We need more Atlas Trees, we have so many strats and the game gets stale fast!
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Also...we do kind of have pretty decent insight and proof that more trees (less choice weight) is a bad idea, or at least problematic: the sheer fact that this game is.....not D3/D4. You think the devs of this game haven't PLAYED the other games? They are human and, more than that, they are game developers in the same genre. OF COURSE they have played D3 and D4. And they make choices for THIS game based on the things they believe are NOT good in those other games.
And the absolute biggest difference in D3/D4 from D2 and PoE is the removal of weighted choice and the overall dumbing down of nearly every system to cater to a HUGE varied audience and make the most money possible (not the "best game" possible). Second biggest difference is graphical and mood. These aren't mysteries to the ARPG community or developers. What is the RIGHT number of trees? We can't really know that. But at least from what I can see and what I feel, 1 was too few and 3 feels like plenty. That is MY opinion. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Nov 18, 2025, 8:32:50 PM
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" I did not edit anything, you reported me, and it got removed, i got a warning if i would discuss it further i would get a punishment. Anyways, i'm out of here, are you going back on your main account now? Goodbye! Still one of the greatest Speeches of all Time!
https://www.youtube.com/watch?v=WibmcsEGLKo Unite and spread Love and Peace! |
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i was originally one person who hated the idea of having alternate atlas trees.
my reasoning was it gave players a reason to use orbs of unmaking and it gave a sense of weight. your choice carries serious weight when you only have 1 atlas tree. repeccing can be VERY EXPENSIVE for weaker players. but it made the choices matter much more. after they introduced the 3 atlas presets and i actually used it. i found that.... i want MORE. fuck weight. the game is vastly more enjoyable when i m not busy scrounging orbs to reset the tree to try different strats. want to farm exarch? go exarch tree. want to farm eater? eater tree. want to farm maven? maven tree. but its really not enough. one thing that i quickly came to realize is. instead of one entire skill tree. we actually need it segregated. i cant recall if i asked for it before but POE2 does this. in poe2, each league has its own league specific tree which you can invest points in ONLY if you engage in the mechanic. the result is theres no real fomo. if you like breach you could work yourself up and unlock the full breach tree. whenever you encountered breach in maps, you would ALWAYS receive the benefit of your breach passives. this is something that i want in poe1. despite having 3 presets, it is just not enough as theres too many combinations of league content i would want to spec into. and because theres only 3 presets. what happens is i will NEVER engage in those content unless its for an achievement. its simply COSTS too much for me to switch to a different tree to get the best results. if POE2's system was introduced, this can be mitigated. i can have the 3 pinnacle presets and i wouldnt care for which league mechanics i want to run. as long as i've unlocked each individual tree high enough, i get a better experience running them regardless as long as i have points in their specific tree. one thing that i will point out is i actually dont like how the atlas tree is used to "fix" league content. to me ideally league content should ALWAYS be rewarding and desirable to run AS IS. instead, ggg went the other way around and made it so the league mechanics are WORSE by default and needs fixing in order to make it more rewarding or feel better. to me the atlas tree should be more about choice rather than fixing. a good example is disabling beyond bosses but allows players to keep summoning beyond demons. that is an interesting choice. it is something players can consider opting into. harvest's crop rotation is also an interesting choice. it changes how you interact with harvest content. on the flipside. getting more harvest juice is NOT a choice. if you're running harvest, you'd be dumb NOT to take it. it is not interesting. if you're running harvest, taking ALL the harvest nodes (except the crop rotation ones) are compulsory. there a lot of illusion of choice in POE1's atlas tree. POE2's atlas tree gives more real choice when talking about league specific tree. where you can make things harder/easier or change the behaviour of the mechanic. despite singing praises to poe2's atlas. i will have to criticize it as the "base tree" (non league) is pretty bland and doesnt feel too impactful. there are a few nodes that change the experience a little by making the game harder for more rewards but its nothing that screams "interesting choice". [Removed by Support]
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" sorry did i miss something? anyway if its in regards to my signature, it was removed because i was fucking pissed at ggg for splitting poe2 from poe1 back then. i understand why now and i support their decision of the split after jon kept mentioning how it was to fix melee in poe2. beyond that i m not sure what support removed [Removed by Support] Last edited by Yrone_GGG#0000 on Nov 19, 2025, 7:42:10 AM
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You just described the entire reason Atlas trees can be reallocated, OP. Congratulations!
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" Sorry but.....no. That's not what happened. You need to abide by the courtesy rules of the forum, same as anyone else. No reporting is necessary. No censoring of opinions ever happens on this forum....GGG wouldn't waste their time when they can easily just ignore it. There are hundreds of posts per day, perhaps even thousands. This one opinion is not worth that kind of focus. The posts are being moderated because of the exact reasons given in their messages to you. It is quite interesting to see that, rather than attack the counterarguments that multiple people have levied in this thread, you are attacking the people and moderators instead. Opinions are great and wonderful: public forum, back them up, defend them. Ideas, not people. Unless the people truly deserve it lol. Starting anew....with PoE 2 Last edited by Yrone_GGG#0000 on Nov 19, 2025, 7:41:27 AM
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" Ha, I wonder if he thinks I'm cowmoo275 after that statement. That'd be funny. Anyways, I took his statement to fact and respected his desire to not care for my opinion, so I didn't reply anymore. I still read the others' feedback and giggled a little, not gonna lie. PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar
PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015 OS: CachyOS (Arch Linux btw. <3) |
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We have 3. Thats enough. come on man.
This is the epitome or slippery slope. I dont know why people dont see that. Nobody will ever be happy. Its an endless loop of people with their hand out begging. |
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deleted
Last edited by Everything_is_taken#0515 on Nov 19, 2025, 10:48:07 AM
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" We could see that in Kalandra's loot nerfs and then their trade manifesto and so on and on. Don't assume devs are omniscient. They ARE human not machines they often think what is good for the game, which does not mean it will be. They believed 0.2 will be amazing if they nerf loot and player power by 70% and we saw the reception of that. Ask yourself why we have ruthless? Because devs players will enjoy challenge. Did they? That said, I can actually understand devs in that regard. As a writer, I came across a tons of feedback from my readers and experienced firsthand how they tried to "write" my stories. Sometimes their vision ran against mine and it was annoying as hell. But, in the end, if you don't have financial luxury to write for yourself, you write for the market. |
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