Development Manifesto: Prophecy Changes
Much needed fixes, thanks!
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Thank you so much for these changes! Still rooting for a fated Cloak of Flame! Just one of my old fave uniques.
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Good maybe I won't be bored like I do not like back tracking it's so fucking terrible like I can deal with it in like lets say Resident evil etc but this shit? ARPG naw naw I don't like that shit.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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no ascendancy (lab) tweak news = thumbs down
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Mostly good stuff. But does this mean voidheart is going to be more rare? D:
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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I hope eventually we can get it updated so that you don't have to zone change to enable certain prophecies. Like The Mysterious Gift prophecy.
El Psy Congroo.
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I understand that I'm strange, but I actually enjoy the backtracking prophecies. I mean I don't care for going back a difficulty when I didn't manage to complete something in Act 4, but I like occasionally breaking the monotony of maps with traveling back through Merciless difficulty to pickup some things. When the rares simply don't exist, that can certainly be a pain, but otherwise I like having an incentive to travel through areas I've already been. I'd like to see more of that in this game, so I hope these prophecies won't be too rare, although perhaps more compelling incentives could be implemented sometime.
In any case, I've really been enjoying Prophecy and would dearly love to see it incorporated into the core game, with the understanding that some adjustments will need to be made. (Could that make Navali Path of Exile's equivalent of Deckard Cain? The one NPC who's with you in all acts.) While there seem to be balance problems to consider, one of my favorite new mechanics is performing challenges that upgrade low-level unique items to something that can carry you through later levels and difficulties. I would like to see more of this sort of thing. Last edited by laiel on Jun 21, 2016, 12:15:32 AM
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" The only sentence he underlined, mate. " |
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There's one other issue (for me anyway) that this post haven't address and that is when you engage with prophecies in normal and cruel difficulty it slows up the leveling process too much. When I started my third and fourth characters I completely ignore prophecies until I got to merciless and I was able to get there at least twice as fast.
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