Flicker Strike

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Unhold wrote:
A lot of times the character doesn't flickerstrike to it's target but just runs up to it instead(with no active CD from previous uses).

Also, when you hit your FS key really fast, you can actually jump twice, with the first jump dealing no damage(might be a visual glitch).

You also jump to a completely different target sometimes, but I guess that's the desync doing it's work.

edit:
The running up and just hitting the target seems to happen when you try to FS from out of range, instead of running in range and using the skill the charakter just runs in completely.

Also: Got one char defaulted because I FSed through a wall to an enemy I didn't even know was there (together with his ~7 multi-projectile lightning shooting shocking friends) instead of attacking the one on the ledge in front of me.


^

I like flicker because you can really get high dps on but man it destroys the game... because I attack really fast I move around fairly quickly and it feels like the game cant keep up with it .. after flickering for so much I get stuck on one mob and cant hit him. rubber-band is constant. I think I have to switch back to good old LS
Soooo...

FS seems to behave like this: You target an enemy, if it's in range, you flicker to it. If it's not, the game seems to check if there are any other enemies in range, and picks one of those (<might> be the one farthest away from you in range). If you are neither in range nor anything else, the char runs up to the target and taps it gently on the cheek.

Especially the part with the different target is irritating as fuck, since you can end up flickering to something in the complete opposite direction of your actual target.
So when can I expect to see this usable unarmed so my flickr witch and facebreaker the hell out of stuff?
IGN~~VellyBelly
Remove this spell from the game... its just a Faceroll spell that will dominate the pvp. Sincerely a Pro player
Always remember that this is a "BETA" and we are here to "TEST".
If I try to flicker anything that is out of range, my char walks up to that thing and basic attacks. He doesn't walk into range and then use it.

I think flicker strike would be a lot less frustrating if it targeted the thing closest to your cursor rather than just a random thing in range.
I really want to like Flicker Strike, but the desync deaths are getting to be too much. It took me six runs to get from Prisoner's Gate to Ship Graveyard, and another three runs from there and I have still yet to get to the Cavern WP.

I don't even use Flicker as a main attack skill except against bosses, just a faster mobility skill in place of Leap Slam.. I use Flicker to close the gap, and then Sweep or Ground Slam depending upon how the surrounding pack is laid out.. So many times I arrive, begin using what should be the best skill to kill the pack, only to rubber band into a different pack and find out I haven't been attacking anything and mobs behind me (that my attacks should have already slain) already have me just about dead.

It also seems like, when I do use Flicker as a main attack skill, sometimes I desync and don't actually hit anything at all for a few seconds.. Basing this observation on how quickly my life drops when I should be leeching high amounts of life. This could also be attributed to my low life total for my level, as my build will be squishy until level 45ish (32 atm). But it doesn't seem to be the problem.. When I'm not desyncing my life leech usually keeps me at close to full life, even when surrounded by large packs..
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
The change in the latest patch fixed so much of the clunkiness of this skill! It seems that it doesn't cause desync entirely as often as it felt like, but instead it's movement behavior not working as intended contributed quite a lot to the broken feeling of the skill. Very happy with this fix ^-^
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
I'm confused on the "attack speed increase", and no one seems to be able to explain it to me. The skill claims at level 1 that you get 25% attack speed increase plus 10% per frenzy charge. But there is no attack speed increase. I though at first it might be the "attack time" in the corner, but I've been running around testing flicker strike with my character window open and the attack speed numbers never change. Is this:
A.) Currently bugged
B.) Improperly described, requiring a charge for any increase.
C.) An old description that needs to be removed, since there is a CD now.
D.) A speed increase so lightning fast it doesn't show up on the character screen.
It just makes Flicker Strike faster. It's not a buff or anything, but something the skill does, like +%damage. Check the attack speed in C and compare it to the default attack.
Then it's bugged, since when you are dealing with a half-second attack and the animation takes more than that, it is completely pointless to claim a skill has an attack speed boost, especially when it is hampered by a CD.

In essence, not only did the flicker strike damage get nerfed by 40%, but the 25% +1% per gem level attack speed increase was completely wiped by the CD. I have no problem with the CD, but make the speed increase last for 2 seconds (the CD time) plus another 2 seconds per frenzy charge spent.

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