Flicker Strike
" Frenzy itself. I confirmed that I am still in HC league. Then I died.
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Any less obvious ones? Saw one last night called Discharge.
The ones I know of are Frenzy, Blood Rage, Flicker Strike and Discharge. Last edited by boof#2056 on Aug 15, 2012, 1:53:31 PM
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Flicker definitely needs tweaking. Its too dependent on charges to be a skill of its own.
"How would you like it if I snuck into your country and did this job over there... and not cash in any of your friggin checks?!! You WONT!! Because you will be right here!!" - Master Shake.
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I've been also missing a lot with Flicker Strike as well, so much so that I've stuck an Additional Accuracy support gem on my Flicker Strike. I'm not sure if I've seen any improvement on actual hits.
A skill with a cooldown shouldn't be punished by having the skill miss 1 out 4 times. (Or at least that's what it seems to me.) That's really punishing and a waste of mana, especially on higher difficulties. I will come back to this when my character is higher leveled and well into Ruthless to provide a more informative feedback. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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hi i have seen a problem when i was doing loot unfocused flicker strikes through spending frenzy. just before my character move the screen move in direction of mouse cursor and than to position of character. that was very confusing. after several flicker strikes it makes lot moves with screen and a get lost between enemies resulting in quick death. this occurred to me in public weekend so i don't weather it is fixed right now. now waiting for new payment option or for invite.
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I really dislike the (relatively) new changes to Flicker Strike. While it was too powerful before, giving it a cooldown takes away an interesting mobility based build that a FS shadow was. Maybe the solution would be removing the CD, but giving it an attack speed penalty so players would have to invest in the stat to come back to teleporting all over the screen?
Using FS as a main attack was a fun and unique way to play and build your character. I hope that cooldown-less FS will make a return in some form :P Last edited by Dispater#2553 on Aug 19, 2012, 8:37:06 PM
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"The cooldown can be bypassed with frenzy charges. With a little effort a player can barely ever be restricted by the cooldown. | |
/hopes that one day the desynch issue that ninja-nerfs flicker will be fixed.
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A lot of times the character doesn't flickerstrike to it's target but just runs up to it instead(with no active CD from previous uses).
Also, when you hit your FS key really fast, you can actually jump twice, with the first jump dealing no damage(might be a visual glitch). You also jump to a completely different target sometimes, but I guess that's the desync doing it's work. edit: The running up and just hitting the target seems to happen when you try to FS from out of range, instead of running in range and using the skill the charakter just runs in completely. Also: Got one char defaulted because I FSed through a wall to an enemy I didn't even know was there (together with his ~7 multi-projectile lightning shooting shocking friends) instead of attacking the one on the ledge in front of me. Last edited by Unhold#1533 on Sep 5, 2012, 6:59:07 PM
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I think the FS gem could use some enhancement. -add a "Frenzy Charge" support gem, with is tied to Crits hits. level 1 ==>every 10 successful crits, grant a temp frenzy. level 20==>every 1 successful crits, grant a temp frenzy. 1% quality ==> level 1 frenzy 20% quality ==> level 5 frenzy Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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