Static Strike
And Static Strike, as a lightning skill with such damages, has a good chance to shock. This can make up for the loss against resistances.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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Is the crit chance and multiplier for SS AOE calculated like for melee attack or for magic skill?
SS isn't listed here: http://pathofexile.gamepedia.com/Critical_Strike But I'm not sure if the list is taking AOE to the account? And will the SS AOE dmg increase If I improve magic dmg, or just melee dmg has impact on AOE? | |
It's an Attack. It functions exactly like an Attack.
The explosion deals Melee Damage, yes. Last edited by Vipermagi on Jan 16, 2015, 8:38:36 AM
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Another trick with this skill(as other area skills) is to use Increased Area of Effect to do massive AOE, while keeping an alternative Concentrated Effect to switch for single target. I do this to Reave, Storm Call, Cyclone and Firetrap.
Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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" Concentrated Effect shouldn't apply to the initial hit, so it's actually bottom tier on this skill, sitting down there with Added Fire Damage. (Increased Critical Damage, prenerf, was another of those over-rated support gems.) The actual single target damage effectiveness on this attack after resistance is ~130.9%. And of course your life and mana leech are slashed down like crazy. This and Molten Strike are about where elemental conversion attacks need to be to be any good. It is the POEiest kind of skill, granted. That one and only one attack skill on your skillbar kind of thing. Whether that's good or not is really all there is consider. " I don't think this is too good. The AoE is 77% effectiveness, 53.9% after resist. Cleave is 100% effectiveness. This skill just has more zazz to it. Zazz! Melee is just a victim of power creep. There weren't enough support gems to fill out a 5L with pure damage in the old days, now there are for some skills. And the rule of ranged damage supports only doing +35% more damage in general has been violated with stuff like Spell Echo. In short, the effective life on enemies has been going down over time. If you can kill everything in one hit anyway, why would you want to engage in melee? Even if crit were brought down into the ground to only be 2x damage at a soft max, there'd still that feeling of having "enough damage". If there were more single target loot pinatas with act boss levels of HP (like exile used to be before their life totals were lowered), melee granting superior damage could be moderately attractive from a min/max perspective. " That's just par for the course, whether you're using Heavy Strike or Firestorm. Normal Brutus takes at most a single minute to kill. At the theoretical max of dealing damage 33.5% faster than Double Strike, that's what? 8 seconds shaved off? |
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" Assuming you're not using the best available Support, I guess? :/ While Cleave does hit for 100% effective Damage, you can get Static Strike's AoE to one-shot trash all the same - and SS clearly has superior coverage as well as greater single-target Damage. Additionally, innately dealing Lightning Damage is awesome because Shock is still really powerful, and Physt'o'Lightning is all but made for SS (+29% Damage and LPen applies to the whole thing? That is... Pretty good). Why one-shot trash with Cleave if you can one-shot more trash with Static Strike? | |
" If it took you "5 seconds" with Static Strike, it would have taken you exactly 6.666 seconds with Double Strike. That's just math. You're getting better at the game or got a good weapon for the fight. Or used any twink gear (Sadima's Touch trivializes act 1 for example; the thing DOUBLES your damage at that level. And of course Brutus expects you to have 0 support gems). Grats. " Right, and that's a more than fair criticism of the game in general. I mean, why one shot trash with Static Strike when you can do the same thing 4 seconds earlier with the best skill in the game, Split Arrow? Still, at lower levels and gear quality, the damage difference matters. PoE is definitely not a meritocracy, like Monster Hunter is. It's a lewt grind game, not a game about skill and learning monster patterns. " They're base multipliers so they're relatively comparable, considering the supports for either are on the same level. Of course, Physical To Lightning + Penetration + Melee Phys + Multistrike + Weapon Ele should be a bit better since you're not getting as much free leech from gear. Last edited by LimitedRooster on Feb 21, 2015, 6:18:30 PM
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" In my experience it's quite the opposite; while leveling it's easy to get a better weapon simply because base items scale up, which means even a worse roll can be an upgrade. To get notable damage increases during mapping, you need a better-rolled item (should already have the optimal base item), or preferrably simply an additional socket. I rarely had issues keeping my Damage sufficient to one-shot trash. It was usually laziness. (Multistrike on Static Strike? *shudder* ) | |
" I know, it's just asking to die ain't it? Even Cleave gives you some range. |
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Well no, it's just that dealing less Damage per swing is dumb as hell. One-shotting without Multistrike is a dozen times faster than two-shotting with. Static Strike is one of the few Skills where Multistrike is just not good.
(unless you don't go for one-shot levels of Damage anyways, in which case, go hog wild! But that's a setup entirely unrelated to the discussion) |