Mechanical Questions Thread
" Totem placement speed affects how fast your character summons the totem. Cast speed affects how frequently the totem casts your spells once it is summoned. Both stats are useful for totems casting spells, but they each do different things. Last edited by Abdiel_Kavash#5296 on Aug 15, 2018, 11:48:23 PM
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So you confirm that standard "increase cast speed" does not increase the speed at which a player "summons" a totem ?
So b) ? I honestly think that the wiki really should be edited and improved regarding this tbh. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 16, 2018, 1:12:21 AM
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" That is correct. " It is a wiki, it is maintained (or not maintained) by players; and prone to being incorrect or outdated for this reason. It is not an official GGG source and GGG has no control over it. Last edited by Abdiel_Kavash#5296 on Aug 16, 2018, 2:20:48 AM
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" Alright then, thanks. " I know, but for some reason I thought that not everyone could edit it. I will gladly improve it now that I got an answer. If Marks feels like answering the question too, I will also reference him as a source ( not that I do not trust you, but I'd prefer only linking DEV's quotes as sources ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 16, 2018, 2:40:54 AM
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" In that regard; I would prefer if you did not quote myself as a source. I am not a GGG member, and I do not want to give the impression that I am an authority. I can tell you what I know with reasonable certainty; but I can be wrong every now and then. (Unless it is something like an in-game testing to confirm some mechanic, which can be provably right; in which case quote away!) |
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I know, that is also one reason why I didn't and would not do that ;)
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Hi, I have questions about interactions between animate guardian/Chains of Command and Vulconus.
If I equip a vulconus to my guardian : - Can he gain Avatar of Fire ? - If the enemy is bleeding and/or ignited, does the guardian gain the bonus damage of Vulconus ? If I equip Chains of Command : - Can animated weapons gain AoF ? - If they can gain AoF, do they gain AoF at the same time ? - If the enemy is bleeding and/or ignited, does animated weapons gain the bonus damage of Vulconus ? I have a build idea where I equip Vulconus to my guardian and if the animated weapons can't gain AoF at the same time or can't gain AoF then you can suppose that the enemy is bleeding and ignited to give bonuses to my weapons. |
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Hi,I noticed that when enemy killed by occultist's "profane bloom" ,it seems like the "kill" does not conunt as "player's kill".
Thus the vaal skill and soul eat cannot get charge from these kills. It is obviously that a huge pack monsters can only give souleat effect less than 10.The vaal skill is hardly get fully charged even map cleaned. So is this a bug or something? Last edited by naodaitaida#6850 on Aug 16, 2018, 12:18:35 PM
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" You were right, I found in the patchnote 2.0.0 : " I want to add it as a reference to the wiki but ... I'm not sure how to do that tbh, do you have any clue ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Does anybody know whether the "enemies deal X% less damage" from enfeeble and the "enemies deal X% less damage to other targets" from taunts stack additively or multiplicatively?
Last edited by InfrnlMssh7#1615 on Aug 17, 2018, 5:42:32 AM
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