Fate of the Vaal as Core Path of Exile 2 Mechanic
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rofl
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Really good changes, the snake strategy ruined creativity in the temple so glad to see it properly removed.
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" Unless I am misunderstanding they clearly state that room that should destabilize but can't will be reduced to paths - so they still exist, meaning there should still be plenty of monsters for XP, if thats your concern (we know it isn't, really, you want 45 divine temples) |
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Glad to see snaking gone, great changes!
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Drugs
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Thank god, Snaking was the most broken thing to ever exist in PoE2 so far. Nothing should print 100 divs a run early league. That was beyond nuts.
Also it's nice that temples will be locked to the map for level. All the temple addicts will be calling 0.5.0 a poverty league though, they blew up their dopamine receptors with the 100 mirrors they printed. |
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Nice
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Unless I am misunderstanding they clearly state that room that should destabilize but can't will be reduced to paths - so they still exist, meaning there should still be plenty of monsters for XP, if thats your concern (we know it isn't, really, you want 45 divine temples)
I could give a damn about drops. I usually do well enough trading. No. I genuinely enjoyed having a semi reasonable way to get to level 100 without spending 30 maps to get a single 1% of experience at level 97/98. Last edited by JamsonOmagi#5040 on May 15, 2026, 5:18:47 PM
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hopefully rooms can still be a smooth process to run a temple, the snake was nice to go from one room to the next w/o backtracking. Hope the new changes dont make it a giant grid of non-connecting rooms where we spend 90 minutes backtracking thru/around
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top!
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