We need more Atlas Trees, we have so many strats and the game gets stale fast!
" Yea...and what was that reception? Are you looking at it objectively? By comparison to PoE 1, it was an overwhelming objective success. At least, so far. PoE 2 player numbers are about 3x better than the BEST PoE 1 has ever achieved. Ruthless was NOT an objective success. But PoE 2 is not Ruthless, no matter how often people like to make them "equal". Ruthless doesn't work well because its within PoE 1 infrastructure. But PoE 2 was BUILT for the choices they have made for it. And many people LOVE it that way. I do not. But you cannot argue with objective numbers Of course they can be wrong, I'm not saying that. BUT in this particular instance, I am saying they are NOT wrong. D3 and D4 are games I literally do NOT want to play anymore because they are easy and lack creativity. PoE 1, meanwhile, I have been playing for 12 years and 18000 hours. And throughout this entire time, the BEST decisions GGG makes are decisions that do NOT remove the weight and feel of player choice in all customizable actions we make to the game. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Nov 19, 2025, 1:58:22 PM
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It's not a 'need', its a 'want' and its a QOL. Sounds kinda like a stash tab, eh? Extra trees should be available to purchase in the RMT POE shop.
“Freedom is what we do with what is done to us.”
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" Well....the problem is its NOT quite the same as a stash tab for a few major reasons. 1) It literally saves you in-game currency. You pay to bypass a literal currency sink cost. This doesn't exist ANYWHERE in the current monetization. This is rather huge (despite of course the cost itself being rather low, its more of the optics and function being the problem). This is what I mean by adding "weight" to the atlas tree decisions. Your time is more valuable than the in-game currency it takes to actually respec, and GGG knows that. But that usage of time to respec is important. 2) It goes beyond QoL in the ways that we have already talked about earlier in this thread. QoL makes technical things simpler. But QoL needs to be balanced around NOT damaging the gameplay loop and mentality. And it needs to be done very carefully. Buying additional atlas passive trees, to the point where you can have basically every permutation ready to go all the time REMOVES the atlas tree specialization from the entire gameplay loop. Imagine if you could pay real money to have your fully developed character switch base classes? That is akin to what we are talking about here. Stash tabs ARE slightly P2W, but they do not interrupt the flow of the game. And frankly, if we were to have to PAY for the game (like traditional non-f2p style), we would have many of these stash tabs in the BASE game. The only reason they exist is because GGG needs to monetize somehow and mtx only attracts so many people. But an actual functional purchase that does minimal p2w? That attracts far more. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Nov 19, 2025, 2:29:25 PM
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" I get where you are coming from, but I disagree on additional atlas trees being more impactful than stash tabs. 1. Without a premium stash tab, the process of listing things for sale via forum post, or worse, in trade chat, its extremely burdensome and inefficient. Selling things this way DEFINITELY interrupts the flow of the game. 2. The addition of merchant tabs, and the requirement to buy them, only further emphasizes the first point. Buying merchant tabs drastically affects how you interact with the game and how much time you are able to spend mapping vs liquidating for profit. 3. Up to a point, more stash tabs directly equates to more profit. Those of us who have played awhile and bought all the basic tab upgrades tend to forget, but trying to play this game in mapping without a currency, div card, fragment, or map tab is an entirely different game. The amount of time spent reading items, looking for stuff, organizing your stash, its insane. Buying these basic tabs is regarded as QOL, but its what makes the end game really playable at all IMO and the value can not be overstated. Not having these results in a loss of significantly more currency than you could ever spend on respecing your atlas tree. “Freedom is what we do with what is done to us.”
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Stash tabs are an investment you make when you have decided the game is right for you and you want to fully enjoy its endgame. All the talk about how it's totally possible to play PoE without buying basic necessities like a map or currency tab, forget that. PoE without stash tabs is basically playing the demo.
Atlas trees however are a whole different beast. It doesn't matter how many stash tabs you purchase, it won't save you currency doing a basic thing like respeccing your tree. Having extra tree for sale means people who don't purchase them will be disadvantaged currency-wise. Just.. no. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" I'm not saying MORE impactful, I'm saying a completely DIFFERENT impact altogether Starting anew....with PoE 2
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" Not having premium stash tabs and merchant tabs is a huge disadvantage currency wise. Way more than the ~30c cost to respec an atlas tree. Especially merchant tabs. So many things get sold that would otherwise be vendored or never picked up. “Freedom is what we do with what is done to us.”
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" Also, if you are doing a full respec of an atlas tree, at a point in the game when 30c means anything to do, you are making a mistake. They gave you 3 trees. That is plenty to do pretty much any strat 20 or less respec points, if you plan your trees correctly. Dont make all 3 the same thing +/- 5 pts. “Freedom is what we do with what is done to us.”
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" Yes. As I explained I deem stash tabs an introductory price to even fully enjoy Path of Exile whereas extra Atlas trees are unnecessary p2w powercreep. It's enough to have them milk one cow, no need to convince them to add more. On the other hand, other great arguments why removing the necessity of choice from endgame is bad have been made The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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why does it cost to respec anything in the game. Why shouldn't we just be able to change a marauder into a shadow if i want to play shadow? I should have that option if i dont want to do the campaign again.
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