Feedback after nearly 1400 hours

Pretty sure I told you divines cannot be compared to irl paper money as divine can craft shit and paper money can wipe ass. You say I have reading comprehention problems but you really fail to follow the conversation yourselves.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
"

No I dont claim that. It is you who claims something similar with your:
All I claimed is who ever is competitor now will be the same competitor if divines dopped 2x for everyone. And who isnt now wouldn't be then.


lol

"What the heck is this nonsense. By this logic this emerging competing buyer you speak of somehow doesnt exist now but would magically emerge if more divines dropped? He exists now and competes now. "

You don't even know what you wrote.


Your ENTIRE POINT regarding increasing the divine drop rate is to allow more players into the market.....and now you claim you are saying the opposite?


This is SO FRUSTRATING.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 3:01:42 PM
"
Pretty sure I told you divines cannot be compared to irl paper money as divine can craft shit and paper money can wipe ass. You say I have reading comprehention problems but you really fail to follow the conversation yourselves.


Yea you said this, and it is demonstrably wrong. Like every comment you have written so far in this thread on this topic that you already said in the beginning you have no knowledge of nor care anything about.

They can't 100% be compared but they most certainly can be practically 99% compared. Because divines function as a currency far more, immensely more, almost immeasurably more than a usable item.


I would probably say that, even as a very generous estimate, out of every thousand divines only ONE is used outside of trade. Why do you think there are hundreds of thousands of them being traded every day on the markets? Because they aren't being "sunk" anywhere, only moving around from player to player and continuing to increase. ***Ed: my numbers on total divines circulating is probably way too high, especially this league and its quick runoff but the ratio is still appropriate
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 3:11:11 PM
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Pretty sure I told you divines cannot be compared to irl paper money as divine can craft shit and paper money can wipe ass. You say I have reading comprehention problems but you really fail to follow the conversation yourselves.

I think Ritual, and even more so Affliction, are prime examples of this effect. When absurd quantities of currency are injected into the economy, divine orbs in Affliction or exalted orbs during Ritual, their value naturally collapses. In response, item prices rise sharply to compensate for that loss in purchasing power.

Flooding the economy with additional divine orbs does not make gearing more accessible. It simply drives inflation, mirroring the same basic economic principles we see in the real world.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Dec 25, 2025, 3:22:19 PM
In a real economy if more gold suddenly gets excavated and comes to market will mean gold prices goes down.

In a real economy if more currency is getting printed it will mean currency buys less gold.

Whatever you guys are arguing now about POE is consistently running counter to these simple economy facts.

Somehow every scientist and science book I have ever encountered managed to keep it consistent, defining clear cause and effect in simple to comprehend terms.

If a mageblood would go past 2x price increase with 2x increase in abundancy of divine orbs then I would say that points to a present separate problem with mageblood that may or may not need to be adressed. It is not an argument for me to abandon my belief that the game needs more access for people to craft gear for themselves and that the current divine bottleneck imposed on it is stupid.

This is why I said " dont care about the economy". Game needs a serious rebalance to become less market dependant.

Also the game difficulty needs to be at a point where its not assumed that everyone is wearing a mageblood.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 3:34:21 PM
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I would probably say that, even as a very generous estimate, out of every thousand divines only ONE is used outside of trade. Why do you think there are hundreds of thousands of them being traded every day on the markets? Because they aren't being "sunk" anywhere, only moving around from player to player and continuing to increase. ***Ed: my numbers on total divines circulating is probably way too high, especially this league and its quick runoff but the ratio is still appropriate


If divine prices and reason for them to be the go to currency do not hinge on their use case then why arent we trading in in exalts? Why has divine orb became the go to currency only when GGG changed the crafting bench to require divine orbs instead of exalted orbs?
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
"
In a real economy if more gold suddenly gets excavated and comes to market will mean gold prices goes down.

In a real economy if more currency is getting printed it will mean currency buys less gold.

Whatever you guys are arguing now about POE is consistently running counter to these simple economy facts.



Basic economy be like:

In real life, if you print more money, each unit of money becomes worth less. A loaf of bread that used to cost 2 money now costs 20 money. Congrats, you did not get richer. You got inflation.

Governments often print money trying to fix economic problems and accidentally create new ones.

Now translate this into Path of Exile.

Your boots cost 20 Divine Orbs.
1 Divine Orb equals 180 Chaos Orbs.

Then the devs decide to make Divine Orbs drop more.

Suddenly Divines are everywhere. Divines are worth less. Chaos becomes more valuable.

The result is that the same boots that once cost 20 Divines now cost 80 Divines. Not because the boots got better but because Divines are basically Monopoly money now.

"
Why has divine orb became the go to currency only when GGG changed the crafting bench to require divine orbs instead of exalted orbs?


Exalted Orbs add new mods to items, while Divine Orbs only reroll the number ranges on existing mods. The change was good because it opened crafting to more players. You can now slam items when you want without worrying about wasting your main trade currency. Exalted Orbs have a much more direct and exciting use, and moving meta mod costs to Divine Orbs made sense since they are still useful but overall less impactful as currency.

If the change were reverted, crafting would become more expensive again, and item prices would go up.
I think players need to first understand what each currency is actually used for, and not just see it as the dopamine hit of “hey I dropped gold.” Only then will it become clear that the Exalted-Divine swap wasn’t really that bad after all.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Already tried Void. He doesn't want to hear actual "logic". He only prefers his logic based on nothing.

Yes, the switch was functionally a good idea. However; metamods aren't nearly used enough nor expensive enough to give divines a true "usage" outside of trade.

Exalts, on the other hand, have far more use. Across pretty much any type of player. Tweaking exalt drop rates, I can actually get behind because that is a currency that actually might mean more usage with more supply. We see this already in PoE 2, with exalts being far more common and therefore far more usable. There value in relation to divs or chaos will drop, but that is irrelevant because they aren't a trade standard.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 5:18:47 PM
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Already tried Void. He doesn't want to hear actual "logic". He only prefers his logic based on nothing.

Yes, the switch was functionally a good idea. However; metamods aren't nearly used enough nor expensive enough to give divines a true "usage" outside of trade.

Exalts, on the other hand, have far more use. Across pretty much any type of player. Tweaking exalt drop rates, I can actually get behind because that is a currency that actually might mean more usage with more supply. We see this already in PoE 2, with exalts being far more common and therefore far more usable. There value in relation to divs or chaos will drop, but that is irrelevant because they aren't a trade standard.


Yea, the real change in value was the reduction of influx of the currency, namely the 6-linked sockets vendor recipe getting turned into 20 fusings and the drop rate getting reduced
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
In a real economy if more gold suddenly gets excavated and comes to market will mean gold prices goes down.

In a real economy if more currency is getting printed it will mean currency buys less gold.

Whatever you guys are arguing now about POE is consistently running counter to these simple economy facts.


You are so....unashamedly wrong on such simple info.

Unlike a real world functional economy, PoE DOES CONTINUE to print divines, exalts, chaos, etc. without limit because they are found from DROPS. But like REAL ECONOMIC PRINCIPLES, there is ALWAYS without fail, heavy inflation as the league continues. Useful traded items that have some sort of limited quantity ALWAYS rise in price, because the value of your divine or chaos goes down. This is true of every single league that has ever existed, and is exactly consistent with what you describe above. And what we have been trying to tell you for 4 pages now.

PoE doesn't run counter to this: that is yet another clear example of your lack of understanding and knowledge.

The only items where we don't see this are the exceedingly common and less demanded items that remain at 1c or so or even depreciate as the league goes on (such as 6L) because demand reduces. But demand for high end items and chase uniques NEVER reduces. There isn't enough time to reach that point.

The point is not to stop inflation, that is impossible. The point is to slow inflation.

Simple economy facts, but also just reality of playing the game lol.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 7:14:24 PM

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