Enki's Arc Witch Memorial Page

Big thank you for the updated Guide, Enki. This will be my starter. Can't wait to see what Eldritch Mods are available an how far they will carry this build.
Great!
Awesom!



Is there a reason I missed why this build doesn't swap to CI at some point?
Last edited by SiebenStorm#0767 on Feb 3, 2022, 10:48:38 AM
Can this build even comfy farm endgame bosses tho? arc never had amazing single target and its so hard to get also defences on build with arc
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Gopstop22 wrote:
Can this build even comfy farm endgame bosses tho? arc never had amazing single target and its so hard to get also defences on build with arc


Enki said this

I did them all a few days ago with the new setup before any buffs, admittedly with good gear. So in 3.17 it should be just fine with average gear, Eldritch Implicits can play a part in that too.
Hello,

First of All thank you for the update !!!

Got a few questions:

1) Doesnt Overload node make you never crit? So we basically taking it, getting crit chance, to get stable 40% damage boost. But can I ask when do we actually think of switching to crits? How high multi should we have 200-400 ?

2) Also I noticed some people suggesting doing an ignite arc, with around 1.2m hit and 3.6m ignite damage without any proper gear just staff with some damage and crit + one clusters, but zero other gear. which seems interesting, any tips on that?
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wotad wrote:
"
Gopstop22 wrote:
Can this build even comfy farm endgame bosses tho? arc never had amazing single target and its so hard to get also defences on build with arc


Enki said this

I did them all a few days ago with the new setup before any buffs, admittedly with good gear. So in 3.17 it should be just fine with average gear, Eldritch Implicits can play a part in that too.


What big buffs happened?
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Volverbot wrote:
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wotad wrote:
"
Gopstop22 wrote:
Can this build even comfy farm endgame bosses tho? arc never had amazing single target and its so hard to get also defences on build with arc


Enki said this

I did them all a few days ago with the new setup before any buffs, admittedly with good gear. So in 3.17 it should be just fine with average gear, Eldritch Implicits can play a part in that too.


What big buffs happened?


You should take some time and read all the patch notes/manifesto, but, for starters.

"Arc: Now deals 6 to 32 Lightning Damage at gem level 1 (previously 6 to 33), up to 198 to 1122 at gem level 20 (previously 133 to 754). Now has 120% Effectiveness of Added Damage at all gem levels (previously 80%)."
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.



You should take some time and read all the patch notes/manifesto, but, for starters.

"Arc: Now deals 6 to 32 Lightning Damage at gem level 1 (previously 6 to 33), up to 198 to 1122 at gem level 20 (previously 133 to 754). Now has 120% Effectiveness of Added Damage at all gem levels (previously 80%)."[/quote]

Ah. So theres a pretty big difference between pob now and actual numbers. I was wondering why the dps was looking so low for the end game build and why people were so excited. I played this build in ritual and got up to 10m dps by end of league.
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Gosu_z_kosmosu wrote:
I don't think that's true. Another quote from wiki:
"Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to both the original damage type it was converted from, and the new damage type that it was converted to."

I believe that added flat damage falls under the "increases" from that sentence (hence the division to increases and multipliers).

I guess it doesn't matter when the addition to the original damage is done (as long as in the scenario of adding it after conversion, it is also added to the new damage type in appropriate ratio (conversion percentage)).

But for example, unique staff "The Fulcrum" has a following affix:
"Elemental Damage with Hits is Lucky while you are Shocked"
Even if we had pure physical build with conversion to some elements with no flat elemental added damage then the converted portion can't be taken after it was rolled for the phys damage. It requires a separate roll.


Under Receiving Damage we see that flat damage is calculated first in the process. That also means flat damage is affected by conversion. It would appear the game is only calculating the damage range before converting, not actually rolling the numbers.

This is probably because if we convert to cold and have flat added cold damage, the two numbers are added for a single hit of cold damage. I just read the part on Fulcrum again, and that makes perfect sense...at least after I figured out what they were saying.

For anyone else as dense as me: Lucky and unlucky are modifiers that reroll the numeric value of damage. If only part of converted damage is rerolled, then they need separate initial rolls without resorting to complex workarounds.
Last edited by Aldonés#1294 on Feb 3, 2022, 2:48:24 PM

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