own prophecies, just like the divination cards.
Also in regards to ROTC, when do we find out details about its nerf? |
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I am glad they will nerf Reach of the Council, its just plain OP. Though if they leave the crapton of legacy versions then they again shit on standard players and the balance of it.
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No Voidheart changes? Basically made melee builds not using it mostly irrelevant.
Last edited by theslap#2527 on Aug 10, 2016, 12:47:07 AM
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It would be much easier to make Prophecies drop sealed. Then we should use silver coins to add them to our prophecy tab through Navali (kinda paying her to read the prophecy) instead of the way it is now. That way we could select which ones to activate and which ones to sell / vendor instead of having to backtrack because it is a prophecy we didn't want to do but it costs too much to seal.
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" Please NOT this. We do not need more daily quests. If I don't want to play for a day I don't want to feel punished because I just gave up a full set of prophecies. We already have this type of stuff with masters and most people are not huge fans of daily master quests and rotations and those are a lot less punishing than giving up prophecies each day. Let them be a currency that I can choose to spend when I have time to play. Glad to hear prophecy is making it into base game though! Last edited by Yazilliclick#6047 on Aug 10, 2016, 1:03:13 AM
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