Feedback after nearly 1400 hours

You guys submit your opinions which make zero sense as knowledge and fact.

You cannot refute that if divine per hours went 2x and thus price of divine per random chase unique went 2x no one would really feel any difference as they would still spend the same amount of hours to get the chase unique.

And those willing to throw divines at items to craft would feel immediate relief.

I just look at texts you produce and they ring hollow to me because, logically, you cannot refute what I said.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
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So you know the end result of reversing this right? Assuming the economy doesn't autocorrect, everyone running around with perfect items on the cheap? Game over in a shorter time than it already is. Not only that, but far less future-staying power overall. Bye bye future leagues.

That is a far worse problem than any other problem the game could ever have.


This is only true for miniscule percentage of players. For the majority it would mean more breating room to attempt to push further. If game would lose 1 bored top 10% player cause he got nothing more to do but gain 9 players who stay longer cause the progression walls became less nasty cause of this change I would call this an improvement.

All you ever say is from the perspective of the top player that is bored with the game. This is why we will never find common ground on core issues - I just represent a different type of player who also believes the game should never be balanced around its top players.

Also I don't get "nasty". I just point out that whatever you guys try to present as economy basics 101 are in fact not economy basics and doesn`t make logical sense.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 1:14:50 PM
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Divines "purpose" in game is negligible when you look at the overall usage percentage of the currency. That is a problem with the purpose itself, but it means that that particular purpose has no bearing on its worth and usage (or very little bearing)


Divines wouldnt even be the go to currency if not for their function in the crafting bench. Literally all of its current worth is derived from its current use cases. Are you lying for an agenda or do you truly not understand this?
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Didn't we go over this before, Bosscannon? Right... https://www.pathofexile.com/forum/view-thread/3869563/page/6

Goes to show some people only engage in conversation to speak, not to listen. Why you choose to speak on a matter you also claim to not care about is beyond me too. What gives?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Yes we gone over that before but you didnt produce a compelling argument back then and you wont be able to do it now:

You cannot refute that if divine per hours went 2x and thus price of divine per random chase unique went 2x no one would really feel any difference as they would still spend the same amount of hours to get the chase unique.

And those willing to throw divines at items to craft would feel immediate relief.


True or not true? Keep it short.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 1:40:48 PM
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Yes we gone over that before but you didnt produce a compelling argument back then and you wont be able to do it now:

You cannot refute that if divine per hours went 2x and thus price of divine per random chase unique went 2x no one would really feel any difference as they would still spend the same amount of hours to get the chase unique.

And those willing to throw divines at items to craft would feel immediate relief.


True or not true? Keep it short.


Here's one hard truth (that you won't listen to): supply and demand is rarely linear. In fact, its almost always inversely proportional in reality.

2x divines doesn't automatically translate to 2x prices. Why? Because 2x divines introduces NEW buyers into the mix, which therefore drives demand higher than it USED TO BE, and thus the actual price is going to go up MORE than 2x. Not only that, but more divines for everyone doesn't mean more FARMERS of the chase unique in question. So the demand goes up, but the supply will now be far more limited and therefore more valuable.

It's futile: you have no interest in this topic, you have no understanding of this topic, and you refuse to listen when taught. Your "logic" comes from a place of zero understanding.



Economics is not "Prove to me economics in one sentence", and that is precisely why your logic and knowledge is so unbelievably flawed.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 2:00:14 PM
No the supply wont be far more limited because people who will find themselves with more divines on hand versus more retarded prices on the market will start to do something else with divines on hand producing the items they need themselves or for sale. THE MARKET WILL AUTOCORRECT. And stop gaslighting me that it will not - its literally opposite of economy basics 101 that you feed everyone who has ideas that you dont like.

You simply have an agenda that makes you state nonsense takes as facts.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 2:00:52 PM
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No the supply wont be far more limited because people who will find themselves with more divines on hand versus more retarded prices on the market will start to do something else with divines on hand producing the items they need themselves or for sale. THE MARKET WILL AUTOCORRECT.


haha....hahaha....dude, bow out of this conversation. It has nothing to do with "opinion": this is basic FACT of how economies work, including PoE's economy. Your ignorance shows more and more with each post.

Please....stop and gather yourself.

I even said it was futile before this last post....lo and behold.



If given an UNLIMITED AMOUNT OF TIME, the market would correct itself once every single player has a mageblood. Duh. Demand will fall. That ain't likely to happen, even the first half of the bell curve ain't likely to happen within the span of a single league, double currency or not.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 25, 2025, 2:04:37 PM
Everytime we come at impass you just say "you dont underdstand, lack knowledge etc.". You never explain. Cause you cannot explainin a way that would make sense and that tells me you are not an expert you want to be seen as but a snake oil salesman with an agenda.

I have literally played leagues where divine orbs very abundant and there was ZERO PROBLEMS. In fact those leagues are remembered more fondly than whatever we are playing today.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Dec 25, 2025, 2:10:45 PM
I.

DID.

EXPLAIN.

So did Art. Likely so did many others across many other threads.

You are refusing to listen to the explanation. That is not my problem.
Starting anew....with PoE 2

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