Mechanical Questions Thread
Is it true that full transfer from SSF removes my master missions?
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I posted a question about the new "exposure" debuff that many gems and abilities that had similar effects have been updated to now cause exposure. I put that question in someone else's thread, but it quickly got buried without an answer so, since it is a question about a game mechanic, I figured I'd post it here too so that it might get noticed.
Do multiple sources of Exposure stack together with themselves or does the highest value instance take precedence? For example, let's say I'm playing a Raider that has Avatar of the Veil, I have an Ice Golem supported by Elemental Army, and I have a Frost Bomb. The Avatar of the Veil causes exposure to all nearby enemies for -15% to all elemental resistances, the Elemental Army causes cold exposure whenever my ice golem hits an enemy for -10% cold resistance, and the Frost bomb pulses for 5 seconds of -25% cold resistance exposure. If an enemy is affected by all three of these, will the enemy: A) be affected by the combined total for -50% cold resist? B) be affected by the highest debuff for -25% cold resist? -or- C) be affected by the ascendancy debuff for -15% cold resist because it is a permanent effect and the other 2 are temporary effects, similar to how Blasphemy curses cancel out other curses unless you have increased maximum curse ability? |
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"Was the Elder himself occupying a red map? It's possible for the Elder and his Guardians to be spread among different tiers of maps, but the determinant of Guardian mechanics (e.g. how many phases the Guardian has and whether it drops a memory fragment) is based on the tier of the map the Elder himself is on, not the Guardians. "Exposures of the same element don't stack, although Exposures of different elements can apply at the same time. The highest single Exposure takes priority over the others, regardless of the source. So B is the correct answer. Exposure was implemented specifically to prevent players from stacking too many resistance debuffs together. |
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"I wonder if "Grave Intentions" and "Ravenous Horde" work when I killed the monster with mine skills.
Especially, can my character get the effect of 'unholy might' and 'onslaught'? If not, isn't the effect of 'Headhunter Leather Belt' applied to the character?" |
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Hello, i’ve completed mission from zana to kill all sharper’s guardians, but before that i killed sharper with my friend and i think that something bugged becouse i cant finish quest to zana ( the quest says "talk to zana" but when i talked to her not ING happened) i tried contacting support about it but they said that i should try here. Can You help me anyhow? I tried restarting game a when i talked with zana i clicked all dialogue options. Thank You in advance.
Best regards, Andy. |
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"No, those passives specifically affect your Minions. They don't affect Traps, Mines, or Totems, and even if they did, those all use your modifiers, not their own, so them having Onslaught or Unholy Might would do nothing. If you're asking why Headhunter grant you the mods when a Minion kills a Rare monster, even though the wording implies you have to kill the monster yourself, probably because a) qualifying it as "You or your Skills or Minions" would make one of the longest modifiers in the game even more verbose, and b) anyone in a position to get ahold of Headhunter probably already knows exactly how it works. |
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" found this statement, is it true? |
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I am asking a question by translating Korean.
Please understand that the question is not smooth. Last option for the Trip Grip. Minions have (5-10)% chance to Freeze, Shock and Ignite. Is this option probabilistically applied to the player's Minion every second? OR, When Minion damages the enemy, does this option apply to the enemy? | |
"It works just like it does for players. Each hit by a Minion has a 5-10% chance to Ignite, Freeze, or Shock, and the chance is rolled for each hit. |
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Hi, all.
I posted a question a while back about Spectral Throw, and I just have a few more questions regarding that, and some other interactions: 1: If ST's projectiles deal damage on the return flight, it stands to reason that they are "traveling further" than they are on the outbound flight. How does this react with notables that affect damage based on projectile distance traveled? eg: By allocating "long shot" will those projectiles do more damage once they reach the maximum distance and less as they return to me, or will they do the most damage during the return? 2: If I allocate "Gratuitous Violence," will the explosion damage from enemies dying while affected by my bleeding be scaled with my global physical damage, or will it always be a flat 10% |
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