Feedback after nearly 1400 hours
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I know you want to make money, and you would make more money if more people played longer. The problem is that all the resources you put into microtransactions should first and foremost be put into balancing the game. After nearly 1,400 hours, I can and must say that I am still extremely disappointed that the balance between the enemies' attacks and your own defenses is completely nonsensical. I have an extremely resilient character with several different defenses, and yet I am still far too often wiped out by attacks that are not even always very strong, by opponents who are not even strong. This is sooooo stupid and ruins all the fun of the game. Please sit down and take care of the most important thing for the game, namely the balance between enemy strength or enemy attacks and the player's defenses. This is a complete disaster and the most important thing in the game for gameplay enjoyment. This is especially problematic for melee fighters. Not everyone can create a 500 Devine character every season. That's why it would also be important for more players to regulate the market. Hardcore players are in the minority, always remember that. Make the game accessible to everyone. Set 10 Devine as the upper limit for sales and every player will be able to buy every item at some point and have fun with it.
Last bumped on Dec 26, 2025, 7:32:27 AM
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After 1400 hours you don't understand defenses?
Set your profile to public so someone can point out your issues. No reason to be embarrassed, no one here knows you. The other things you ask for to mitigate, well the whole of PoE1 gameplay really, will just make it Path of Snowflakes and would never happen. Edit: perhaps you're playing 2 and don't realize you're int he wrong forum. It all stands nonetheless Last edited by Mythreindeer#7957 on Dec 25, 2025, 7:11:59 AM
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" I'm calling shenanigans on this 1400 hour claim: no one with 1400 hours in this game would say this line. It shows a stunning ignorance of nearly 80-90% of itemization and crafting, perhaps even all of it. For reference, 1400 hours is playing the game 4 hours a day, every day, for a year straight. 3+ leagues worth of playing. There's just no way a player can do that and not know the basics of how trade works, or the rarity of items, or the complexity of crafting beyond exalt slams. Even if you yourself haven't engaged with it. To what the other guy said above me: if this is in reference to PoE 2, then its even more of a shocking statement as PoE 2 is far more simple and far smaller at the moment. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 25, 2025, 7:43:27 AM
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This was a wild read.
There is no shame in asking for help with your build. I encourage you to open a thread with your character in it on the Gameplay Help section of the forum and we can have a look together. Folks here are very nice The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" Forget lack of experience with the game, this bit demonstrates lack of experience with how money works. It's literally the entire reason for having larger denominations of currency in the real world. If we couldn't trade more than ten divines at a time, players would just pick a rare item to represent larger units of currency and trade in those instead. Many players in smaller economies (private leagues and hardcore trade) already do this for expensive items, usually using div cards. |
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You guys pretend to be big experts on economy but you tend to ignore the fact that unlike useless paper currencies we have irl the divine orbs or whatnot in game have a set funtion that stays true regardless of inflation or whatever.
If more divine orbs drop and some rare unique starts costing more divines two things are true: you dont care that price numerically went up cause you drop more divine orbs, the ratio of item to divines you generate stays the same the amount of divine orbs you spend on crafting remains the same, meaning you can attempt more crafting Players who care about trying crafting themselves would only gain from this. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Dec 25, 2025, 12:48:42 PM
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" It's not US being the ignorant ones here lol. Another post showing a lack of knowledge of basic economics here. Divines "purpose" in game is negligible when you look at the overall usage percentage of the currency. That is a problem with the purpose itself, but it means that that particular purpose has no bearing on its worth and usage (or very little bearing). We can directly see this with the most recent addition of a TRUE "purpose" for chaos (rolling t17s) that gave them actual value in terms of purpose for the first time in years. Divines? Not so much. Consider the raw material value of a coin: that is its "purpose". But how many coins are you melting down for its raw materials rather than using it as a coin? One point you made that is right, but misses the point, is that crafters benefit from increasing rates. Yes, this is true. But the DAMAGE from that is astronomical to everyone else, because dedicated singular crafters are such a tiny fraction of the playerbase. And really, even within the crafters, the only ones that this would ACTUALLY matter to are the crafters that don't sell their crafts, which is an even smaller group. Because the sellers are already gaining back more than they spend....otherwise they wouldn't craft and the entire economy would fall apart in much the same way putting an arbitrary "cap" would cause. "If more divine orbs drop and some rare unique starts costing more divines two things are true: you dont care that price numerically went up cause you drop more divine orbs, the ratio of item to divines you generate stays the same the amount of divine orbs you spend on crafting remains the same, meaning you can attempt more crafting" 1) Have you ever.....lived in the real world? When prices go up? Because your first "truth" is ridiculously off-base. Even if its mathematically correct, this idea that you "won't care" that things are more expensive is hilarious. 2) Spending on crafting: doesn't really....happen. Crafters get their money from their crafts, not the game. An increase in divines being dropped has very little to do with them. But an increase in divines in the pockets of buyers means they can and WILL charge more...and more....and more. Again, we've already SEEN this happen in PoE many times with high-currency leagues. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 25, 2025, 12:53:41 PM
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And you miss the point where the rarity of input materials is so prohibitive that it directly prevents more people from getting into crafting and thus fixing the current stupid situation.
And yes I am only thinking about myself here. I would craft more for myself. I dont care about state of trade economics one bit and I wish it burns in hell. This game is only worse off when everything is balanced around trade. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Dec 25, 2025, 12:54:19 PM
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" So why in the hell do you feel ANY need to comment in this thread? Did you read it? You are nasty about our posts immediately, show your own lack of knowledge, and now admit you don't give a damn about what you are trying to post about. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 25, 2025, 12:56:31 PM
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" So you know the end result of reversing this right? Assuming the economy doesn't autocorrect, everyone running around with perfect items on the cheap? Game over in a shorter time than it already is. Not only that, but far less future-staying power overall. Bye bye future leagues. That is a far worse problem than any other problem the game could ever have. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 25, 2025, 1:00:14 PM
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