Enki's Arc Witch Memorial Page

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Wartas wrote:
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Aldonés wrote:
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indig0r wrote:
Maybe dumb question, but!

Could we use Lightning Warp instead of flame dash?


Unless you want it for the aesthetics or the rare time the extra range is needed, you'll likely regret it. Lightning Warp is a horrible movement skill. You cast, wait the duration it would take to move there (affected by skill effect duration), then teleport to the location. If that were it, it would be clunky but fine. Once you start introducing the queue mechanic, you might teleport to the same location multiple times in a row.


Hey can you explain that queue mechanic, because happening to me very often when i use any movement skill... ported back to location and die often due this shit...

The Lightning Warp queue has nothing to do with rubberbanding or weird repeats that other movement skills sometimes do.

LW let's you queue up multiple casts, something that Flame Dash doesn't.
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Aldonés wrote:
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Runslingan wrote:
Brotherhood ring gives ur 40% of our lightning dmg as cold, and trinity turns it back into lightning and it gives us alot of dps


I'm still confused how this works. With a 60:40 or 52:48 lightning to cold split, we still will always hit with lightning as highest damage and never gain lightning resonance. Am I not understanding how this is supposed to function?

My understanding with Trinity is you need the two elements to have separate numeric rolls so that sometimes one element is highest and sometimes the other. Unless it's supposed to come from jewels,, I don't see any source of flat cold damage.


Yes, that’s exactly my problem.
I’m so glad that I’m not the only one
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xasipo wrote:
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Aldonés wrote:
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Runslingan wrote:
Brotherhood ring gives ur 40% of our lightning dmg as cold, and trinity turns it back into lightning and it gives us alot of dps


I'm still confused how this works. With a 60:40 or 52:48 lightning to cold split, we still will always hit with lightning as highest damage and never gain lightning resonance. Am I not understanding how this is supposed to function?

My understanding with Trinity is you need the two elements to have separate numeric rolls so that sometimes one element is highest and sometimes the other. Unless it's supposed to come from jewels,, I don't see any source of flat cold damage.


Yes, that’s exactly my problem.
I’m so glad that I’m not the only one


I could be mistaken, but I think it's because of the wild damage variance that comes from lightning damage.
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xasipo wrote:
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Aldonés wrote:
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Runslingan wrote:
Brotherhood ring gives ur 40% of our lightning dmg as cold, and trinity turns it back into lightning and it gives us alot of dps


I'm still confused how this works. With a 60:40 or 52:48 lightning to cold split, we still will always hit with lightning as highest damage and never gain lightning resonance. Am I not understanding how this is supposed to function?

My understanding with Trinity is you need the two elements to have separate numeric rolls so that sometimes one element is highest and sometimes the other. Unless it's supposed to come from jewels,, I don't see any source of flat cold damage.


Yes, that’s exactly my problem.
I’m so glad that I’m not the only one


This post helped me understand it better https://www.reddit.com/r/pathofexile/comments/lew4ze/trinity_support_is_easier_to_maintain_than_you/
Last edited by Kosh_Vorlon#4582 on Feb 2, 2022, 4:49:02 PM
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Kosh_Vorlon wrote:


This part in particular :-

"Call of the Brotherhood ring, it converts 48% of Lightning damage to Cold. So my Cold and Lightning damage are quite balanced. As the tooltip shows:

Cold damage: 2044 to 3149

Lightning damage: 2214 to 3412

This means, Lightning and Cold have a huge "Overlap" range 2214 to 3149. The bigger this "Overlap" is, the easier it is to maintain 3 Resonance."
so if I understand it: with band of brotherhood you hit with 60% lightning and 40% cold (and 0% fire), your fire and cold resonance rises giving you 15% more cold and 15% more fire damage (since fire is 0% it never get's higher)

for your second hit this turns the damage into 54% lightning and 46%cold, for the third hit it's 48% lightning and 52% cold (this is the maximum of 50 resonance), however now lightning damage is lower then cold damage and you start raising lightning resonance to 25 giving you the benefit of 7-16% (at lvl 20) elemental pen

and since arc hits 4 times per cast you effectively have this effect forever
Last edited by fat_weasel#1716 on Feb 2, 2022, 5:58:12 PM
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Wartas wrote:
Hey can you explain that queue mechanic, because happening to me very often when i use any movement skill... ported back to location and die often due this shit...
That's a combination of lag and multiple charges. If you cast Flame Dash twice in a row but your computer lags out before you cast the second one, you can end up somewhere not intended. You can also have desync, but that is mostly fixed from what I understand and was similar to server lag.

Lightning Warp will queue up to 50 casts. You cast it but then have a delay period. During that delay period you can move, attack, cast, etc freely and then teleport. However, if you keep recasting LW during this delay period, you get multiple back to back teleports, usually to the exact same location. Try it out in game before investing around the skill.



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BL1P wrote:
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Kosh_Vorlon wrote:
This part in particular :-

"Call of the Brotherhood ring, it converts 48% of Lightning damage to Cold. So my Cold and Lightning damage are quite balanced. As the tooltip shows:

Cold damage: 2044 to 3149

Lightning damage: 2214 to 3412

This means, Lightning and Cold have a huge "Overlap" range 2214 to 3149. The bigger this "Overlap" is, the easier it is to maintain 3 Resonance."


We are only rolling flat lightning damage. There is no independent range for cold damage unless we add it in via jewels or gear. The lightning to cold ratio will always be exactly the same.

That said I've never seen Enki make such a blunder. I have full confidence he has tested this out and simply has not yet written in how he plans on making this work.
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BL1P wrote:
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Kosh_Vorlon wrote:


This part in particular :-

"Call of the Brotherhood ring, it converts 48% of Lightning damage to Cold. So my Cold and Lightning damage are quite balanced. As the tooltip shows:

Cold damage: 2044 to 3149

Lightning damage: 2214 to 3412

This means, Lightning and Cold have a huge "Overlap" range 2214 to 3149. The bigger this "Overlap" is, the easier it is to maintain 3 Resonance."



I assumed that first, the damage is rolled and after that conversion happens (which would disable possibility for using Trinity Support in the way Enki described).

But according to wiki it is as in your link - first, the conversion happens and there are separate damage ranges and therefore separate rolls for both elements. It was counterintuitive for me but maybe it's designed like this for some other mechanics applying to specific element (add max cold, lucky roll cold, etc.). And I think I can confirm from memory the part from the wiki about tooltip - I believe that Wave of Conviction displays separate ranges after conversion.

So I guess Enki's logic holds up - as expected ;)

https://www.poewiki.net/wiki/Damage_conversion
"Conversion is applied on your character to your damage stats, which have minimum and maximum values. You can see that this happens because you can see that the min and max values of each type are already calculated on your skill, accounting for conversion. For example, assuming that you convert Physical skill 50% to Cold and 50% to Lightning, there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity Support"
Last edited by Gosu_z_kosmosu#5310 on Feb 2, 2022, 7:06:58 PM
The update is finally done and the Arc Witch is back!

It felt good to play while testing and the numbers hold up, nothing crazy but it's still Arc after all.

I've put the weakest possible setup as default in the POB so that some people that like to spread negativity about this build will make themselves look like idiots for not being able to read the BOLD RED TEXT right below the POB.

Let's see what the buff, new Orb of Storms and Eldritch Implicits bring to this build.
twitch.tv/enkivt
Last edited by Enki91#7725 on Feb 2, 2022, 7:07:51 PM
Thank you for your work on this guide Enki!

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