Prophecy as a Core Game Mechanic
Prophecy started in early June 2016 and introduced the new NPC Navali, as well as the Silver Coins she would accept in exchange for quests. These quests introduced new goals and rewards in the world of Wraeclast. Prophecy was released without an accompanying expansion and was the main feature of the 2.3.0 release. Prophecy contained a lot of content, as well as having a fully-voiced NPC with nearly six thousand words of voice acting.
Prophecy worked well as a league, with high player engagement. Players enjoyed having new things to do during the levelling process, as well as some of the new rewards, such as the very popular fated uniques. When players reached maps, we found the Prophecy content wasn't pitched as well as we would have liked. Players did not like backtracking, and felt compelled to do prophecies in areas they did not want to revisit. We made adjustments as the league went on which improved it for endgame play. Players were very quick to ask about keeping Prophecy in the main game. The fated uniques were particularly desired items. We were asked if these could be gained in alternative ways in the event that Prophecy as a whole did not carry over. Several factors - the access to specific uniques and the fated uniques, the levelling benefits, the varied gameplay early, late and for second (and third, etc) character, and the amount of content and effort devoted to making the expansion - all led to the decision to roll Prophecy into the core game. There are many things we will change when adding Navali and her prophecies into the core game:
We are also excited for Prophecy being in the core game for another reason. We want to make more content for it. When you add a new game element, it isn't always clear how much stuff you will get to make for it. We call this design space. Some games elements feel like they should offer a lot, but are limited in what you can make for it, others are deep wells of content. Prophecy had far more designed for it than we could have made in the time we had to make it. It is a deep well of interesting stories, fights and rewards. Last bumped on Aug 30, 2016, 2:36:56 AM
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ehhhhhhhhh
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Yea for prophecy!
Servers are back too. |
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Yay Servers are alive
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love it because I skipped this league
/edit: awesome, thx GGG! Last edited by Razis#4500 on Aug 9, 2016, 10:32:17 PM
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Nice
Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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I like what I'm reading a lot !
Last edited by Monsieur_Gao#4869 on Aug 9, 2016, 10:24:39 PM
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Bring Talisman back....
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Them silver coins.
My suggestion is: Make silver coins not drop anymore, but that every day (together with master reset) prophecy slots get reset automatically. So every day people would have 7 new prophecies. While coins last, people that hoarded coins could buy new prophecies on same day (being the excpetion of more than 7 prophecies per day) until the silver coins run out and everyone has to wait for a lucky day with good prophecy rolls. The sealing of prophecies would be gone since everyday they would be reset if not completed. IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams Last edited by ropumar#7984 on Aug 10, 2016, 12:23:36 AM
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Reach of the Council nerf>>>
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