New breach Going core is very very bad.

Old breach was way more fun.

New breach is tedious. Walls are clunky and extreamly unfun.

Old breach had breachlords with nice linear layout to run to breach boss.


Since 3.28 i will now always block all breaches on maps and never interact with it again.


IGN : Sir_Big
Last bumped on Feb 19, 2026, 10:58:40 AM
+1
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Achilion#0497 wrote:
always block all breaches on maps and never interact with it again.


Yeah, it keeps adding up now. You already had to block Expedition to make your maps "clean", and now you also have to block Breach.
Bring me some coffee and I'll bring you a smile.
Yeah, a very strange choice. At least they should hold off on putting it core before it gets fleshed out properly. It's like they have not noticed all the negative feedback.
If the walls make it to the core game, I will ALWAYS block breach from my maps. It is simply not fun. Well, to be honest, it is the opposite of fun.
+
Old breach felt old and was boring IMO
so the key is: let you use your skill and build powers to clear stuff without
being interfered with by things that are not actively trying to kill you
(this is perfectly fine.... we want to be attacked with intent to kill.
erm.... as characters in a game. cause this is a game for sure im talking
about.... I have to say that. people are pretty messed up these days.)

I enjoyed phrecia for the difficulty of its act bosses.
I like difficulty. I dont like interference. interference is not difficulty,
its delay and abstraction. lets get back to battle.
GGG said they wont put it in the core game if people dont like it but even though everyone hates it, they will put it in? looks like it was decided that it will go core even before keepers league started. peoples feedback dont matter to them
not everyone hates it

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