Development Manifesto: 2.3.0 Balance

All these changes look fantastic. Can't wait for Prophecy. There's just one thing...

"
Qarl wrote:
All Support Gems now have Support as part of their name.


Why in the name of Tukohama would you do that! That is really going to get super annoying. It's already easy to tell support gems apart from others.
"Alas, the one-man crusade of Torr Olgosso comes to an end. May his fervor for vengeance at being imprisoned inside of small boxes be remembered for all of time."
- Xedralya
"Removed Village Ruin as a possible Map type for Zana Missions."

Why not just delete the whole map or change the boss. Nobody would miss it. :D



No EQ nerf for now!
You forgot to split the info regarding Demon enemies to a separate bullet point.
"
GGG wrote:
Some of the Ghost Pirate packs in Maps will now contain ones that use Blade Vortex. Some of the Demon Packs in Maps will contain ones that use Demonic Blade Vortex.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Holy crap that Champion, berserker, and juggernaut buff


"
djAMPnz wrote:
All these changes look fantastic. Can't wait for Prophecy. There's just one thing...

"
Qarl wrote:
All Support Gems now have Support as part of their name.


Why in the name of Tukohama would you do that! That is really going to get super annoying. It's already easy to tell support gems apart from others.

Maybe like... for new players who can't associate circle gems and supports? I'm not sure, but it'll be weird saying some of them with "support". Like, Weapon Elemental Damage Support sounds ok if a bit long winded but then you have ones like Ice Bite Support... which sounds like it's supporting a skill called Ice Bite
Last edited by G7Ghost on May 26, 2016, 7:57:13 AM
new accendancy classes changes are mostly bad... i think the develope balance team has no feeling for the game anymore... (regarding every changes made only by them)

making OP classes more OP (pathfinder, elementalist, necromancer, champion), trash classes stay trash and are even more trash due to +2 points in comparison... except beserker, juggernaut and maybe gladiator, that are really playable.

i really hoped for better hierophant to play a nice MoM char... but sanctual thought is the same crap even with a buff... cool mana cost red. for a MoM char... so senseless... also for ES chars there are much better classes...

ok you can play it with elderich battery... and? still shit... if zealoth oath or ghost reaver would elderich battery doing mana reg and mana leech instead than it would be workable or if elderich battery going back to convert ES to mana...
or if sanctual thought would gain mana from ES... so many ways to do it right...
Last edited by grustardo on May 26, 2016, 8:07:40 AM
"
grustardo wrote:
new accendancy classes changes are mostly bad... i think the develope balance team has no feeling for the game anymore... (regarding every changes made only by them)

making OP classes more OP (pathfinder, elementalist, necromancer, guardian), trash classes stay trash and are even more trash due to +2 points in comparison... except juggernaut and maybe gladiator, that are okish ones

i really hoped for better hierophant to play a nice MoM char... but sanctual thought is the same crap even with a buff... cool mana cost red. for a MoM char... so senseless... also for ES chars there are much better classes...

ok you can play it with elderich battery... and? still shit... if zealoth oath or ghost reaver would elderich battery doing mana reg and mana leech instead than it would be workable or if elderich battery going back to convert ES to mana...
or if sanctual thought would gain mana from ES... so many ways to do it right...


Man, Sanctuary of thought gives you free skills if you have full ES, or 50% less otherwise on top of the 10% added to mana to energy shield

That's a hell of a buff overall

(unless it's 50% of 50% which is still a 75% decrease in skill cost not counting what jewels, rings or passive tree allocations you have)

like, look at what you get with just 28 points deliberately reaching for reduced cost:
Spoiler
Last edited by G7Ghost on May 26, 2016, 8:05:39 AM
"
G7Ghost wrote:
Man, Sanctuary of thought gives you free skills if you have full ES, or 50% less otherwise on top of the 10% added to mana to energy shield

That's a hell of a buff overall

(unless it's 50% of 50% which is still a 75% decrease in skill cost not counting what jewels, rings or passive tree allocations you have)


yea playing a class which is based on mana needs mana cost red. - what a synergy! not
Last edited by grustardo on May 26, 2016, 8:05:15 AM
U can achieve 100% reduced mana permanently with mana reduced nodes. U can build now a mana tank with aylardex (50% mana taken when hit with 10 power charges) and still have regen life coz u dont have to take EB.
"
grustardo wrote:
"
G7Ghost wrote:
Man, Sanctuary of thought gives you free skills if you have full ES, or 50% less otherwise on top of the 10% added to mana to energy shield

That's a hell of a buff overall

(unless it's 50% of 50% which is still a 75% decrease in skill cost not counting what jewels, rings or passive tree allocations you have)

like, look at what you get with just 28 points deliberately reaching for reduced cost:
Spoiler


yea playing a class which is based on mana needs mana cost red. - what a synergy! not


I won't argue with you, but this, to me, is huge
Last edited by G7Ghost on May 26, 2016, 8:08:25 AM

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