[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
" There is no reason not to take a node at level 20 when you can take a slightly better node at level 60, having that node for 40 levels more is much more important. Of course. when you get there one can always refund the 10% elemental resistances with shield and replace it with Diamond Flesh if they like, but it s better to design a passive skill tree without depending on refunds, it makes it much less confusing and it also feels more robust. Eventually, you might even want to have both nodes. |
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" :) One thing I forgot to mention, I had actually predicted a 30-ish DPS difference, but because my weapon has a tiny bit of cold DMG (I had forgotten about that), which only gets increased by attack speed and not 1h physical DMG, the DPS difference turned out to be 6 DPS. So, if ppl happen to have a lot of elemental dmg on their weapons, Berserking might be the strictly better option for them DPS-wise (although I don't know how much extra elemental dmg they would need to have for this to actually be non-negligible). Just another parameter that needs to be considered while you think about it. |
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I started to level up a paladin in HC.This guide is totaly HC vialbe and just amazing.
The combination of Crest of Perandus and Stone of Lazhwar is sick. Perfect items for leveling and have a amazing synergy.Both of them droped early on and it was a pice of cake leveling in normal.Crule is a bit trickier but nothing you cant handle. At the moment I"m lvl 51 just killed Val and came to the Sarn Encampment I am using Heavy Strike as my main dps and Infernal as my aoe and runing Determination with no mana problems at all .I"m leveling spectral throw and the rest of the gems so I can switch and try difrent gems all the way. Curent Gear: Last edited by cakija123#5799 on Dec 12, 2013, 9:08:36 AM
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" Thank you for posting. :) I think GermanosKaraflas covered most of the reasons for the build being the way it is. I'll just add that Diamond Flesh and Ondar's Guile are the priorities right after the 80 point build "snapshot," if you will. 100 points build is very doable for anyone. |
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" 1) Our friend GermanosKaraflas did some good research with screenshots a page or two back on this very thing. Actually, a veteran user of the build about a hundred pages ago suggested it too I think. The bottom line is the DPS is the same but you won't apply stun or blind as often, in exchange you get a few life points. I don't think it matters which way you go, personal preference. :) I'm still debating if I want to bother changing the guide or not. 2) Solid evasion on that shield, if it had the 'walling' affix it would be perfect but it's still very nice. |
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" Welcome, cakija123! Glad the guide was useful to you. Yes, definitely hardcore viable, for a melee. We have had several hardcore lazy pallies make it into their 80s. Looking good so far! Blessings upon you in the future. |
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Hi Sovyn,
thank u for this build i´m now at lvl 54 and this is my first char, but i have a problem : I get my first "cast when damage taken" gem and tried with every another gems(Immortal call, Enduring Cry and so). But its never procc, do i do something wrong? |
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Aegis Aurora is just a beast in this build. I am using now Determination and Discipline aura to get almost 1k mana shield.
There is a remarkable downside in this build tho. It's hard to get into groups nowadays since groups are "professional" and demand either high dps or high mf. Farming alone is very slow and boring too with this build till u get top notch gear. I am on level 71 on nemesis right now and have invested a lot in gear. dps with heavy strike is over 5k. This attack gem is something I'd like to discuss. Heavy Strike Pros: -Highest damage outlet gem (?) -Pure physical, will scale well and you get better leech. This is a huge advantage ofc -Knocks back which is good against fe. Storm Herald and isolating monsters from players. -Lowest manacost so lowest life consume with Blood magic -Works almost with every weapon type Cons: -Knocks back which I assume to be annoying and it kind ruins Melee Splash since group doesn't stick together so well. -Nothing special in this. AOE depends on multistrike and melee splash Glacial Hammer Pros: -Could have huge synergy with your group if their build is right(?) Also might get bonus from items which I am not aware of -Makes your defence better -Might work with added elemental damage Cons: -+20q high level gem gave inferior dps compared to HS. Quality in this gem is definitely nice tho. -Lower physical damage which means worse scaling (which is not so huge in this build) and worse leech. Ground Slam Pros: -Huge AOE without Melee splash which gives u free slot. This is remarkable. I put added fire damage there. Clears low level mobs so fast. AOE is in many cases better than Melee Splash one. -I see a lot of potential in this if u get somehow insane dps weapon. Would be so devastating in clearing areas. Cons: -Single target dps is just so poor -Quality in this gem is kinda disappointment I think Please add your point of view and what u think is going to be best game in late game? Any other good options? Right now it seems that Heavy Strike is a CLEAR winner if no good synergy will appear from somewhere. Also, another question. What's the best slot to get bit amount of chaos resistance in one time since it's horrible leak in my gear right now (-60%) Last edited by Possu81#4049 on Dec 13, 2013, 1:46:22 PM
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" Hi amocpower. :) The problem is that your gems are leveled up too high. Please take another peek at the trigger section in the guide. |
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" Thanks for posting your comments, Possu81. You forgot one 'pro' for heavy strike - it has a built-in chance to stun which is a good defense and really interrupts monsters nicely. I'm finding that Reave with a high DPS claw for life leech is quite nice. I've been experimenting with this on and off for months as regulars to this thread may recall. Probably my second favorite so far after heavy strike. Reave has a larger AOE size than ground slam but takes a few hits to build up, which is fine with a very fast attack speed. Swords work too, if one has a high DPS, fast sword (corsair or some of the rapiers are popular). My experimental combo is Reave - Melee Phys - Multi - Added Fire. Add Faster Attacks when I'm using my 5-link. Reave has a reasonable mana cost unlike some choices and has a built in AOE so no need for melee splash which I think is a very poor gem as the mana multiplier is too high for the tiny AOE size that it provides, not to mention it takes up a valuable socket that can be used for a damage support gem instead. That's why I favor AOE skills that have the AOE built-in. With Bringer of Rain, 20 quality gems, a high DPS end game weapon (350 DPS), and some of the block nodes no longer required due to having BoR re-allocated to well-chosen damage nodes, I think 15K or more AOE DPS is possible. I'll never see it because I'm self found, but it's definitely looking viable even with bad gear. To answer your last question - chaos resist is not really required most of the time (I run -60 no problem) with Ondar's and high evasion (40%ish on character sheet) as most chaos is delivered by projectile. This is what the guide is all about, if you don't have high evasion and Ondar's, well, you are not following my guide. :) It's not cheap to get chaos resist, but there are rings that have that as the implicit mod. |
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