Mechanical Questions Thread
" ^^ This. Select a curse in the character tab (e.g. temporal chains), offense, trigger Mastermind of Discord, and check that the curse "penetrates" resistances... Problemas Conocidos / Preguntas Frecuentes - ¡Por favor lee antes de publicar! Cómo publicar una imagen Guía de soporte técnico MTR y el Manual de Problemas de Conectividad "Una pulga no puede picar a una locomotora, pero puede llenar de ronchas al maquinista." (Libertad) IGN: @Copied_to_clipboard Last edited by Petusillos#4903 on Jul 27, 2017, 10:13:59 AM
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Even though ancestral warchief uses only the main hand weapon like sunder, why is its attack speed the average of both the offhand and mainhand which is completely different for sunder
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Hi!
I would inquire about the Righteous Fire damage mechanism. I know RF (and some other skills) damage have calculated with some kind of aproximation in practice. My questions: 1: Why is that damage need to calculated this way, and wat this aproximation doing exactly? 2: Why dont GGG adding an automatic calculator for the skill icon what shows the simple calculated (base damage*multiplers) damage of this kind of skills? Even if isn`t shows the real (practical) damage, would a great guidance for the players whoes use that skills. There are RF calculators on the web, but its wery complicated to fill up them with dates. A set-in calculator would be a great and "as I think as a laimen" easy update of the game. Thanks for this avesome game, and have a nice day! |
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" That's not the case at all though? RF has a well and proper Damage calculation, it doesn't just kinda guess and approximate. :/ " Did you verify the Warchief actually averages Attack Speed in-game, or are you going off the tooltip? The Skill display always assumes dual-wielding, it's a known limitation. :) |
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HI
How many unit the Arohongui, Moon's Presence "near" radius????? TY |
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Hi I'm new at this game. I have a question on elemental status ailment synergy.
Let's say I have a build that does a good job at getting all status ailments on a target. Is there any skills or armor that specialize in increasing damage specifically if you have all 3 status ailments on the target? Last edited by Learis#4907 on Jul 28, 2017, 11:32:46 AM
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Hey guys!
Does Righteus Fire and Pain Attunement work ? |
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" No. Only modifiers to fire damage, elemental damage, burning damage, damage over time, area damage, and raw damage. Spell damage from the keystone Pain Attunement won't work. Problemas Conocidos / Preguntas Frecuentes - ¡Por favor lee antes de publicar!
Cómo publicar una imagen Guía de soporte técnico MTR y el Manual de Problemas de Conectividad "Una pulga no puede picar a una locomotora, pero puede llenar de ronchas al maquinista." (Libertad) IGN: @Copied_to_clipboard |
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Hi, first of all, I am sorry for my bad english, thats not my main language.
My question is: The Ancient Reliquary Key, will continue to provide relic items in standard league, when the legacy league have been finished? |
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Hi Mark, I know that for golems, the base critical strike chance depends on the skill they use (I assume 5% for most cases). What I want to know is the base critical strike chance for Summon Stone Golem which does melee damage. It is also 5% like me? Furthermore, will Increased Critical Strikes Support Gem work with Summon Stone Golem? Assuming it does and that the base chance is 5%, is it correct that a Level 1 ICSS gem (50% Increased Chance and 1% Base Chance) will grant the Stone Golem (5+1)*1.5=9% chance to crit (I am assuming my passive skill tree does not affect the golem)? I currently have a Level 18 ICSS gem(84% Increased Chance and 1.8% Base Chance) so should it be (5+1.8)*1.84=12.512% chance to crit? But the character tab for my stone golem only shows 7.00%.
Last edited by syjytg#6864 on Aug 12, 2017, 1:08:40 AM
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