Mechanical Questions Thread
" If both hits proc bleed, it will be combined into one big stack. However, unless they changed something in beta, it's only for Dual strike, Cleave and Riposte. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
Increase Projectile Damage on passive tree will increase the damage of Molten Strike projectiles?
If yes, where i can see the damage increased? |
|
" It will, but you can't see it anywhere. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
Hello
I have a question about incoming vall pact changes in relation to Energy Shield. If I take Vaal Pact and Zealot's Oath at the same time , will vaal Pact make me unable to regenerate my energy shield ? |
|
" ZO applies your life regen to ES and VP removes life regen, so you won't be able to regenerate ES with it either. However, if you got some source of real ES regen like the shavronne ring it will still work. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
Hi.
If I understood right so item after buff have 2 ways - old item will be rerolled automaticaly or only new drop willbe have more good stats So im intresting if i after buff will be have "old" version of item(and it will be not rerolled, only new drop to have it) - could i improve this old version of item to buffed version by Divine Orb? So after use it will be reroll mods like new buffed item or like old example if u not understand my english- item before buff have mod +17-18 to maximum life, buffed version +200-210 to max life patch with buff item came i use divine orb on old item that have +17-18life mod will be 17-18 or 200-210? |
|
" Depends what they did with the item, most implicit mods will update automatically, mods that only got a numeric change can be updated using a divine orb and if they added or removed mods you can't do anything. If you got some specific item in mind, link it and we will tell you if divine orb will help. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
I have a refund question. I know you can refund passives at the end of chains. But can you refund them in the middle of a chain if the rest of the passives are not broken in doing so?
Let me give a small example on a skill tree: https://www.pathofexile.com/passive-skill-tree/AAAABAUAAEPITwRboGjyfA6K5Jvsp1WvbA== What I would like to do is refund the 2 strength nodes just below the starting templar node. They are in the middle of the chain, but removing them does not isolate any of the other nodes. Is this possible? (in other words, if you formed a complete circle of connected nodes, I'm assuming any node in that circle could be considered an end node?) Last edited by Learis#4907 on Jul 31, 2017, 12:40:44 AM
|
|
" Do you mean to end with something like this?:
Spoiler
You can edit the tree using the same link you have provided and practice. Problemas Conocidos / Preguntas Frecuentes - ¡Por favor lee antes de publicar! Cómo publicar una imagen Guía de soporte técnico MTR y el Manual de Problemas de Conectividad "Una pulga no puede picar a una locomotora, pero puede llenar de ronchas al maquinista." (Libertad) IGN: @Copied_to_clipboard Last edited by Petusillos#4903 on Jul 31, 2017, 12:47:03 AM
|
|
Yes exactly. Thanks, it worked :)
|
|