[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
Thanks for the build.
I have a question regarding the gems linked with Cast when damage taken. Why is it necessary to keep CwDT at level 2, endurance charge/enfeeble at level 5, and molten shell at level 8? I know the reason is to keep the damage trigger from CwDT as low as possible but isn't it better to level all of these gems up at a certain level say level 60-70ish, so you can keep up the molten shell armor buff longer before it explodes? As of now level 8 molten shell just gives 300+ armor which just seems negligible end game. I'm just level 45 so I can't really tell though. Also in your solo merciless self-found gear section you were using a high level molten shell. |
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" Glad you are finding the guide useful. Bosses are easy with this build, but you don't really have any build yet at only level 25. :) Perhaps you could try a semi ranged attack skill like Lightning Strike or Spectral Throw early on. I did find the build pretty easy to level up though. |
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" CwDT is kept at level 1 or 2 so that enduring cry fires often. I am finding it keeps all three endurance charges up. The curse is nice too. I'm experimenting with vulnerability. Molten Shell is just there as an extra perk, it's not really needed or anything. If you want Molten Shell to fire less often but for a larger armour boost, you can always stick it on the Immortal Call CwDT combo instead. Yes, I don't have a level 1 to replace my Molten Shell after the CwDT nerf. That's noted at the top of the post. So, I must do without Molten Shell for now. |
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" No what i meant was, just to add a comment like (In order for Molten Shell @ lvl 8 to work, CwDT gem must be level 2). Since i started with a lvl 8 Molten shell that didn't fire (with a lvl 1 CwDT gem), so i had to fiddle around a bit until it worked. |
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" K I'll give it a shot. I've played through on about 10 toons on this account 15 on main. Came back recently just looking for a fresh build. May try it self found on default first to figure out the weaknesses/dps. Then slap on this silly stuff to see what it caps out at. IGN @ExileProz Last edited by SirJukesAlot#5677 on Dec 10, 2013, 7:57:57 AM
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" Hail, Sovyn and the Gang! I haven't had enough time to play the game lately, but hopefully tonight I am taking the last of the 3 levels to compare the 2 triplets of nodes. I am also pretty sure that I didn't confuse multiplicative and additive mods. I don't think that you need Berserking to be motivated to get the life ring, if you want life and not more dmg it really is the only option you have for the very last nodes of the build, so the life ring is enough motivating by itself and I liked that you chose it as a finish to the build. Regarding your point about the stun frequency, stun is a function of dmg, so it should be the other way around, more dmg should mean more chance to stun, attack speed doesn't really provide anything in terms of reaching the stun threshold and the crazy attack speed you get from multistrike and faster attacks already certifies that you hit again before the stun duration ends, right? Moreover, more dmg penetrates more of the opponent's armor due to how dmg reduction from armor is calculated in PoE, but that should be almost negligible given our low dmg I guess, nevertheless it is something that only favors AotP triplet a tiny bit more. Lastly, I want to strongly suggest an addition to the guide, that doesn't change the previous setup at all, but greatly enhances the overall experience (always imho). In the skill-links setup there is a 4-linked item remaining unused. I would suggest to put there an aoe melee spell + 3 dmg supports or aoe melee spell + blood magic + 2 dmg supports (even that is enough dmg for what it is going to be used for). The lazy Pally build can afford to pull 20 white or blue mobs at once and the utility of a Ground Slam (or another aoe melee skill) is just incomparable, my Ground slam has at the moment less than half of the dps of my heavy strike and it easily clears these 10-20 mob packs 3 times faster than multistrike+heavy strike and unbelievably improves the overall clearing speed at virtually no cost. This is an easy addition that demands no sacrifice from the rest of the build, I would even consider putting my aoe spell into the 5-linked item, although I can't test it at the moment because I have no 5-linked chest as of yet (and probably I won't try too much for it, I am doing fine at the moment at level 71 with just 4-linked's, the gear-independecy of the build really shows). Hopefully, I 'll be back soon with the results of the Berserking vs AotP comparison. Cheers to all lazy Pallies! |
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" I'm not sure where the confusion arose, but here's what it's said all along: " Clear enough? |
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" Great! We have had a lazy pally reach level 85 or so in hardcore. (That I am aware of, that is.) |
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" Heavy Strike has a built-in stun component, so it stands to reason that the more often we hit, the more often we stun. Hitting faster just 'feels better' to me. :) I think your proposed variation will be just fine though. Regarding the AOE suggestion, sure, folks can do that if they wish. It would require perfect linking, but not impossible. The guide hints at such a thing for those so inclined: " Personally, as a self found player, I find my style works fine for me. I can't use ground slam with an axe, and so far, everything else seems very feeble in comparison to my heavy strike. Reave, Double Strike, and Infernal Blow were OK though. I haven't leveled up all of the attack skill gems to choose from however. Perhaps in the future. If I'm going to recommend something, it would have to be something that works with most weapon types as that's a cornerstone of the flexibility of the build, and that I find actually helpful to my character. :) I'll give it some more thought at some point. |
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I started leveling a "lazy paladin". Did some tinkering with the base build and ended up with this.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAhMREckA2I020-fAfBLOiAIFvnjxN2Ix2OtjsOBo4p4SQVcAaZp6sqvrScqlwfR0UfNmplYBWj0ZMNRoyT33Q0CjFUWDPZfO-VcanMAHn974UIDboUEdYr3gNvoqpbgHc0TZsRqQZcmwb-jIJJd-E2WVNbmlY276nU9_STZuDrK_AD4Tv55F07cOGeu9gSwUtxYqvbOnVDPcn7Rku1I_vDudSVElfP_ZIjM9QUFhjxtg9_Hy4KS7ZYVcN-6rzBqC0tfI1kv6PTeOmVzGens3SIeSt3sFZ8zbp42q53fIv More life and armor and a bit less evasion and those sweet crit reduction nodes. Can you see any way I could take shorter routes and optimize the point spending? Or did I mess the build up completely? Gonna use ground slam so that's why "Baptism by Light" is there. (Of course I'll never get to lvl 90 or so this would require but as close as possible eventually) Last edited by Xeerdoz#7216 on Dec 10, 2013, 4:02:32 PM
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