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Development Manifesto: 2.3.0 Balance
" "Path of Armour" has arrieved boys :^). So much new physical skills on monsters which have a chance of not beeing properly balanced in 2.3... |
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Thanks for the huge buff to my Mjolner Elementalist :D
+1 golem(for lightning and flame), 50% reduced elemental reflect damage, and 25% increased AoE every 10 seconds. Awesome stuff. Also, everyone is complaining about the nerfs and ignoring the crazy buffs that some of the classes are getting, I am impressed with the class buffs. Good job GGG! https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.9 So everyone can see. Last edited by BurninBodies#1368 on May 26, 2016, 6:43:58 AM
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" Do i understand this correctly - Enfeeble negates basic monster crit multi so if i combine lvl 20 Enfeeble with Indomitable NOde from marauder side of the tree i receive 20% less dmg from Crits then from Regular hits ? Or does indomitable only reduce the ADditional damage from crit multi by 20% meaning it does nothing when you use lvl 20 enfeeble ? What is basic monster crit chance ? i wonder how many reckless defence jewels you would need to make it 100% Last edited by Grzybas2#4618 on May 26, 2016, 7:04:41 AM
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Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
I want to try that with Facebreaker, seems ok? |
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" Enfeeble negates basic monsters crit mulit completly - yes this is corretct Indomitable reduces only the extra damage portion from critical strikes by 20%. If a normal monster deals 100 damage, a crit would deal 130 damage because of 30% multi. A level 20 Enfeeble reduces the hit to 100 again because it negates the multi completly. Indomitable reduces 20% of the 30 additional damage taken so you only take 124 indead of 130 without enfeeble. Conclusion: Enfeeble is overall better if monsters don't have high crit multi. Indomitable is better if monsters have insane crit multiplier (like "deadly-prefix" + crit multi on map mod) Last edited by Wiesl_1404#1448 on May 26, 2016, 7:15:43 AM
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" I'd still like to specify whether the legacy consuming dark are gonna get double nerfed (-25%conversion and -40% of 50%conversion) or just 40% nerfed. | |
" " " Last edited by Euzybiusz#2386 on May 26, 2016, 7:32:14 AM
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" Last edited by PsOfOs#5592 on May 26, 2016, 7:24:55 AM
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" :D tru |
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Looks like some well thought out changes.
Nicely done. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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