[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

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Myhoax wrote:
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seiferoth10 wrote:
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Myhoax wrote:
Guys, I'm at level 73 and people are starting to hate me/I am getting annoyed from the knockback on Heavy Strike. Can I use glacier hammer instead? :o

You can use any attack skill you want, this build isn't picky in that respect. If you're using an axe/mace try Infernal Blow. If you're using a sword try Reave.


What about double strike?

Edit: using a sword

I've heard of someone using Double Strike, go for it. Really the only issue with attack skills is if they do enough splash/aoe to be useful, or if you have to link it to melee splash and use up a linked gem (or run without splash, but I'd rather watch paint dry than do that). I like Reave because it has built in aoe, so you effectively get an extra support gem instead of most other skills where you'd link melee splash to it. You can get one in two minutes: make a Shadow or Ranger and go kill Hillock, and you get it in town.
Last edited by seiferoth10#0318 on Sep 20, 2013, 5:51:54 PM
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BeRse wrote:

the map prefix "Freezing" and the map suffixes "of Balance", "of Elemental Weakness" and especially the suffix "of Exposure" seems pretty risky for me

i don't wanna nag over you build/gear, its just as a hardcore player i need max resist and some buffer-ressit on top to play as safe as possible


You will have a much better chance of overcapping your elemental resistances with this build than with most other builds.
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Ekyla wrote:

Do you think those gloves could fit my character or I should try to get mana leech on ring actually ?

instead of :



I'd say use the mana leech gloves that you have, that will enable you to use a damage or defense oriented support gem on your attack skill instead of blood magic or mana leech support.
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gfurm wrote:
I'm having a blast with this build. Modified it a bit though - didn't go for ondar's guile and took two extra endurance charges. Got 79% all res with 5 end charges and purity, about 65% damage reduction with charges and 30% evasion. 75% block with no tempest shield and Daresso Courage shield.
So far died only once in barracks on mercilles due to charging straight into screen full of elite guards with 4 lightning mages.

Managed to accidently 5L my armour and since then it's even easier.


Hi gfurm! Glad you are having a blast!

Up to you, it's your character. I personally think Ondar's is important, that's why it's part of the build. I think since you are willing to put up with the tedium of keeping max endurance charges going though, it's a valid choice. Best wishes going forward into maps. :) Let us know what you think after having a bunch of maps under your belt.
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Myhoax wrote:
Guys, I'm at level 73 and people are starting to hate me/I am getting annoyed from the knockback on Heavy Strike. Can I use glacier hammer instead? :o


I'd use double strike if you don't care for heavy strike. :) It's a good second best skill.

Glacial hammer is fine if you can get a mace over 250 DPS (good luck with that). :)

Or, some users are happy with Infernal Blow or Reave (reave has the same problem as glacial hammer) -- just a matter of getting the DPS up with reasonable support choices and managing the mana draw.
Last edited by Sovyn#2637 on Sep 20, 2013, 6:13:54 PM
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seiferoth10 wrote:
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Myhoax wrote:
What about double strike?

Edit: using a sword

I've heard of someone using Double Strike, go for it. Really the only issue with attack skills is if they do enough splash/aoe to be useful, or if you have to link it to melee splash and use up a linked gem (or run without splash, but I'd rather watch paint dry than do that). I like Reave because it has built in aoe, so you effectively get an extra support gem instead of most other skills where you'd link melee splash to it. You can get one in two minutes: make a Shadow or Ranger and go kill Hillock, and you get it in town.


Me! Me! :) Double Strike is good, although I have to agree with Sovyn it does not pack the punch of Heavy Strike. But I hate to run after monsters (plus you may pull an extra pack you are unprepared for if you run a dangerous map) so I opted for something safer with almost the same killing speed. Seif got it right in losing a link to melee splash though.

Infernal Blow is something you should try out while you are levelling. I made do with IB while levelling as I did not have multistrike yet and had to make up for the lack of dps. Mana issue abound though. I will definitely swap back to IB once I manage to get my hands on a Soul Taker. The only thing I may piss my pants on is elemental reflect, but that kinda gambling is pretty fun too. :)
My Glacial Hammer Templar

Character:
Spoiler





Passive skill points:


Equipment:
Spoiler


HP 2915
ES 727
61% block
Evade 468 (8%)
Armor 4672 (34%)
Max elemental resist
-42% chaos resist (ouch)
Could be much better but mostly self-found.

I love Glacial hammer. Hence, the use of Amplify, Catalyst and all those nice mace-related skills.

Such a versatile skill: AoE with melee splash (dps 6378). Single target with Added fire replacing melee splash (dps 9296 with 1972-3645 cold damage per hit - freeze/stun). Can't wait to have my 6L armor for more possibilities.

A tankie (shield+ES) hard hitting but slowish (mace) leadership-type (auras) with some magical capabilities (curse, totem, trap) character that is competitive in PvE as well as PvP (play only one character). Does not mean I will use all these skills, just equipped that way to be responsive in PvP match.

In summary. I believe Templars should take advantage of str (melee/life) and int (curse/es/mana/aura) nodes/keystones. So can not justify investing so many skill points on dex when my Templar ought to be a Str/int hybrid. But good to know of other inventive and successful built.
Last edited by Gyver#4095 on Sep 21, 2013, 10:42:39 AM
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Xiaoyen wrote:
Double Strike is good, although I have to agree with Sovyn it does not pack the punch of Heavy Strike. But I hate to run after monsters (plus you may pull an extra pack you are unprepared for if you run a dangerous map) so I opted for something safer with almost the same killing speed. Seif got it right in losing a link to melee splash though.

Infernal Blow is something you should try out while you are levelling.


I have not found the knockback to be a major issue, but I could see where it could be. I just try to 'aim' the monster toward a cleared area or a wall.

I used Infernal Blow while leveling up myself. It would be a fun skill with bringer of rain (for damage supports) and a leveled up mana leech support perhaps. Much, much cheaper than a soul taker. :)
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Gyver wrote:
My Glacial Hammer Templar


Hi Gyver! Thanks for sharing your build. Always good to have different perspectives. I like what you did with skins, your character looks great.

I think your character would be perfect for you if it had max block and some more spell block. Maybe in the future, eh? I guess you have enough mana regen going to continuously chain your attack skill?

It's possible you might run into some trouble without the high evasion/Ondar's that prevents my build from taking damage in maps with chaos projectile attacks. But it looks like you have a chaos resist flask to help with that.

Best wishes out there.
Last edited by Sovyn#2637 on Sep 21, 2013, 4:19:51 PM
Hi guys, reporting in! Although my templar has not seen much action lately, I started a melee ranger to play with some friends and decided to give it the Lazy Pally treatment - armour, block, health..The main difference here is that I got IR. Don't miss evesion for now. In terms of survivability it does a great job, with endurance charges dmg reduction goes up to 88%. I might stretch out to EB to run a few more auras or to support arctic armour. The current line-up is Grace, Determination, Hatred, Tempest shield. Also use heavy strike linked with multistrike (finally got it!).

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