Mechanical Questions Thread
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Hello,
I was just curious if I could get a clarification on the item Riqwald's Quills. I can't seem to find the exact info anywhere. I know the game has the mechanic that goes in the order of Pierce/Fork/Chain/Return and if a skill does one then it cannot do the other, IE you can't link Chain & Fork in the same setup. Does Rigwald's Quill bypass this mechanic since it is a function of the item and not the skill gem? Can an item still pierce or chain and still fork while Rigwalds is equipped? After playing since Beta I feel pretty silly having to ask about this but I guess that's a testament to how indepth this game is!!! Thanks Again |
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" You're misunderstanding the mechanic. A projectile can't Pierce, Chain, Fork, or Return at the same time. But the effects are evaluated in order. So one projectile can Pierce one enemy, hit another and Fork, hit a third and Chain to fourth, and finally Return to you (potentially hitting more enemies). How you get the effect does not matter, all sources of Pierce/Chain/Fork/Return are equivalent. |
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How does Combusion support work?
" Is this chance flat, or used as a modifier? Wiki entry is incomplete and self-contradicting. " When having another skill that deals fire damage and not supported by Combustion, would it remove Combustion debuff? What happens first, debuff or damage? I guess damage, but this means that Fire Penetration is generally better for main skill, and if Combustion is overridden by main skill it is useless without Elemental Focus on the main setup. Also, how it works with elemental focus? Is it canceling ignite from Combustion as well, or only normal chance to ignite? Context: I want to use it with fire golem to make it work like "flammability on hit" for the main skill. Also, how it would work with Tukohama's Vanguard? Will their totems benefit from Ignite chance and fire resistance debuff? Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Last edited by Oblitus#2951 on Aug 10, 2018, 3:37:58 AM
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Is Bodyswap considered stationary while swapping/moving?
Will the Pantheon 'while stationary' active? |
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Hello!
My Necro Witch got "Resurrect in town" yestaday. I just entered boss arena in Zana's daily mission and got shoted immideatly by huge pack of Perandus with AOE, attacked my minions. No time to react or to do something to survive. Please, I like to play Necro class HC, and this event looks great. But I cant understand how to prevent situations like this one? Any advice please. |
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Hi,
I was planning next league build with my mate and i was wondering if dominating blow would revive the ennemy two times if we use the same skill (can't seem to find the info on the wiki nor on the forum) ? Or if, as i think, would revive it under the control of the last to hit the mob ? |
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" Dominating Blow is getting reworked and will not revive enemies next league. https://www.pathofexile.com/delve “Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022
---- I'm not 'Sarno' on Discord. I don't know who that is. |
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Does anyone know if the Sentinels from the revamped Dominating Blow will count as minions?
Like, can I stack minion damage nodes and use Necromantic Aegis with them? Edit: Also wondering what weapons it will work with? unarmed? Edit 2: Will the max number of Sentinels increase as you level the gem? Designer of Unending Hunger and The Craving divination card. Last edited by FriendlyGamerGuy#1133 on Aug 13, 2018, 6:31:15 AM
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Hi!
I have a question about the Freezing Pulse (FP) mechanics concerning its chance to freeze (CTF). FPs innate CTF of 25% decreases as the projectile travels. Is this decrease also applied to additional CTF the skill might get from passives, support gems, etc? If so, I would like to know how the skill interacts with targets afflicted with the Frostbite curse. Is the CTF of Frostbite added to the CTF of FP and then the decrease is applied? Thanks and Cheers |
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