Spark
"That has no effect on anything currently in the game*, as there's no way to have repeated actions until the Multistrike gem is available. *Not actually true - some monsters use repeated actions, such as voidbearers, which use a flame cast spell with a repetition count of around 20ish to ensure they don't just do one flame and then go back to moving. But there's not way for a player to get repeated actions currently in the game. Last edited by Mark_GGG#0000 on Apr 5, 2013, 11:24:02 PM
| |
" So after this patch if a voidbear crit and we stay in the range we are toasted (literally) as all subsequent hit will crit (having the same crit roll and our crit avoidance doesnt change)? Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer#5080 on Apr 6, 2013, 12:00:20 AM
|
|
"That specific case hasn't changed either - their fire skill already worked this way, as did basically all the projectile skills. The ones which worked differently and needed changed were some non-projectile spells and most of the area attacks. | |
" What was the mechanic before this patch? Each spark equipped with fork, the crit chance is only rolled once, at the initial cast, and from then on, each spark/forked spark will all crit, or not crit? I've heard crit was rolled per new generated projectile (either from fork or chain) and this patch was a nerf for fork and chain How does crit work with fork, and was it changed with the new crit mechanics? https://www.youtube.com/@esvban Last edited by Horvath#6575 on Apr 10, 2013, 4:56:08 AM
|
|
" It never worked like that, which is also implied by Mark's first post on this page. He mentions there were no repeating actions accessible to players prior to the latest patch; only repeating actions were actually changed. Forked and Chained projectiles use the initial Crit Roll. Last edited by Vipermagi#0984 on Apr 10, 2013, 11:03:12 AM
|
|
How does spark work with Chain? Does it simply not work, or would it turn into a normal projectile and chain nearby enemies?
|
|
It essentially functions like a one-time Pierce with a horrible damage penalty. Similarly, Fork just doubles the amount of Sparks, but they are still Sparks that fly around mostly-randomly.
|
|
" So I tested it out, and it seems like it does chain, but only once. I didn't see the one-time pierce effect. If there were no other targets, the sparks simply disappear. It's a really strange effect, and I'm still not sure how exactly it works. Would love it if a dev could explain this. |
|
"So I tested it out, and it seems like it does chain, but only once"
That is entirely normal, because that's how Chain works. You did see the one-time Pierce; the Sparks continued after hitting a target after all (assuming there's a target in range). It is roughly the same behaviour as Pierce triggering, but because it's Chain and not Pierce, it can only ever happen once. Chain works the same on Spark as on any other non-Piercing Projectile, but because of the semi-random movement it's really weak on Spark. |
|
Spark + Totem + Faster Casting (37% increased cast speed). Spark totem shows 7% increased cast speed. I'am not saying it's a bug, just don't understand. Explain plz.. ? Thx.
|