🌟 Path of Exile: Comprehensive QoL, Balance & Endgame Improvement Proposal

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MENT#6466 wrote:

4️⃣.

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MENT#6466 wrote:
5️⃣. With all that said, the majority of players need a solution for the 500+ clicks per map, as the current state leaves you exhausted after just 20 maps.

Bit of a hyperbole on your part, but i guess area loot is the best compromise.

🔄 Alternative Solution: Vacuum Loot Clustering
As an alternative or supplementary system that retains a greater need for player interaction:

Instead of fully automated pickup, implement a "Vacuum Loot" mechanic for small, stackable currencies that frequently drop in clusters (e.g., Splinters, Shards, lower-tier Orbs).

Mechanism: If multiple instances of the same class of small, stackable items (e.g., all Legion Splinters, or all Harbinger Shards) drop in close proximity (within a defined radius, e.g., 20 units), clicking one of those items will instantly and simultaneously pick up all other visible instances of that specific item class within the cluster.

Benefit: This reduces 10-20 individual clicks on a dense drop to a single click, addressing the worst fatigue points while still requiring the player to stop and consciously choose to loot.

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MENT#6466 wrote:
8️⃣. This isn’t accurate. Most glass-cannon builds can one-shot these bosses, while tanky low-DPS builds don’t really care since the fight takes forever anyway. This is more about skipping mechanics we’ve all seen countless times, which eventually becomes annoying and a waste of time.

This is a false dichotomy. Plenty of "in between" and high dps should never be the only one to get a free pass on mechanics.

🔄 Alternative Solution:
Skippable Dialogues: All Uber boss introduction dialogues should be skippable after the first encounter. Alternatively, introduce a 'Skip' button (located, for example, at the bottom-right of the screen) that players can choose to press. This skip option should remove the boss's immune phase or keep original phases state.
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
Last edited by MENT#6466 on Nov 28, 2025, 9:10:22 AM
Optionally skipping dialogue is fine, but i don't think GGG itself would ever budge on boss phases being skippable. I guess time will tell.
Last edited by Z3RoNightMare#7140 on Nov 28, 2025, 10:08:22 AM
I agree that bosses wich have long animations should be skippable, most notably, elder guardians with the 3 phases and the portal to enter and exit the arena. shaper fight with the talking or even sirus before the fight.

as for shaper guardians, they are mostly fine. but Chimera? omg they need to cut down the time between each phase. Maybe add stones on the floor and when you step on all 4 the boss comes back

also can we just make ground loot drop instantly on t17 bosses? its just annoying to have to wait like 10 seconds when you kill the boss to get the loot.
Agree with all and would add:

More Atlas trees & a second Skill tree, where you can have one for mapping/zooming fast/easy content & and one for hard content/uber bossing.

Thanks for the effort - much appreciate it!
Still one of the greatest Speeches of all Time!

https://www.youtube.com/watch?v=WibmcsEGLKo

Unite and spread Love and Peace!
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I agree that bosses wich have long animations should be skippable, most notably, elder guardians with the 3 phases and the portal to enter and exit the arena. shaper fight with the talking or even sirus before the fight.

as for shaper guardians, they are mostly fine. but Chimera? omg they need to cut down the time between each phase. Maybe add stones on the floor and when you step on all 4 the boss comes back

also can we just make ground loot drop instantly on t17 bosses? its just annoying to have to wait like 10 seconds when you kill the boss to get the loot.


I completely agree. will add that to the list.

9. E added
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
Last edited by MENT#6466 on Nov 29, 2025, 2:59:48 AM
This is actually brilliant. Too bad I don’t have any streamer friends or Reddit reach to help it blow up.
This one should stay noticeable.
No sure how often GGG actually checking forums

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This one should stay noticeable.
No sure how often GGG actually checking forums


Ty :) I’m keeping adding more stuff
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
Honestly I filter out every div card except for maybe like 6 or 7. I might only keep like headhunter/mageblood cards and maybe a div orb card in the future. GGG needs to just get rid of them and give the backers a new thing to add to the game. They just are useless and a waste of space.

nine times out of ten I would rather it just drop the item it would give, like thanks for the 40 wisdom scrolls or the random unique axe.
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Honestly I filter out every div card except for maybe like 6 or 7. I might only keep like headhunter/mageblood cards and maybe a div orb card in the future. GGG needs to just get rid of them and give the backers a new thing to add to the game. They just are useless and a waste of space.

nine times out of ten I would rather it just drop the item it would give, like thanks for the 40 wisdom scrolls or the random unique axe.


Couldn't have said it better myself. This is exactly why I've been suggesting those low-end Div Cards need to be reworked. They're pure filter clutter now, and 99% of them are hidden anyways.
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases

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