Yet another fart patch come out, 0*0=0 Good job ggg.
Wan'na kill me? Do it faster!
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Posted byuntilspot#1718on Aug 20, 2015, 4:58:40 PM
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I have 87 level ( Warbands ). Today I got to the wall. I have already just maps 71 and 70.
Further gaining experience seems pointless. I never thought that the possibility of further play will be so heavily limited by the drop of maps. The game told me today - you have to stop playing. I am very surprised and did not know what to think about ?
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Posted byRip_VanWinkle#1322on Aug 20, 2015, 5:25:32 PM
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As I expected. For some unknown reason they want exactly this. I would not be surprised if they lower instead of increase high levels(76+) map drop with this patch.
Last edited by Joleco#5268 on Aug 20, 2015, 9:15:44 PM
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Posted byJoleco#5268on Aug 20, 2015, 8:36:44 PM
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"
Koksii wrote:
"
We will discuss the changes in the 2.0.2 patch notes next week.
Patchnotes
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Increased the drop rate of end-game Maps to smoothen the curve into level 74-79 maps.
nice "discussion" :D
Shhhhh! Deep in discussion here.
Casually casual.
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Posted byTheAnuhart#4741on Aug 20, 2015, 9:19:13 PM
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"
Snorkle_uk wrote:
"
NBlackLotusN wrote:
Agree here, what did you guys really do? buffed maps drop rate from 1% to 1.1% and called it a day?
you might be half joking there, but thats literally what theyve done I think.
You know what 150% quant on a map buys you? a map that crashes, thats your return on investment, a map you cant even go back in to if u were careless enough to drop a port near a loot pile.
I spent over 100 chaos of currency on maps last night and what I got back was less than I would have got if I ran them white and then bought maps with the chaos. You know how I know that 100% for sure? Because the maps I got back were worth under 100 chaos combined, that means if I dropped 1 single map in all those white maps I would have had more returns on my investments than I actually got from running -max extra as lightning vulnerability horrific maps. Now if its not worth investing in lvl78/79 maps tell me what level of maps I have to be running where spending a single chaos orb on them is worth it? Because its obviously something higher than 78/79.
Its like fusing with quality, spend 20 fusing on a 6 socket how many 6 links did u get? spend 20 fusing on a 6 socket with 20%q each time how many 6 links did u get? Same answer, 0 for both. If you spend 30,000 fusing at 0q and then 30,000 at 20q maybe you will be able to observe the benefit of using quality in a consistent fashion. Thats how maps are, run 3,000 maps at 150%q and yeah Im sure you can notice u got more maps, sadly what you will have spent on those maps could have bought you at least as many if not more and you are still a bloody mug for spending a single chaos on a map you could have run from just the alch.
Someone remind me why I even waste my time posting any feedback on this stupid game? I dont even know why Im still playing it quite frankly.
I do take back what I said, actually did you guys really buff it or nerfed it from 1% to 0% and called it a day? and told us: see guys here is a buff will make you happy, dunnu if GGG know the difference between buff and nerf. I have my doubts here.
btw I will remind you why you waste your time here, same thing goes for me, we both love this game and want to play it more and to do more, but GGG don't love us.
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Posted byNBlackLotusN#1779on Aug 21, 2015, 1:06:52 AM
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"
morbo wrote:
I've done a 3hr mapping session from 75s to 78s and it seems about the same to me. Some garbage rolled 60% dropped a ton of maps and I "even" got a 79 out of a 142% Springs, but mostly it's just -2 to -5 drops...
In most cases I run 100%+ maps, which are noticeably more difficult than 60% maps, but the returns are the same.
GGG, mapping is still a senseless mess, because:
* too wide RNG variance in drops
* you over-nerfed cartoboxes (practically non-existent now)
* you totally nerfed exiles, beyond bosses, invasion bosses...
* you made Zana 8 useless
* map drops depend more on hidden parameters (seed) than parameters under player control
* map quantity = difficulty, does not influence the quality of maps dropped (see first point)
* there's way too much temporal chains & ice ground bullshit
* bugs leading to DC's & crashes
A system with great potential to deliver that difficulty-based progression ARPG fans love, messed up by weirdo economy-centric design invented by people who played D2 as a trade simulator. GGG, your shiny new offices need more ARPG players and less monopoly & gambling enthusiast.
My thoughts, exactly.
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Posted byYggdrasil_57#7701on Aug 21, 2015, 3:40:35 AM
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"
Yggdrasil_57 wrote:
"
morbo wrote:
I've done a 3hr mapping session from 75s to 78s and it seems about the same to me. Some garbage rolled 60% dropped a ton of maps and I "even" got a 79 out of a 142% Springs, but mostly it's just -2 to -5 drops...
In most cases I run 100%+ maps, which are noticeably more difficult than 60% maps, but the returns are the same.
GGG, mapping is still a senseless mess, because:
* too wide RNG variance in drops
* you over-nerfed cartoboxes (practically non-existent now)
* you totally nerfed exiles, beyond bosses, invasion bosses...
* you made Zana 8 useless
* map drops depend more on hidden parameters (seed) than parameters under player control
* map quantity = difficulty, does not influence the quality of maps dropped (see first point)
* there's way too much temporal chains & ice ground bullshit
* bugs leading to DC's & crashes
A system with great potential to deliver that difficulty-based progression ARPG fans love, messed up by weirdo economy-centric design invented by people who played D2 as a trade simulator. GGG, your shiny new offices need more ARPG players and less monopoly & gambling enthusiast.
My thoughts, exactly.
Mine too. I usually read morbo posts and agree with him 95% of the times.
I played 5x75 maps today, I know, very low sample, but my feelings are the same. Its like they changed nothing T_T...
♠RaGoN♦
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Posted byRaGoNXIII#1248on Aug 21, 2015, 7:48:40 AM
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Nothing changed. Maps still too rare to make up for the maps and currency lost due to crashes. 76 is the highest I'm currently comfortable with running without smashing the Monitor when I lose the map.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
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Posted byOwVEmrkMLX#6182on Aug 21, 2015, 9:31:39 AM
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So, i ran 140 maps between 77-79 since patch and i ended up making profit due to items.
But when it comes to mapdrops i went back to the stoneage. Mostly maps of lower lvl dropped (80% of the time) and this resulted in not being sustainable. I had to rely on heavy trading.
So the last update is not noticeable in the initial reports! (less then 1% difference then it was before).
There is suppose to be a nice signature picture here
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Posted byhitem#1568on Aug 21, 2015, 11:23:24 AM
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The price of 76s has fallen a bit, which indicates a change in the 74-76 bracket and I can confirm that from the maps I ran.
However, maps 77 and above don't give any indications of drop rate changes. Maybe it was bumped a bit, but it was so low previously that the increase didn't make any noticeable change. If the chance is 0.1%, increasing it to 0.15% doesn't solve anything.
Last edited by morinius#6954 on Aug 21, 2015, 3:02:10 PM
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Posted bymorinius#6954on Aug 21, 2015, 11:47:34 AM
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