Mechanical Questions Thread

@dantemastertv
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Phenixer wrote:
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dantemastertv wrote:
Hello for a while i have been wondering how effective would be focusing on penetration of 1 element that is fire.

Small quote from poe wiki about monster resistances:

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Monster base resistances are derived from the resistance group their monster type is in.

Monster resistances are not final and may be further modified by buffs, map mods, monster mods, auras, curses and other sources.

Monster resistances are capped:

75% to maximum Chaos Resistance
75% to maximum Cold Resistance
75% to maximum Fire Resistance
75% to maximum Lightning Resistance


On white map we take fire resistance that is base 75%

Using EE we bring it down to 25%
Using Combustion Support gem we bring it down to 6%
Using Fire Penetration Support gem we bring it down to -31%

From what i could find by searching a bit when your elemental penetration finally brings enemy to negative resistance using above penetration sources we would deal 31% more fire damage or 31% increased fire damage?


A lot of wrong assumptions here =P.

Monster resistances are capped at 75%. But most monsters doesn't have that resistance, but they can reach it if they are buffed (map mods + rare monster aura etc.), but over-all this rarely happens.

Secondly, don't consider penetration as either Increased or More multiplier. It's basically a damage scaling mechanic that has it's own concept on the side.

If you would have a monster with 75% resistance, you are doing 25% of your damage output to that monster. If you penetrate 50% resistance, he is down to 25% resistance, you would then effectively do 75% of your damage output to that monster. In relation to the damage you would do without resistances penetration, penetration is like tripling your damage numbers on that particular monster.

For the question about -31% resistance, if a monster had 75% resistance (you only do 25% of your damage to him) and you down his resistances to -31% (you do 131% of your damage to him) if would compare to multiplying your damage by 5.24 times.

I wanted to add a simple rule of thumb, and elaborate on the mechanic a bit:

Against enemies with 0 resistance, penetration acts like its own "more" multiplier.

For example:

If the enemy has 0 fire resistance, and you have...

- 120% increased fire damage
- 50% more fire damage
- another 40% more fire damage
- 35% total fire penetration
- enemies take 10% increased fire damage

...and you hit an enemy for 300 fire damage, the enemy takes:

300 * 2.20 * 1.50 * 1.40 * 1.35 * 1.10 = 2058.21 fire damage

Keep in mind this only applies to hits -- penetration has no effect on DoT damage whatsoever. If you want to get your burning damage past enemy fire resistance, you need to lower their resistance, like with the Flammability curse. "Enemies Ignited by Supported Skills have -19% to Fire Resistance" found on Combustion also works this way.

Hope it helps.



@Midgaard12
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Midgaard12 wrote:
Does the "Socketed gems are supported by level 10 Onslaught" vaal corruption work with the Unique Dancing Dervish/Duo minion. As the minion is the "Sword itself" and not a gem socketed in the sword.

Help pls.

It almost certainly doesn't. Whenever the game says "socketed gems", it means socketed gems. They're very literal about that.

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- Self-proclaimed king of level 172 budget builds -
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What is being doubled by the Delve Fossil mod, "20% Chance when Hit for Double Armour Effect"

is it doubling the value of my armour? or the amount of damage my armour reduced? is it only doubling the local value of armour contributed by my belt?
https://pathofexile.gamepedia.com/Modifier:EnchantmentImmortalCallDuration2
How does the enchantment to extend immortal call duration work ? Does it increase the TOTAL duration (after consumed all endurance charges) or work like a normal increase duration ?
In using Wild Strike, it's an attack melee based gem. When it gets converted does it become spell? Because I'm thinking of adding belt of deceiver's intimidate with wild strike. And intimidate reads as increased 10% increased attack damage.
@ZainD
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ZainD wrote:
In using Wild Strike, it's an attack melee based gem. When it gets converted does it become spell?

First of all,

Elemental =/= Spell

An attack can deal elemental damage, just like a spell can deal physical damage.


For more info on Wild Strike:

https://pathofexile.gamepedia.com/Wild_Strike
____________________________________________________________________________________

- Self-proclaimed king of level 172 budget builds -
"Security token has expired. Please submit the form again."
____________________________________________________________________________________
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ZainD wrote:
When it gets converted does it become spell?


No.

In the game Path of Exile, the elemental/physical and attack/spell distinctions are completely separate; you have Physical Spells and Elemental Attacks just fine. All parts of the Wild Strike skill itself is Attack Damage;

the only way to even possibly say Wild Strike deals spell damage is if it triggers a damaging Spell somehow (such as Cast on Critical Strike Support), but that would still technically be incorrect, as it is not Wild Strike dealing the damage in that case, even if it "caused" Spell Damage in the normal sense of the word.
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"
First of all,

Elemental =/= Spell

An attack can deal elemental damage, just like a spell can deal physical damage.


For more info on Wild Strike:

https://pathofexile.gamepedia.com/Wild_Strike


"
No.

In the game Path of Exile, the elemental/physical and attack/spell distinctions are completely separate; you have Physical Spells and Elemental Attacks just fine. All parts of the Wild Strike skill itself is Attack Damage;

the only way to even possibly say Wild Strike deals spell damage is if it triggers a damaging Spell somehow (such as Cast on Critical Strike Support), but that would still technically be incorrect, as it is not Wild Strike dealing the damage in that case, even if it "caused" Spell Damage in the normal sense of the word.


Alright, thank you to the both of you.
I have a question for how discharge interacts with a stat from Precursor's Emblem. Currently a stat the ring can roll says "Gain Arcane Surge on Hit with Spells while at maximum Power Charges." Does discharge consume charges before the hit, or is it simultaneous? Will this stat work with discharge to grant arcane surge?
Before the patch 3.4.1b if you wanted you could first clear the path from multiple delve nodes and then after that go back and explore the routes close to the paths for fossils and currency chests, the loot was going to stay there on their room for you to discover them until you collected it no matter if you died or completed the encounter.

Now, after patch 3.4.1b, if you complete the encounter or die or if you loot at least one chest from the delve everything is removed from it the next time you enter the same node, no chest is on the rooms on the darkness, no fossils, no anything, just empty rooms. I tested this multiple times, now the chance of getting empty rooms in the darkness is also bigger, in other words, walking around in the darkness with the hope of getting fossils no longer worth anything, I had around 50 nodes I completed today and I was going to loot later and now none of them have loot, everything is empty, so, if you don't go and check the darkness while running the delve or if you don't go to the darkness right after clearing the delve without resetting the instance you wont get anything from the darkness the next time.

The only thing that was fun to do and worth doing was to go to the darkness and farm fossils and resonators, also currency from chests but now the league not only have the annoying sulphite cost to run each delve but also give you nothing if you want to explore the darkness after running the delves.

Is this intentional, some kind of bug or my character just has a bad seed?
Will the "Socketed Attacks deal #% more damage" granted by Serrated Fossil or "Socketed Spells deal #% more damage" granted by Aetheric Fossil provide damage bonuses to minion skills socketed into the item?

Will my raised Spectres gain the spell damage on their casting or will my skeletons gain increased attack damage? I can see a case where a casting Spectre draws increased spell damage since they are already impacted by other support gems that are linked to them (spell echo, greater multiple projectiles, etc.) that are similarly worded.

Thank you

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