Flicker Strike
What? The cooldown has no effect on the IAS at all. Flicker Strike is still a faster attack than any other, because it has the IAS. If it didn't, it wouldn't be a half-second attack in the first place.
Last edited by Vipermagi#0984 on Oct 16, 2012, 10:05:07 PM
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How are you figuring a two-second cooldown is faster than any other attack in the game?!
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The IAS works on a per-attack basis. The cooldown doesn't effect that at all. One Flicker Strike is faster than one of any other attack. Ergo, the IAS is still just as strong as it was pre-cooldown.
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" " I believe he means faster attacks offer more benefit than just more attacks per second. They also make each individual attack faster, allowing you to strike before an opponent can reciprocate. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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I was excited for Path of Exiles pvp when they said teleporting (looking at you Enigma) wouldn't be prevalent in this game.
I really dont want to see everyone using flicker strike...it removes a lot of elements of kiting and control from the game. Blink strikes are fine as long as they arent spammable and have huge damage. the fact that it TELEPORTS YOU INSTANTLY to your target is enough already. It could do zero damage and still be viable. |
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I really wanted to use this skill as a main part of my build but at level 55 have decided that the bugs make it unusable - too many deaths flickering to a target other than the one I selected. I am sad :(
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:( I want old flicker back
Last edited by eldragon0#2128 on Dec 28, 2012, 2:22:32 AM
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Im not going to read 23 pages, so ill just say my 2 cents.
Using 2h with flicker is rated at nearly double of default attack. In my opinion for PvP vs range and casters, the skill feels too strong and more of an excuse for players to get spam kills. I personally prefer Leap vs casters and range because it feels fair to them, even though leap is 1/4th the damage aoe, and far slower and harder to aim - enjoy it because it feels skill plays more a role then gear/face roll. I know some builds use 4 flicker gems to spam flicker over and over, but idk about how powerful that is, or if it's intended to be used like that. In my opnion, Flicker is a great skill to teleport to a location to apply damage and get out. I feel the damage itself is a little higher then i expected since the skill offers players the ability to drop the most power melee skills by teleporting. |
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if it applied a DoT rather than instant damage maybe?
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What are the experiences of people who use this with latency? I'm playing at around 200-250 ping and when I use flicker I teleport around what seems randomly due to rubberbanding. (I assume?)I have no problems with other abilities or the game in general, just this one.
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