Development Manifesto: Prophecy Changes
Easy to tweak league?
Incoming ultimate prophecy request list to add !!!! -Add a prophecy that gives you a single wisdom shard and can be completed by taking any action in the game. "Oh a piece of candy... nope. Just a piece of paper." "Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
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Looks great, I'm enjoying the league so far
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I'd def like to see Prophecy added to the core game.
i <3 minesweeper
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" It was not "some" people "whining", it was a quite considerable number of the playerbase, just so you know. And GGG did not change things because people "whined" about it, they changed it, because -as has been stated- they *agree* to said "whiners", so your point is invalid. If you're not interested in clicking a few times to get your shiny stuff, it is your problem. On that note, if you're not willing to use poe.trade to buy something every now and then, because you think trading is not supposed to play a role for you, then you will have to accept that things move along slower for you than for others, and that's how it's always been. Don't even try to tell me otherwise. I have to deal with the RNG no matter what. If you're trying to tell us, that you are afraid of not getting your fateds, because of some tweaks made to the entire system, then you might want to have a look at how long this league is still going to last. Some prophecies slow the progress down to a crawl, because of the RNG involved, when it comes to finding certain rares. If you haven't already, you'll notice that for yourself sooner or later. If you run a lvl 90 character through the prison, along the ledge or god knows where else in early merciless, looking for a rare spawn, your exp/hour will take a considerable nosedive, no matter how fast your build is, and don't get me started on drop penalties... [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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" Yes Please! My 2 cents: I've been loving the prophecies league so far. In particular, I love fated versions of items that make them more viable in late game (not all fated fit that). Currency, rares, quality gems, etc are all welcomed too. I'd like it to be slightly easier to craft some great quality rare items instead of depending so much on uniques. I love the rewards for challenges too, but I don't expect that to carry forward. |
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First, want to admit I am super casual playing Path of Exile. I do not plan any skills or strategies for my characters beforehand, I never trade for anything - using only what I RNG while vendoring the rest, no matter how alt-class useful - and moved from hardcore to scrubcore after GGG's Lab introduction.
Next, prophecies are fun and I am happy they'll remain part of the game. The anticipation is generally worth the reward with them. Any thoughts on how introducing these in the core game will affect new players? It's just one more thing to try and figure out and there is a ton to learn already. I've been a player for years and it would still require significant research to learn about things I still don't fully understand, so I can't imagine someone off the block trying to roll into PoE brand new... I support this game with all my heart. I die a lot and I never make it past level 70 or so, but I will support this game until the plug is pulled. I love you GGG even though it's laggy the first time I log in for the day and I crash but then I relog & everything is fine. Kindest regards, Josh |
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Im not a fan of leagues, i would much rather more cotent injected into standard. Name tags for pets as a micro transation. A Fair, a gambling house, an auction house so we no longer need to use poe.trade. PVP to be fleshed out. Larger maps, More maps, Extra Acts, Randomised Acts as item drops (Like Maps but with a quest chain, multiple maps, npc's and bosses). Rotate View.
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Hope it does roll to standard (although i do have Prophecy char.) :D
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" Fantastic! Thank you so much for pointing me to that thread. The change only added about 15 seconds to my load time but all the issues are gone so far. |
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The Fated Unique system seems far too good to confine to just a single one-off league like this. Suddenly all those crap early-game 'leveling' uniques nobody uses past the first twenty minutes of their run can be adjusted late-game with a prophecy to gain a niche in endgame builds. Already have a few Fated uniques on hand for interesting later build ideas, and a few others on my list of 'Obtain before the league ends and you can't get them anymore.' Kaom's Way is pretty killer for Juggerdischarge builds, Signal Fire can be used with a few quirky Blast Rain things I've been tinkering on planners with, Hrimburn is like Three Dragons without being Three Dragons...it's sweet to see these 'vendor trash' drops start gaining a point.
It allows the team so much extra flexibility in designing uniques that really, truly can stay with your character throughout the game. I'd be terribly depressed to see the system go. Also ya srsly...when're we getting Talismans back in the main game? @_@ |
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