Feedback after nearly 1400 hours

No you didnt explain. You just throw down theoreticals that still dont track logically and will most likely NOT HAPPEN if put to the test and expect me to just accept it as fact.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 2:08:35 PM
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2x divines doesn't automatically translate to 2x prices. Why? Because 2x divines introduces NEW buyers into the mix, which therefore drives demand higher than it USED TO BE, and thus the actual price is going to go up MORE than 2x. Not only that, but more divines for everyone doesn't mean more FARMERS of the chase unique in question. So the demand goes up, but the supply will now be far more limited and therefore more valuable.


What the heck is this nonsense. By this logic this emerging competing buyer you speak of somehow doesnt exist now but would magically emerge if more divines dropped? He exists now and competes now. Literally nothing changes between when now we have 1 divine to spend each and would have 2 divines each. We would also each have better equipment overall which we would use to farm more of those chase uniques you worry about so the friggin price would get further normalized. You are literally arguing that market would not self correct. Get a grip Mr. Economics.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 2:18:13 PM
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Yes we gone over that before but you didnt produce a compelling argument back then and you wont be able to do it now:

You cannot refute that if divine per hours went 2x and thus price of divine per random chase unique went 2x no one would really feel any difference as they would still spend the same amount of hours to get the chase unique.

And those willing to throw divines at items to craft would feel immediate relief.


True or not true? Keep it short.


The fallacy you are falling victim to is commonly refered to as "Argument from Ignorance". You can't claim something is untrue only because you can't comprehend what you are being told. You ask for an explanation, but you received it. You just don't understand it. Maybe take that as a clue that you are out of your depth and stop arguing about the topic.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
I've lived long enough to know that whenever the person arguing fails to make their point in layman terms understandable to even simplest of us its usually because they are evading the truth.

You can comprehend the statment in the bold text and you cannot refute it cause it is exactly what would happen.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
I will only indulge one more time, then I'm moving on. Your logic is continuing to spiral downward. I have made every comment in more than enough "layman's terms". It speaks more to your refusal to engage that you even wrote that sentence. I can use far more jargon if you'd prefer?

You claim now that a player who has nowhere near enough divines (and never WILL) to purchase a mageblood is CURRENTLY a competitive buyer for a mageblood? Are you joking? Did you read this before you wrote it?

But what if, suddenly, that player DOES have enough currency thanks to your thoughts of increasing currency drops. Well guess what, they just NOW entered that NEW MARKET that previously was closed to them. Now they actually ARE competing against players that have always had enough to get a mageblood even before the tweak to drops. Higher demand.


You also seem to be assuming that the "change" in value of the chase unique would happen immediately, as if GGG says to everyone before the release of the new league "Okay guys, you will be getting 2x more currency so make sure those magebloods cost 2x more!". Yet another complete misunderstanding of how the economy is built. At the beginning, sellers have no idea what to value the mageblood at: they choose an arbitrary number based on PAST LEAGUE knowledge. But if they get inundated with whispers, its a sure sign that the valuation is too low, so they raise it. And continue to raise it. The more buyers that are able to buy will continuously signal the seller that the price is too low, until it eventually prices out the very same people that were already unable to buy it pre-currency buff. Except now its more expensive across the board.


You also assume that all of this, the entire conversation, is a singular cause and effect between currency drops and market value / trade. This is NOT true. Number of total players, usage of OTHER items, potential new currency sinks, power level...EVERYTHING goes into the actual "value" an item has on trade. And all of those things almost exclusively drive the prices of high-end items higher.

The only time in history that this DIDN'T happen was Harvest league. Harvest introduced a very easy, very accessible crafting method that allowed more players to craft. We have never seen anything like it since then, because of the DAMAGE this did to the league itself with everyone running around with fantastic items way too soon. The difference in this case is that adding currency doesn't suddenly make crafting less complex or more popular: people don't avoid crafting because of the expense, they avoid crafting because they don't understand it and don't want to learn.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 2:43:53 PM
Here's your google AI response, maybe you'll trust that since you seem to like flawed logic.

In a market economy, when demand for a good or service increases (and supply remains unchanged), the following sequence of events typically occurs based on the principles of supply and demand:


Shortage: The initial result is an excess of demand (a shortage) at the original price. More consumers want to buy the product than suppliers are willing to sell at that price.
Price Increase: Driven by competition among buyers, who are willing to pay more to secure the now-scarce product, businesses are able to increase their prices.
Increased Quantity Supplied: The higher prices act as a signal and an incentive for existing suppliers to increase production and for new suppliers to enter the market, leading to an increase in the quantity supplied.
New Equilibrium: The price continues to rise until the quantity supplied equals the new, higher quantity demanded. The market reaches a new equilibrium point at a higher price and a higher quantity sold.


***Guess what doesn't happen in PoE economy? Increased Quantity Supplied, because those supplying the high end items are already supplying them and damn near the maximum pace the game allows. This results in a stoppage at "Price Increase", causing the price to increase far more before reaching any sort of equilibrium.

There are MANY other factors at play, but you don't want that because you want the "idiots guide to economy". Well there it is right there.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 2:49:54 PM
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I've lived long enough to know that whenever the person arguing fails to make their point in layman terms understandable to even simplest of us its usually because they are evading the truth.

You can comprehend the statment in the bold text and you cannot refute it cause it is exactly what would happen.


There is no evading of truth. It's just you failing to comprehend Economics 101 and failing to see the greater picture. Your suggestion to simply double the divine drop rate is naive at best, but considering you are vehemently refuting any evidence to the contrary of your thesis, it's reckless.

As it stands, it is a waste of everyone's time to try and give you whatever school you attended failed to provide you with. I trust GGG to not give weight to the opinion of someone who clearly doesn't understand what they are talking about, and thus I can make my peace exiting this conversation
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 25, 2025, 2:55:32 PM
There's a reason that we in the real world don't solve economic problems by simply printing more money.

Its the reason why so much security goes into creating currency that cannot be counterfeited: the damage wrought by adding "outside" currency into an existing market can be astronomical.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 2:55:34 PM
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You claim now that a player who has nowhere near enough divines (and never WILL) to purchase a mageblood is CURRENTLY a competitive buyer for a mageblood? Are you joking? Did you read this before you wrote it?


No I dont claim that. It is you who claims something similar with your:
"

2x divines doesn't automatically translate to 2x prices. Why? Because 2x divines introduces NEW buyers into the mix, which therefore drives demand higher than it USED TO BE, and thus the actual price is going to go up MORE than 2x. Not only that, but more divines for everyone doesn't mean more FARMERS of the chase unique in question. So the demand goes up, but the supply will now be far more limited and therefore more valuable.


All I claimed is who ever is competitor now will be the same competitor if divines dopped 2x for everyone. And who isnt now wouldn't be then.

And whatever you tried to say with yours made zero sense then and now you make it sound like I said a similar thing to what you said which I, in fact, opposed.

POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 2:56:26 PM
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There's a reason that we in the real world don't solve economic problems by simply printing more money.

Its the reason why so much security goes into creating currency that cannot be counterfeited: the damage wrought by adding "outside" currency into an existing market can be astronomical.


But when the money loses value from printing more, we can always just print more! /s
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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