🌟 Path of Exile: Comprehensive QoL, Balance & Endgame Improvement Proposal
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i think my div card 'idea' are on 3.28 in some way hehe
thx GGG!! - Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167
- Atlas tree thread improvement: thread/3812454 (English is not my native language, so I apologize for any mistakes!) |
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" Indeed :) Lets hope more of it will come to 3.29 🌟 The very first POE lootfilter
🌟 IGN: MENT 🌟 My filters: https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters 🆕Github Releases- https://github.com/ment2008/POE/releases | |
" y, hope so!! - Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167
- Atlas tree thread improvement: thread/3812454 (English is not my native language, so I apologize for any mistakes!) |
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Done with the league. its time to keep this one up and running for next league
🌟 The very first POE lootfilter
🌟 IGN: MENT 🌟 My filters: https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters 🆕Github Releases- https://github.com/ment2008/POE/releases | |
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Keeping this up and running
🌟 The very first POE lootfilter
🌟 IGN: MENT 🌟 My filters: https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters 🆕Github Releases- https://github.com/ment2008/POE/releases | |
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I want to give opinion about certain things mentioned in the post.
What I agree with (or at least partially liked): 1. Visibility for many features is always questionable but it's often kind of a personal experience due to the... technical capacity of people's machines. If anything is to be changed here, there should be an option to hide other people's MTXs. I am sure this will solve about half of the overall problems with visual stuttering. 2. Removing the "Item on demand, teleport anyway?" is absolutely a good suggestion. Especially since we're often attempting to join in another continent's server and it takes an excessive amount of time to teleport there, only to instantly realize the item is no longer available after the screen loads. This happens 95 out of 100 attempts (not even exaggerating). 3. The channeling of Verisium. I only agree with the general idea of improving the encounter but I think your point of view is wrong. The time it takes to channel all the amount is pretty much just fine. What is absolutely most disturbing is that you can be interrupted and lose the remaining amount because of the timer. I agree that the interaction should be different but definitely not simply reducing the time it takes. 4. Soul Eater. I have said it multiple times. As any mechanic in the game, monsters and players should have exactly the same effects from certain features. By definition, Soul Eater only provides attack and cast speed (and model size) but not 'less damage taken'. Soul eater for monsters has been bugged for years and it seems intentional, and I would expect this fixed ASAP, really. 5. Divination cards pool. Only mostly agree with you but not totally. The thing here is about mixed feelings rather than practical logic. It's just that the Divination cards are symbolic for people who donated to the game in some way. So, there's a moral factor about it... 6. Public statistics. I agree with this. And I have to say that I have almost never seen a game company publishing their detailed statistics about such things. Best I've seen is "current players online" here and there. But after we saw the statistics posted 1-2 weeks ago by GGG about the current league, I kind of have hope that this is something they are willing to put out. 7. Menagerie crafting bench - probably yes. But not anything else. Just the basic bench. 8. Intrusive map objects/league mechanics. I agree with this since it's an intelligent enough change that will not affect the gameplay in any bad way. 9. Corrupted items modifiers. I can partially agree on this simply because of the general phenomenon where we see a lot of similar loot (regardless of source) and we just leave it on the ground. For the corrupted items specifically, the additional reason is as you describe it - the corrupted implicits should somehow remain within the interest of players. What I really don't agree with: 1. Auto-loot. I am totally against auto-loot in any form except for a handful of currency such as sanctum coins, gold, harvest lifeforce, azurite and maybe 2-3 more. 2. Time-adjusted gold reward? How about having a build strong enough to not die somewhere, then you leave it afk for 1 day and get 100 million gold after you get back from work? No, bro. Just no. 3. "Alternative path" for leveling. NO. Very wrong point of view. Another thing I've said numerous times - PoE needs a whole, nearly-fundamental rework of the Acts every 2~4 years. And we haven't seen any changes in there since the fall or Oriath. And additional "lore" which comes with every league only adds up tiny bits to the end game but not to the main story. * * * I have read all suggestions here and I can confidently say that the rest of your suggestions are either unnecessary or unfinished, or unclear, or silly, or already fixed. Overall, I am happy that people acknowledge certain things that obviously need fixing. But I am also very disappointed that so many people want the game to be made easier and more tasteless rather than enriching it and keeping the vibe and the quality instead. Why is it so difficult to draw the line between "adding quality-of-life features" and "making the game easier"? Last edited by fostaa#0384 on Mar 31, 2026, 7:41:02 AM
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" 1. Have you looked into the other Vacuum alternative suggestion? It’s not "automated" but widely common on the genre and a huge QoL for POE. ![]() 2. This isn't meant for the 14h/day grinders like us. It’s for the folks balancing full time jobs, 3 kids who just want to enjoy the league without constantly being broke. I know plenty of people who get stuck in this loop because they lack the raw time to play. 3. The Acts definitely needs rework, but an alternative leveling path after the first completion won't hurt the game or the balance in any way. We already know the story,shortcuts and bosses by heart. It’s not even about speed, it’s about having a straight path to maps. What do you think? 🌟 The very first POE lootfilter
🌟 IGN: MENT 🌟 My filters: https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters 🆕Github Releases- https://github.com/ment2008/POE/releases | |
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I agree with most all of the initial post, not sure what edits will happen after I post though.
Any QOL improvement will generally get my agreement though. |
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" will not add more new stuff but will remove already updated/improved content 🌟 The very first POE lootfilter
🌟 IGN: MENT 🌟 My filters: https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters 🆕Github Releases- https://github.com/ment2008/POE/releases | |
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i like a whole lot of what OP posted.
to throw my 2 cents a little. for boss encounters, i kinda understand WHY ggg decided to not buff the gold rates. the answer is balance. gold was introduced to curb botters and to restrict players from easily using async trade without a tax. this forced players to play and earn gold, while settlers was a gold sink. players have NO WAY to earn a lot of gold outside mapping/playing the game. IF boss encounters were balanced to give more gold or equal gold to a map or 2. then the new problem would be players now having ways to get tons of gold in a short amount of time. botters would bot more efficiently. i would imagine its more tedious for botters to run a full map than to just go in a boss arena, nuke the boss and get tons of gold and only needing to put an hour or so to get stupid amounts of gold to allow them to flip currency or whatever for the entire league. theres no easy answer to this. but i reckon a compromise ggg could consider is to introduce a new form of gold reward. such as "gold bonds" gold bonds are typically the same as gold except it gets deposited into kingsmarch automatically and cannot be withdrawn. speaking of which, i think gold deposited into kingsmarch should not be able to be withdrawn in the first place. its an investment to the people in kingsmarch. [Removed by Support]
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