Mechanical Questions Thread
" PoE is not other games. " Yes. "Support gems linked to the minion summoning gem" do affect minions. Specifically, they affect them in the same way as if they were linked to the skill the minion uses. If the minion's skill hits monsters, then Added Cold Damage will add cold damage to those hits. " No. You are seeing the cast speed, chance to freeze, etc. of the minion summoning skill that your character uses. Again, depending on which skill this is, some of these stats might not actually do anything. Often a support gem can affect both the minion summoning skill of your character and the skills the minion itself uses. For example, Faster Casting linked with Raise Spectre, if you raise a spectre that casts spells. In this case, your character will raise the spectres faster, and the spectres will cast their own damaging spell faster as well. But again, the values on your character sheet only pertain to your own character. " Unless the passive says "cold damage of minions" (which no passive currently in game does), it will not affect the damage your minions do with their skills. Your minions don't share your passives. " PoE is not any other game. Nobody is saying it's anyone's fault - we were all once new. Asking questions is one of the best ways to learn. " If you increase the cold damage via a support gem linked to the minion summoning skill (e.g. Elemental Focus), it will. If you increase it by a passive that says "increased minion damage", it will. If you increase it by any other source that is not either a support gem linked to the minion skill or an effect that can explicitly affect minions or allies, it will only affect your character. " PoE is not other games. I'm not sure where you find minions in life in general - please let me know, I could use some. " This is neither an error nor a display issue. Your character screen displays stats of your own character, and it does display those stats correctly. It does not display the stats of any other entity in the game. (Yes, there are some modifiers for which the character screen either does not or fundamentally can not account for; but this is not what the discussion is about.) " The best way to figure out what exactly will have what effect is using a character planner before you actually invest into a build. I have already recommended Path of Building. Of course, don't hesitate to ask here if you are still uncertain. That's what these forums are for! " PoE is not any other game. In my own experience, PoE is much more literal in its descriptions than any other RPG I have played. Once you understand what each of the modifiers does, it is in a vast majority of cases very simple to figure out what affects what, and in what way - down to single digits of difference. Some other game might give you "Strength increases your damage done". Is this damage in melee? With a bow? Damage with spells? By how much? How does it scale? Who knows. In PoE, you get "2% increased melee physical damage per 10 points of strength". This tells you specifically what it affects (melee, physical damage), in what way it affects it (increased means it is additive with any other such bonuses), and by how much it affects that (2% for every 10 points). I'm not going to say I have played every other RPG there is, but I have not seen any other game with this kind of detailed information available without having to dig through secondary sources. "Damage" means damage of your character. "Minion damage" means damage of your minions. Two different modifiers with no overlap. Again, very specific, and literal. " Again, using the example of zombies: Raise Zombie is a skill your character uses. Melee Slam is a skill your zombie uses. These are two different skills used by two different entities. There are ways to modify the stats of each of those skills separately, and some modifiers affect both of those skills. In either case, your character screen will only ever display information about skills used by your character. The game is not giving you the information about the damage your minions do with their skills. You are reading another piece of information that is telling you a different thing, and mistakenly interpreting it as saying what you want it to say. No wonder that you find it "inaccurate" - you are looking at a completely different stat. I hope that clears this up. " "Which modifiers affects minions" is perhaps one of the most commonly asked questions here, especially in this thread. It is also considered widely known as one of the basic mechanics of the game. Thus I had some problems digging up dev quotes about this. There is this, this (towards the bottom; pretty much the same explanation as mine), and more recently this (giving the short answer). Tangentially related (technical explanation why minion damage can not be displayed on your character screen) here. Last edited by Abdiel_Kavash#5296 on Aug 20, 2018, 2:58:50 AM
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" Thanks for your answer. I just made some tests with Vulconus and brutality. The guardian can have AoF (there is a visual cue where there is flames around the guardian and he can't inflict damage with brutality while AoF is on) and the animated weapons can have AoF (same visual cue and no damage with Brutality). The weapons don't have AoF at the same time and I think the timing of AoF switch is linked to the weapon's creation time. |
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Idea for 4.0. Have added global attack/cast modifiers on gear/ascendancy passives similar to how can we add global critical strike chance.
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" https://www.pathofexile.com/forum/new-thread/307 “Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022
---- I'm not 'Sarno' on Discord. I don't know who that is. |
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THeres a suggestion thread? I must have missed it my apologies.
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my question is about Mon'tregul's Grasp
how much fire damage does it deal? and how can you scale it? with all minion damage nodes? and also elemental focus support linked to raise zombie? |
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" 20% of the monster's maximum life. " Fire damage, Area damage, generic Damage. Fairly sure it would be secondary damage, so Spell or Attack damage will not work. Keep in mind that it is damage that is dealt by your minions, so your minions need to have the relevant stats, not you. For example, your "minion damage" stat is giving your minions the generic "damage" stat, thus it will increase the damage of the explosion. Anything that modifies fire damage taken by the monsters obviously also works - for example, reducing their resistances using the Flammability curse. " No, support gems can only modify skills. The explosion is not a skill. Last edited by Abdiel_Kavash#5296 on Aug 21, 2018, 8:36:31 PM
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Does anyone around here know for sure if movement speed scales as expected i.e. linear rate change? So +100% movement speed = travel x distance in 1/2 the time as 0%; +200% movespeed = travel x distance in 1/3 the time, etc.
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Hello, im wondering what happens if you Stun something while having:
Endurance charge on stun support & Unyielding Juggernaut ascendancy node. Do you get 125% to get an endurance charge on Stun? Does this mean you have a 25% to get an extra roll for the Unflinching Juggernaut ascendancy to regain maximum endurance charges? |
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" If you have more than 100% chance of something happening, it works exactly the same as if you had 100% chance - i.e. you get one of the thing every time. Any extra is usually wasted (unless there is some effect that reduces your chance to do that; which is very rare). The atlas bonus (+1 to level of maps dropped, which upgrades to +2 for the percentage you exceed 100% by) is the only exception; and that is explicitly mentioned in the description. Last edited by Abdiel_Kavash#5296 on Aug 21, 2018, 5:05:28 PM
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