Map drops - assessment of 2.0.0, and changes coming in 2.0.2

I think I had a beyond mob drop a map.

Then again map drops are in such a shit place right now it's hard to tell.... maybe it was a pot I broke around them and not a monster kill; that one time; one freaking time; that a beyond mob dropped a map ?

I run beyond as often as I can, mostly I'm trying to run into the big A-hole Abaxoth to test my character. We shall meet Abaxoth and on that day you shall feel my wrath.
echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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Last edited by LORRAINE666#0270 on May 26, 2018, 3:45:32 PM
When is the pattttch? >.>
ya, i just want to echo the sentiment of others. Map drops are infuriating. It's not like I don't see map drops. I do. Sometimes I see 3-4 drop per map.

It's just, who the fuck wants to see 68-75 maps drop on a 78? I did full clear of the Abyss map (lvl81?) and King Koam shit me out a Mountain Ledge.

I mean, seriously, fuck off with that.

And please, un-nerf carto boxes a bit. Seen 3 on my journey from lvl 1 to lvl 96.6...and only one of those was in a zone high enough for me to care about.

Thank you for listening to my rant, and look forward to a patch that actually does something about this.
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Qarl wrote:
We will discuss the changes in the 2.0.2 patch notes next week.


Now that the patch notes are out can we get some clarification on what some of the changes are? At least some breadcrumbs for us peasants :p

Are unique monsters still not map drop friendly? For example beyond monsters?
cheers for the map drop patch.


Ive run 4x lvl78 maps chiseled, alched, chaosed to 100% quant, 3 sacrifice pieces put in, 10 chaos zana mod on every one and.... so far I got one +1 map, two -1 maps and then a few random 68 maps...



....not looking good.
"
PrivateLorraine wrote:
"There is a serious bump of maps being run at level 73, more than at level 72, and then a solid dive at level 74. This is partially due to level 74 being where the harder mods kick in."

===
SURE. Im oneshoting everything - nice hard mods. The problem is the stupid drop. Lucky me got 1 76map, run it, got FIVE maps 68 68 68 72 73. My stash tabs r full with shitty maps, just make it when the maps drops to be in close range, not -8 or -5.
Now I just buy my maps, which is stupid cuz no fun in that part of the game.
Waiting to see what change will be made, if not = gl ez /quit.


Use a vendor and transmute your shitty maps in to higher level maps then!
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ok so I spent this evening since the patch running high maps, all of them chiseled, alched, chaosed to 100%, 3 sac pieces and a 10c zana mod on every one of them, and the maps I got back were pretty much a joke.

I dont see any real difference between spending that amount of currency and just running them white tbh, if I had ran them all white I feel like it would be pretty 50/50 if I got more or less maps back, I was running 150% quant maps and getting literally 0 map drops from them, run another and get a -1 and a -6, another and get a +1 and a -5...

I dont see any reason to really invest in maps. Your system doesnt work, theres no observable difference, no risk vs reward. Maybe for people like you guys who dont actually run maps and all you do is look at server stats then u see some sort of difference when looking at 500,000 maps run over a month, to the player it seems like fuck all difference between extreme investment and virtually no investment. Every time you make a big change we all start investing, and then we work out a little while later its a total joke and doesnt rly make a difference, go back to just alch and go or maybe chaos the map simply to make it easier.

As far as Im concerned your map system is a failure, 95% rng, 5% investment at best, complete waste of time and resources. If you want to invest in maps, buy maps from other players, thats the only way to spend currency on maps that matters.

2.5 years and your map system is still a total farce. Well done.
"
Snorkle_uk wrote:
ok so I spent this evening since the patch running high maps, all of them chiseled, alched, chaosed to 100%, 3 sac pieces and a 10c zana mod on every one of them, and the maps I got back were pretty much a joke.

I dont see any real difference between spending that amount of currency and just running them white tbh, if I had ran them all white I feel like it would be pretty 50/50 if I got more or less maps back, I was running 150% quant maps and getting literally 0 map drops from them, run another and get a -1 and a -6, another and get a +1 and a -5...

I dont see any reason to really invest in maps. Your system doesnt work, theres no observable difference, no risk vs reward. Maybe for people like you guys who dont actually run maps and all you do is look at server stats then u see some sort of difference when looking at 500,000 maps run over a month, to the player it seems like fuck all difference between extreme investment and virtually no investment. Every time you make a big change we all start investing, and then we work out a little while later its a total joke and doesnt rly make a difference, go back to just alch and go or maybe chaos the map simply to make it easier.

As far as Im concerned your map system is a failure, 95% rng, 5% investment at best, complete waste of time and resources. If you want to invest in maps, buy maps from other players, thats the only way to spend currency on maps that matters.

2.5 years and your map system is still a total farce. Well done.



Agree here, what did you guys really do? buffed maps drop rate from 1% to 1.1% and called it a day?
"
Snorkle_uk wrote:
ok so I spent this evening since the patch running high maps, all of them chiseled, alched, chaosed to 100%, 3 sac pieces and a 10c zana mod on every one of them, and the maps I got back were pretty much a joke.

I dont see any real difference between spending that amount of currency and just running them white tbh, if I had ran them all white I feel like it would be pretty 50/50 if I got more or less maps back, I was running 150% quant maps and getting literally 0 map drops from them, run another and get a -1 and a -6, another and get a +1 and a -5...

I dont see any reason to really invest in maps. Your system doesnt work, theres no observable difference, no risk vs reward. Maybe for people like you guys who dont actually run maps and all you do is look at server stats then u see some sort of difference when looking at 500,000 maps run over a month, to the player it seems like fuck all difference between extreme investment and virtually no investment. Every time you make a big change we all start investing, and then we work out a little while later its a total joke and doesnt rly make a difference, go back to just alch and go or maybe chaos the map simply to make it easier.

As far as Im concerned your map system is a failure, 95% rng, 5% investment at best, complete waste of time and resources. If you want to invest in maps, buy maps from other players, thats the only way to spend currency on maps that matters.

2.5 years and your map system is still a total farce. Well done.


I cant comment on the actual drop rates of maps post-patch, only run 2 or 3 maps before going to work, but I share Snurkle's sentiment about them. It is a sad moment when you realize it is better to run mid-tier maps in a "first-alch-drop-and-go" style and invest saved currency to buy more maps from other players. Why spend 10+ chaos on a map when you can buy 2 or 3 maps of higher level for that price?

The fact that map issue that generated hundreds of pages of feedback got a single line in the patch notes is infuriating. Even more so when despite all the discussion and feedback, only thing is change is an obscure number hidden behind curtain, aka % drop rate, that should magically fix map drops. No details shared on such "improvement" in good GGG tradition.

This band-aid solution ignores issues with significantly lower map dropping in high level maps. The system still feels too reliant on RNG where players can not make clear connection between invested currency and maps returned.

I plan to throw myself at 74+ map range this weekend, I have saved all those maps and large amount of 73s for the patch. I sincerely hope GGG increased drop rates enough to make a difference for a player. If not, I will go back to leveling my 2 other characters to lvl82 for a challenge. Once done, I might take a break from PoE to prevent severe burn-out.

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