Mechanical Questions Thread
@dantemastertv
" I wanted to add a simple rule of thumb, and elaborate on the mechanic a bit: Against enemies with 0 resistance, penetration acts like its own "more" multiplier. For example: If the enemy has 0 fire resistance, and you have... - 120% increased fire damage - 50% more fire damage - another 40% more fire damage - 35% total fire penetration - enemies take 10% increased fire damage ...and you hit an enemy for 300 fire damage, the enemy takes: 300 * 2.20 * 1.50 * 1.40 * 1.35 * 1.10 = 2058.21 fire damage Keep in mind this only applies to hits -- penetration has no effect on DoT damage whatsoever. If you want to get your burning damage past enemy fire resistance, you need to lower their resistance, like with the Flammability curse. "Enemies Ignited by Supported Skills have -19% to Fire Resistance" found on Combustion also works this way. Hope it helps.
@Midgaard12
" It almost certainly doesn't. Whenever the game says "socketed gems", it means socketed gems. They're very literal about that. ____________________________________________________________________________________
- Self-proclaimed king of level 172 budget builds - "Security token has expired. Please submit the form again." ____________________________________________________________________________________ |
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What is being doubled by the Delve Fossil mod, "20% Chance when Hit for Double Armour Effect"
is it doubling the value of my armour? or the amount of damage my armour reduced? is it only doubling the local value of armour contributed by my belt? |
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https://pathofexile.gamepedia.com/Modifier:EnchantmentImmortalCallDuration2
How does the enchantment to extend immortal call duration work ? Does it increase the TOTAL duration (after consumed all endurance charges) or work like a normal increase duration ? |
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In using Wild Strike, it's an attack melee based gem. When it gets converted does it become spell? Because I'm thinking of adding belt of deceiver's intimidate with wild strike. And intimidate reads as increased 10% increased attack damage.
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@ZainD
" First of all, Elemental =/= Spell An attack can deal elemental damage, just like a spell can deal physical damage. For more info on Wild Strike: https://pathofexile.gamepedia.com/Wild_Strike ____________________________________________________________________________________
- Self-proclaimed king of level 172 budget builds - "Security token has expired. Please submit the form again." ____________________________________________________________________________________ |
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" No. In the game Path of Exile, the elemental/physical and attack/spell distinctions are completely separate; you have Physical Spells and Elemental Attacks just fine. All parts of the Wild Strike skill itself is Attack Damage; the only way to even possibly say Wild Strike deals spell damage is if it triggers a damaging Spell somehow (such as Cast on Critical Strike Support), but that would still technically be incorrect, as it is not Wild Strike dealing the damage in that case, even if it "caused" Spell Damage in the normal sense of the word. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" " Alright, thank you to the both of you. |
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I have a question for how discharge interacts with a stat from Precursor's Emblem. Currently a stat the ring can roll says "Gain Arcane Surge on Hit with Spells while at maximum Power Charges." Does discharge consume charges before the hit, or is it simultaneous? Will this stat work with discharge to grant arcane surge?
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Before the patch 3.4.1b if you wanted you could first clear the path from multiple delve nodes and then after that go back and explore the routes close to the paths for fossils and currency chests, the loot was going to stay there on their room for you to discover them until you collected it no matter if you died or completed the encounter.
Now, after patch 3.4.1b, if you complete the encounter or die or if you loot at least one chest from the delve everything is removed from it the next time you enter the same node, no chest is on the rooms on the darkness, no fossils, no anything, just empty rooms. I tested this multiple times, now the chance of getting empty rooms in the darkness is also bigger, in other words, walking around in the darkness with the hope of getting fossils no longer worth anything, I had around 50 nodes I completed today and I was going to loot later and now none of them have loot, everything is empty, so, if you don't go and check the darkness while running the delve or if you don't go to the darkness right after clearing the delve without resetting the instance you wont get anything from the darkness the next time. The only thing that was fun to do and worth doing was to go to the darkness and farm fossils and resonators, also currency from chests but now the league not only have the annoying sulphite cost to run each delve but also give you nothing if you want to explore the darkness after running the delves. Is this intentional, some kind of bug or my character just has a bad seed? |
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Will the "Socketed Attacks deal #% more damage" granted by Serrated Fossil or "Socketed Spells deal #% more damage" granted by Aetheric Fossil provide damage bonuses to minion skills socketed into the item?
Will my raised Spectres gain the spell damage on their casting or will my skeletons gain increased attack damage? I can see a case where a casting Spectre draws increased spell damage since they are already impacted by other support gems that are linked to them (spell echo, greater multiple projectiles, etc.) that are similarly worded. Thank you |
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