Development Manifesto: Prophecy Changes

"
Cr4v3n wrote:
I don't care. Can we talk about next league, please?

+1
I liked the league concept, and I like the prophecy chains, but even tho' people complained (they always do) in Talisman, that shit was so much more cash than this. It just feels like we have an optional master to vendor in this crap we pull up from zone to zone. Looting is always a pain in the ass, now it just feels less rewarding than Perandus Coins. Economy-wise Perandus league was horse shit, but at least most of the people were happy to experiment. I like that there are multiple layers of RNG to receive unique items from Prophecies, but what I don't like is Fated Connections. I feel like it is too much value on an, essentially, currency item (I'm looking at you Mirror of Kalandra).

Please make Silver Coins stack to 1k so people who want to skip prophecy content won't feel forced to give you 8 euros for a single stash tab.

e: oh yea filters...
Last edited by ethox on Jun 21, 2016, 4:49:33 AM
"
ShadowMagnet wrote:
Hmm, too bad that people seemingly don't like Talisman. [...] Would love to see that to get added to Standard, oh well.


Yep, exactly. I hope that we will get it at least as an affordable Zana map mod (and a long-lasting one I should say), so that we can create our own Talisman content so to say. Then again, it would be way better if it was implemented as a core feature, I believe that a stone circle with a reasonable (i.e. not too obtrusive) chance to spawn would be bearable even for people who didn't like the league...

And maybe they would even start enjoying it - there's a great difference between a feature you encounter every now and then, and a new league feature that is almost mandatory for everyone.

So +1 for Talisman features.
Last edited by pathfinding on Jun 21, 2016, 5:01:49 AM
a swistak siedzi i zawija je w te sreberka.....
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"
pathfinding wrote:
"
ShadowMagnet wrote:
Hmm, too bad that people seemingly don't like Talisman. [...] Would love to see that to get added to Standard, oh well.


Yep, exactly. I hope that we will get it at least as an affordable Zana map mod (and a long-lasting one I should say), so that we can create our own Talisman content so to say. Then again, it would be way better if it was implemented as a core feature, I believe that a stone circle with a reasonable (i.e. not too obtrusive) chance to spawn would be bearable even for people who didn't like the league...

And maybe they would even start enjoying it - there's a great difference between a feature you encounter every now and then, and a new league feature that is almost mandatory for everyone.

So +1 for Talisman features.


For those people who don't like Talisman, just don't use them on a stone circle and ignore the mechanics. That's why I don't understand people complaining about the prophecies. If you don't like them / the mechanic, just skip them entirely and go straight for the maps/lab runs/Atziri farming/whatever you prefer. But I think it is always a good idea to have more choices.

With Talisman, I believe the problem for GGG here is that the stone circles eat up a "spawn location" inside a level/map, like for example also Cadiro / Pendarus mobs would do. It would possibly conflict with future league mechanics?

Having Talisman as a Zana mod for like 1 chaos would be too expensive imo as you need to farm alot talisman for the stone circles and trigger Rigwald in the end. It should be alot cheaper.
hope this league will be added to core game ... in form of master or in form of random chance to find/activate prophecies in maps etc
"
karving47 wrote:
hope this league will be added to core game ... in form of master or in form of random chance to find/activate prophecies in maps etc


Probably not.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Thank you, those are wellcome changes.

I would love to see more story-like prophecies in the future! Or at least more atmospheric events which occurs in certain environment. Some chained prophecies are interesting but usually you just need to kill something and that's it. :)

How about for example escort mission while encoutering magic bandits along the way and defeat bandit boss in the final destination (camp?).

Or for example ghoust spawn (including torment spirits) triggered near graves in cementary themed areas with unique lighting.

I also like vermin porphecies. :) Kind of different feel to harvest peacefull mobs running away and dropping extra loot.
made everything more casual accesible and general pandering to reddit
nice
Awesome.
Well gonna say tnx ggg for a good map drop last nyt. Gonna take another 180 map on bosses and find 20x colosseum to take down daresso. Ya XP gain is really poor now, idk if I can reach endgame lvl this time. GL everyone\0/

Report Forum Post

Report Account:

Report Type

Additional Info