Temporal Chains
(never mind)
Last edited by Cantspel#1442 on Dec 20, 2014, 12:55:30 AM
|
|
I think having a reduced speed mechanic for most slows is very much playing with fire. When you work with 100% speed which you can push to 0%, the system will always be unbalanced and every additional percent will be stronger then the previous with the last 1% being infinitely strong.
I think a better approach to slows would be to work with "more units of time taken for actions" instead of "reduced actions per unit of time" since the last leads to divide by zero and mobs stop doing anything whatsoever. Also, I think a lot more players would understand how powerful lvl 20 temporal chains is if it's lvl progression looked like this:
Spoiler
lvl - More Time Taken per Action
1 - 25 2 - 25 3 - 26.58227848 4 - 26.58227848 5 - 28.20512821 6 - 28.20512821 7 - 29.87012987 8 - 29.87012987 9 - 31.57894737 10 - 31.57894737 11 - 33.33333333 12 - 33.33333333 13 - 35.13513514 14 - 35.13513514 15 - 36.98630137 16 - 36.98630137 17 - 38.88888889 18 - 38.88888889 19 - 40.84507042 20 - 40.84507042 21 - 42.85714286 22 - 42.85714286 23 - 44.92753623 24 - 44.92753623 25 - 47.05882353 26 - 47.05882353 27 - 49.25373134 28 - 49.25373134 29 - 51.51515152 30 - 51.51515152 It could also let you buff it without as much worry if you felt the need. Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive. Last edited by Zorajin#7086 on Dec 15, 2015, 6:01:17 PM
|
|
have a question
"Other effects on Cursed enemies expire 40% slower" is this also be 60% less effect on boss ? |
|
" Yep. It's part of TC's Curse Effect, after all. |
|
Unless my math is wrong, I have no clue how to get Temporal Chains to the 75% slow cap.
These are the curse effect increases that I have: - 40% Passive Tree - 4% Jewel - 25% Occultist Ascendancy - 18% Dying Breath (Weapon) - 30% Helmet Enchantment - 10% Temporal Chains Quality - 10% Blasphemy Quality That's 137% increased efficiency. Which I'm assuming is 29(the skill's slow at level 20)*2.37=68.73%. Even if the gem was level 23 at 31% slow, it'd still only end up at 73%. WHAT AM I MISSING! :) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
I don't know if you included a leveled enhance support in your temp chains quality effect or not,
but there are other sources of slow such as chilled ground (10%) or just damage that can help you hit that cap I guess |
|
Yeah, it's Enhance that makes it extremely easy to hit. Level 20 TC with 20% Qual, level 3 Enhance for +16% Qual --> 47% base Slow, and that's a super cheap setup.
The error that Triniparty is making is that Quality doesn't grant Increased Effect, but base Slow. |
|
" AH! THAT'S IT! I didn't catch that the Temporal Chains quality was SLOW and not effect. THANK YOU THANK YOU THANK YOU! ENEMIES! PREPARE TO BE SLOWED...LOTS! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
I've been building a character around using Impending Doom in Archnemesis league (character named FillCoffeeUpToTheLine), and through testing, I've found that Temporal Chains affects (slows) doom gain rate. It may just be that it takes a certain amount of investment in gem quality and curse effect before it is noticeable, but this behavior seems contrary to the intent of the doom mechanic from the hex rework because Temporal Chains actively interferes with getting to maximum doom as fast as possible.
I tested this using the following: • Fated End unique ring (hex expires 0.5 seconds after reaching maximum doom) • Vixen's Entrapment unique gloves (trigger socketed curse skill when you cast a curse skill) • Ashes of the Stars unique amulet (+30% quality of all skill gems) • Temporal Chains (0% quality) socketed in Vixen's Entrapment, linked to a level 4 (effectively) Enhance support • Enfeeble linked with Impending Doom support as the hand-casted hex • a total of 229% increased doom gain rate (150% from the passive skill tree, 59% from my equipped boots, 20% from the Fated End) and most importantly, • a metronome set at 120 bpm I used various arrangements, with and without Temporal Chains being triggered, hand-casting Temporal Chains instead, and in every test case, I found Temporal Chains to cause Impending Doom to trigger a half of a beat or more than when there was no Temporal Chains. My conclusion is that this behavior arises because hexes are debuffs, doom is a property of a hand-casted hex, therefore doom is a part of the debuff, which is then affected by the slowing effect of Temporal Chains. So while this can be explained in a logical way, I think that it is an unfortunate side effect to a mechanic that isn't well-documented, understood, or explained well. As I stated above, I think this behavior goes against the intent of the doom mechanic, and I hope that doom gain rate can be made to be unaffected by Temporal Chains in the future. EDIT: I also did some testing in the Maelstrom of Chaos map and found that the curse reflection seems to cause the curse to expire twice when Temporal Chains was used in support (i.e., triggered). Doom Blast would trigger, but the Enfeeble would remain, and then doom blast would trigger again shortly after. I have no idea what was going on in that case. EDIT 2: I had forgotten some pertinent information (character name and doom gain rate from my boots). Always go left. Last edited by HGTurbo#5048 on Feb 28, 2022, 8:23:25 PM
|
|