Mechanical Questions Thread

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intre wrote:
16% increased Attack Damage

Ok, let's try again.

16% increased Attack Damage
16% increased Damage with Attack Skills

In one of those mods 'attack' defines 'damage' so the bonus applies only to attack damage basetype. That means it works on the initial hit made with EA, CA or IB but not to clouds or explosions which do not deal attack damage.

In the other one, 'attack' defines 'skill' and damage is undefined, which means it's a generic damage bonus that works on any and all damage inflicted by a skill that has the correct type (gem tag).
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 29, 2017, 9:00:19 AM
"
raics wrote:
"
intre wrote:
16% increased Attack Damage

Ok, let's try again.

16% increased Attack Damage
16% increased Damage with Attack Skills

In one of those mods 'attack' defines 'damage' so the bonus applies only to attack damage basetype. That means it works on the initial hit made with EA, CA or IB but not to clouds or explosions which do not deal attack damage.

In the other one, 'attack' defines 'skill' and damage is undefined, which means it's a generic damage bonus that works on any and all damage inflicted by a skill that has the correct type (gem tag).


Ok thanks, I hope it works that way.
"
intre wrote:
Ok thanks, I hope it works that way.

Well, that's the way their keyword system officially works. You know about those 'melee crit chance' nodes on the left side, they won't work on something like spectral throw, but 'crit chance with a melee weapon' would work just fine.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
sherkhan wrote:
PSA for new players: support may have asked you to post your questions here, but Mark hasn't answered anything in this thread since May because he prefers other forums.

Viperesque and Raics are the most likely to answer your questions.

Good luck in Wraeclast. You will be lost.



Maybe they are part of GGG's design, balance and QA experts. :)
"
sherkhan wrote:
"
sherkhan wrote:
Is this still the official mechanics thread? I've seen a bunch of detailed responses from Mark on Reddit while Viper continues to address the questions here.

1. Does Spark duration reset on Chain / Fork?

2. Is Double Strike effectively a "100% more attack speed" gem? If so, why isn't it labeled as such, and show up on the tooltip as having twice the APS of another skill?

3. Is the "less attack damage" on Multistrike intentional? If so, it's the best way to apply poison with no downside.


I tried emailing support with different questions (below). I was asked to post it on this thread. In the meantime, I notice that the thread has no dev answers (since May 18) while Reddit has several on a regular basis. Bit disappointing.

Here are more questions into the void:

1. Do uniques and bosses have different evasion / armor values than regular monster? If so, would it be possible to get those numbers (resistances are mentioned elsewhere, but ev/ar isn't).

2. Cospri's Malice and Mjolner have 250 ms cooldowns. Are these cooldowns locals for the weapon or global? I.e. if I DW Cospri's Malice and crit times a second (4 with each hand), will I cast 8 spells or 4?


1. Duration doesn't reset.

2. Both hits are included in the tooltip, the skill just shows the attack time for both instead of just one.

3. As far as I know, it is, we've brought up the 'less attack damage' on multistrike versus 'less damage' on splash a few times and they haven't reacted to it. I suppose the less damage on splash is the remnant of their fear of players using viper strike for clearing instead of boss killing and multistrike is no problem.

4. No bloody idea, 'agile' monsters are supposed to have higher evasion but that's as much as we know, we asked a few times about the stats of uniques and bosses but never got a clear answer. Well, even if there is a difference I don't have any basis to assume it's significant.

5. The cooldown is global for each spell separately, if you use same spells you will get 4 casts, if you use arc in one myolner and spark in the other you will get 8.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
intre wrote:

Maybe this needs some clarification, because Caustic Arrow is not an ailment.



GGG_Neon could have said damage over time instead, but he described them as damaging ailments (not to be confused with status ailments). Still, raics broke it down even more to differentiate attack damage from damage with attack skills.


Edit: I think weapon elemental damage support is worded as elemental damage with attack skills in beta/3.0, so the support gem could work with Doryani's Fist and Facebreaker.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jul 29, 2017, 3:41:33 PM
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JohnNamikaze wrote:
Edit: I think weapon elemental damage support is worded as elemental damage with attack skills in beta/3.0, so the support gem could work with Doryani's Fist and Facebreaker.

I think it's 'elemental damage with attacks', that's just another way to say 'attack elemental damage' that doesn't sound like gobbledygook.

"
sherkhan wrote:
That other thread of complied Mark responses is going to be amusingly outdated soon.

Well, I did say back then that this won't fly, no way that Mark can keep up with this and do his regular work. People waited quite a bit for answers so Viper and a few others started stepping up, Mark said he'll answer all question regardless if others already did or not so I kept out of it initially but he got more scarce over time so the thread was eventually left to us.

Honestly, this doesn't work well, what we need is a part of the site arranged like a compendium of frequently asked questions, less formal than wiki and more of a dumping ground of unrelated stuff. With a decent search function, if possible. All GGG needs to do is saddle someone in the office with organizing it, nothing major, just adding new stuff and wiping outdated answers.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:

I think it's 'elemental damage with attacks', that's just another way to say 'attack elemental damage' that doesn't sound like gobbledygook.



I had to check out the closed beta of poedb to be sure and it states supported attack skills deals x% more elemental damage. The gem is called what you stated, but it also mentions attack skills as the condition.



http://cb.poedb.tw/us/gem.php?n=Elemental+Damage+with+Attacks+Support
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
JohnNamikaze wrote:
I had to check out the closed beta of poedb to be sure and it states supported attack skills deals x% more elemental damage. The gem is called what you stated, but it also mentions attack skills as the condition.

http://cb.poedb.tw/us/gem.php?n=Elemental+Damage+with+Attacks+Support

Ah, right, there's a cb poedb again.

Yeah, the description would mean exactly that, strange, that's one buff I didn't expect. Maybe it's an oversight, those skills hardly need a buff and I doubt they want to, dunno, give ignite with attacks an edge over igniting with spells.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Dear GGG,

There is a question that's been bugging me for a while and there seems to be no way to test it...
I noticed in the beta client that you added in the character sheet a tooltip for bleed damage, which is incredibly nice.

But when dual-wielding, I noticed there were 2 lines for bleed damage, one for the main hand and one for the off-hand...

Thus leading me to this question...
If I use for exemple a skill that uses both hands in a single hit, such as cleave or ground slam...
Will both hands bleed damage be calculated in a single bleed stack
or Will they be calculated as 2 separate bleed stack?
In case of the answer... What would happen with sunder dual-wield ?

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