Flicker Strike

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dustinellisorg wrote:
Really enjoy this skill on my oro's build but.. 2 things I'd like to see addressed

1) De-sync when coupled with multistrike (not nearly as bad as cyclone with multistrike, but still pretty ridiculous in 2014)

2) I like the random teleporting around when NO monster is selected. However, I'd like to see a change where if I specifically select a mob, I ONLY flicker strike that mob until its dead. Currently I select a mob and end up clear across the map with 50 1/2 dead mobs because the game makes me keep jumping away.

thanks


this...

at times i want to be able to focus all my flickering to one enemy till they're dead rather than weaken everything but kill nothing.

perhaps a "selected enemy" feature can be introduced? i dont mind that flicker goes random if nothing is selected but flickering a single target more than once is difficult by the nature of the skill itself as the entire screen is repositioned
[Removed by Support]
I'd like to be able to know where I end up after casting flicker strike with frenzy charges. Using blood rage and flicker+multi+splash I end up traversing a good amount of the region which makes the camera go berserk.

The main reason I would like to know where I end up is so the camera is not constantly snapping around as I cast. I would prefer flicker to target an area (which opens up some support gems) and return me back to where I originally cast it. This would be similar to the skill Sleight of Fists by Ember Spirit in Dota/Dota2.
The camera should have a speed limit, that gets faster as your character gets further away from the center of the screen.


A character walking would have the camera following nearly right on them, they wouldn't even notice, but a Flickering character won't snap the camera all over the place it would smoothly transition to your new location.
IGN: OldManBalls (Warbands)
Why flicker strike DPS calculation is not correct?

Slower weapon with higher base damage but way less DPS is showing more damage to flicer than fast weapon with lower base damage but higher DPS.

It's like flicker is not calculating attack speed at all. Is this bug or what?
Re-read what it says on the "DPS" display. Spoiler: it's not DPS.
If you want surgical accuracy and focusing on one mob just unsockt multistrike or use dual strike.
Fs is mostly aoe coupled with meleesplash.
Desync : avoid roomed passage map like courtyard or keep lower flicker:
Once you got very experienced an accustomed to the skill you will look like doing uninterrupted flicker striking when in fact you got te real tempo by using subtile pause.
I desych lesw with fs than split arrow :)
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
So with the melee damage and crit nerfs, US farther etc., does anyone still use this as their main skill without using mirror gear for running high lvl end game maps? Not that they were anywhere close to being end game viable for temp & HC leagues pre 1.30...

Time to conclude this skill is finally RIP?
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
Last edited by Dark_Chicken#5481 on Dec 28, 2014, 6:52:12 PM
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The_Speculator wrote:
So with the melee damage and crit nerfs, US farther etc., does anyone still use this as their main skill without using mirror gear for running high lvl end game maps? Not that they were anywhere close to being end game viable for temp & HC leagues pre 1.30...

Time to conclude this skill is finally RIP?


Fkicker Strike has other uses, not just spamming while oneshotting enemies.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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gump132 wrote:
I currently use flicker strike in some 5L armor:


Coupled with blood rage and
I endlessly flicker around until all mobs are dead. One thing that would be nice is having a little more control over the movement. Perhaps limit flicker to a certain radius from where you click so it will only atk mobs in that radius rather than chain flicker you across the map and not actually kill much. This could mean that you stop flickering while an enemy is next to you but slightly outside said radius, but I think that would be a small price to pay for the control you would have.


Good idea.
Lockstep hype

Making this trash skill hc viable on friday

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