Mechanical Questions Thread

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wolfy81 wrote:
Hi, i can't trade with merchants. My personage is 39 level, but IT is written "You need at least 25 level to trade "

You'll need to e-mail support@grindinggear.com about this.
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
Hi, I have a few questions about the order in which "on hit" mechanics are resolved, in particular on spells.

Let's consider the following situation:

1) I have 100 total life (no regen)
2) I'm currently on 36 life
3) I'm wearing a Gloomfang which removes 15 life whenever i hit an enemy with a spell
4) I'm wearing shaper rings such that i recover 15 life when i hit an enemy with a spell

Now my questions are, if i hit a single enemy with a spell:

1) Am i considered low life at the time my spell deals damage?
1b) If not, would i be, if i was on 34 life before the spell hits?
2) Do i gain the Adrenaline buff if i have the "First to Strike, Last to Fall" Champion ascendancy node?
2b) If i do, do i gain it before or after the spell deals damage?
3) Would i die if i was on 14 life before the spell hits?
3b) Would i die if i had the "Chaos Inoculation" Keystone?

Thanks in advance for any new insights.
Had a question regarding the Zana +5 map tier mod and "The Memory Eater" quest line. The quest log says to kill red tier Elder guardians. My elder spawned in a T8/9 cluster. I took a guardian map and boosted it to +5. The map level was then T13 (monster level 81). But, when I entered the guardian's realm the map level reverted to monster level 77 and I did not get credit for a red tier elder guardian thus, no memory fragment.

Is this intended? I was able to get the first 10 fragments using the (admitted amazing) Zana mod. Can I not do the same for Elder guardians?
Hi,

So the way I'm interpreting the new CA skill, is that it deals a secondary explosion based on the phys damage, based on the below:

'Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.'

Is my interpretation correct? If so, do the area of effect explosions overlap on the same enemy? (ie: Shotgun) or not? Also, are they based on a % of the arrow damage?

Thanks!
EvolveEH
Last edited by EvolveEH#5791 on Sep 19, 2018, 1:21:10 AM
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livesearchman wrote:
Hi, I have a few questions about the order in which "on hit" mechanics are resolved, in particular on spells.

Let's consider the following situation:

1) I have 100 total life (no regen)
2) I'm currently on 36 life
3) I'm wearing a Gloomfang which removes 15 life whenever i hit an enemy with a spell
4) I'm wearing shaper rings such that i recover 15 life when i hit an enemy with a spell

Now my questions are, if i hit a single enemy with a spell:

1) Am i considered low life at the time my spell deals damage?
1b) If not, would i be, if i was on 34 life before the spell hits?
2) Do i gain the Adrenaline buff if i have the "First to Strike, Last to Fall" Champion ascendancy node?
2b) If i do, do i gain it before or after the spell deals damage?
3) Would i die if i was on 14 life before the spell hits?
3b) Would i die if i had the "Chaos Inoculation" Keystone?

Thanks in advance for any new insights.

1)No, because the life you gain each hit was calculated before you hit, it's zero ( 15 - 15), so nothing happen on you
1b)34 life is already low life
2)Yes, you do
2b) Because nothing happen on you at 1) so the answer is no
3) Because nothing happen on you at 1) so the answer is no
3b) Because nothing happen on you at 1) so the answer is no
Hi everyone 😃
I have a question about mechanic of Death's Oath "Death Aura"

Wiki tolds Death Aura it's a spell
https://pathofexile.gamepedia.com/Death_Aura
I use Path of building for calculate DPS but "#% increased spell damage" don't affect dps
Then i try to use in game

This mod: Adds (17-19) to (23-29) Chaos Damage
Don't affect total dps of aura and don't chenge dps of aura in Path of building too but in game appear lines Spell Chaos damage and Dps.🤔

Soo why "#% increased spell damage" and "Adds # to # Chaos damage" don't affect total damage of death aura? 😭
Last edited by Me4#0746 on Sep 19, 2018, 8:33:38 AM
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Me4 wrote:
Hi everyone 😃
I have a question about mechanic of Death's Oath "Death Aura"

Wiki tolds Death Aura it's a spell
https://pathofexile.gamepedia.com/Death_Aura
I use Path of building for calculate DPS but "#% increased spell damage" don't affect dps
Then i try to use in game

This mod: Adds (17-19) to (23-29) Chaos Damage
Don't affect total dps of aura and don't chenge dps of aura in Path of building too but in game appear lines Spell Chaos damage and Dps.🤔

Soo why "#% increased spell damage" and "Adds # to # Chaos damage" don't affect total damage of death aura? 😭

Mehh...don't believe too much in tooltip, this spell damage issue happen on minion too, which appear the additional damage of you, but in reality, your minion aren't you so it doesn't work.
Back to your problem, most skills deal damage over time aren't affected by spell damage, i think the reason keyword "spell" appear is for this aura work with arcane surge
Last edited by cuocdoitan#5719 on Sep 19, 2018, 7:50:05 PM
I had a question about the guild stash, is there a reason why we can't "shift+click" items into it and have to manual place everything in it one item at a time? This is not a huge deal but would be a really nice QOL feature if it was fixed to work just like your private stash tabs
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TheElsworth wrote:
I had a question about the guild stash, is there a reason why we can't "shift+click" items into it and have to manual place everything in it one item at a time? This is not a huge deal but would be a really nice QOL feature if it was fixed to work just like your private stash tabs


The key difference between guild stash and personal stash is whether 1 or more than 1 player can communicate with the server regarding items at the exact same time. When you access the guild stash, it doesn't lock other players out; therefore a different set of netcode has to handle permissions, ordering, etc. in order to prevent items from being duped (what if the server receives two requests to remove the same item at the exact same time?). The modified netcode they use for guild stashes can't know what positions are open at the time that you Ctrl+Click, so it can't automatically decide where to put the item.
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I am sorry if this question has been asked before (though I imagine it is not that uncommon in long threads like this one) but I have been looking around for a while without finding an explicit answer.

What happens when you use a Chaos Orb on an item with meta-crafting mods, that are not "Prefixes/Suffixes cannot be changed"?

I understand that if mods cannot be changed, they will still be present after the use of a Chaos Orb or a Scouring Orb or an Annulment one. But do meta mods affect the new mods that are rolled, even if the meta mod will no longer be present (that the behaviour for preserving mods would be equivalent to this, but I don't want to risk several exalts on experiments)?

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