Prophecy as a Core Game Mechanic
I really hope they change the prophecies that drop a specific unique item and make it a random one or at least a selection. Or Drillneck and the like won't be worth anything for ever.... and it's not exciting getting the same item over and over.
|
|
All fine and good - thanks for the manifesto.
I am missing the part with the Voidheart nerf though... i really hope this is due to the upcomming double dipping changes made to poison, bleed and burning damage, otherwise it would be pretty hilarious and sad. I agree that melee needs some tools to compete but i don't agree forging such a tool on a single one overpowerd item and ~2 competetive melee skills - i hope this get's some attention in that regard. Thanks! |
|
What a lot of people seem to have failed to understand is that while Prophecy may be becoming part of the core game it doesn't mean every single prophecy will be included, there may be no prophecy to make a voidheart etc when it becomes part of the core game. There may be totally different prophecies and fated items.
Seems like now might be a time to gamble on what is and isn't included in prophecy and stock up on coins/prophecies/fated uniques. |
|
Meh. Was specifically farming for the Reach bow in this league so I can use it in standard later. What's the point in playing leagues if not finding their special uniques, for further use? It's called INCENTIVE. You need to learn, that players need this to stay in the game, not to play it at all but keep playing later on.
This goes in Diablo 3 direction, quick leagues for 1-2 weeks to finish MTX stuff then leave and return 3 months later. As there is nothing that is worth spending more time for to carry it over to Std league to make the goons better. Out for No Man's Sky now, have fun nerfing. |
|
Woooo it's happening! I think Proph is my 2nd favorite league mechanic behind Ambush, glad to see it sticking around. And go easy on Reach, please ;)
builds: https://www.pathofexile.com/forum/view-thread/1663570/
|
|
"Those two prophecies you didn't get aren't just rare. They're super rare. Were you expecting to get them in few thousand coins? That'd extremely optimistic to put it lightly. I mean, how many skyforth drops or non-trash 6l drops do people have on an average in a temp league? |
|
" you stupid, he talk about worthless farm, stop reading between the lines |
|
I like it. Dont make prophecies too rare please, they are barely worth doing as it is.
Path of Exile - RNG based hoarding simulator Last edited by Erak#1807 on Aug 10, 2016, 3:49:10 AM
| |
"There was incentive to build a character who used it in this league. This league still ongoing btw. PoE since open beta was about temp leagues/ladders way more so than permaleagues. It's understood that there might be mechanics or items in temp leagues not making it into core game or permaleagues. In fact, what GGG has done lately was give incentive (or lure) to play temp leagues with a lot of uniques handed out one way or another and some overpowered items that were league specific and meant only to be there for one league. |
|
" I six linked 2 items this league and had about the same rate for other leagues. So I six linked items twice as often as I got fated connections prophecies, I know this is an irrelevant metric for trash to treasure, that prophecy might as well have a rarity tier between exalts and mirrors. Also your statement proves the point I am trying to make. If you think those prophecies should be so rare that "a few thousand" coins is not enough to unlock them then how the hell do you expect this feature to function when they want to drastically reduce the drop rate on the coins? " Ok I am fine with them nerfing the ROTC going forward, as long as they legacy it and don't give it the bullshit voltaxic/consuming dark treatment. They boast that they won't take anything away from players that earned it but that kind of nerfing is very much taking things away from people. Looking back on all the time I spent grinding this league to get my ROTCs, if they get nerfed into the ground with a retroactive nerf, well that's a lot of my time wasted. This also means that in the future when I see something is too good to be true I won't even bother going for it. What will this accomplish, well in my case a much shorter retention period in leagues. I am pretty certain it will be the same for a lot of people because when you erode your players' confidence in their ability to keep what they invested in you are going to lose them. There are insanely op uniques from previous leagues that enjoy circulation in legacy form and no matter how OP ROTC or Voidheart are, they should be given the same treatment. Otherwise you better start nerfing legacy uniques or lose credibility with players. ~ I am Wreaclast middle class and proud of it! ~ Poor investment =/= entitlement to compensation. ~ Build smart, build S-mart! Last edited by Ageless_Emperion#2844 on Aug 10, 2016, 4:00:54 AM
|
|