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New Foulborn Uniques in Patch 3.27.0c

Maybe some love to the new skill gems? Seems like a lot of effort to create new skills nobody plays.

Current SC Trade % :

Conflagration - 0%
Thunderstorm - 0%
Somatic Shell - 0%
Kinetic Fusillade - 0.7%
Kinetic Rain - 0.1%
Kinetic Rain of Impact - 0.3%
Wall of Force - 0%
I don't understand why everything is bad except loot buffs. These look pretty cool! People seem to love minimap icons for rares yet won't trade 50 Strength on an item popular with Dex builds which hugely benefits from tracking down (hunting the heads, say) of rares? Utulas is a bit conservative (compare 3K armour and 650 ES on a rare which also gets suffixes and eater+exarch influence, in a league which is generating a large number of rares and in which we have unprecedented access to trade - those rares are 20c currently). Cybil's maybe also.
These will be good now that they nerfed sushis landmine strat and I have to leave my hideout
when patch
Rue is a cat
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vwert#4356 wrote:
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I swear to god someone at GGG is having a laugh at Rue every chance they got.

EDIT: I love the new uniques, they are unbelieveably build enabling and very healthy for build making. Thanks a LOT for that GGG!
Any chance they can go core? (Explode on rings can be removed, that's fine)

The foulborn utula's hunger is pretty meh, like you can easily just get a high es rare body armor and that doesnt require all your other armor to have no defense mods, if it was just no energy shield mods that could be cool, you could scale like ward or armor/evasion on your other gear and get a bunch of flat es on the body armor.


I mean we got around 250 of them and I've seen a good bunch of them being played. Obviously some of them are just for leveling like the bramble jack, which by the way I think is a great armour for leveling to act 5.

I think the Cybils is a very interesting item. It's already played on some CoC builds but this one could actually encourage block scaling for right side or even duelist builds.

The other one interesting to me is the Vaal Caress. With the addition of the new Vaal Ascendancy this could be insanely powerfull for Vaal skills like Fireball maybe? Or Vaal Burning Arrow?

I just wanna add that I think the community is moving in such a bad direction. It used to be that people got excited about new stuff in the game. Nowadays evething is just about loot. This game got popular due to its complexity 1st. Not because of loot explosions. And I think GGG is doing a great job with these uniques.
Last edited by koskesh539#5838 on Nov 11, 2025, 9:51:29 PM
Level 98 and literally not one divine has dropped other than from an eater alter. 4 Exalts have dropped, but no natural divine...something is wrong with the game GGG...
As a long time player and a long time Breach enjoyer ; and after having given a real fair chance to the Breach rework, I have to say I much prefer the older breach mechanic.

Both the Fortress and Hive are annoying to run, and the defense of Ailith... is beyond my comprehension, how you could include that in the game. The artworks, graphics and concepts are great, but the implementation is just not fun, not worth running.

Too bad.

That being said, for the overall health of your game, I advise you to nerf Stacked Decks and Divination card farming. It's boring and unfun.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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That being said, for the overall health of your game, I advise you to nerf Stacked Decks and Divination card farming. It's boring and unfun.


yes yes lets nerf one of the only farm strat left in the game. they gutted just about everything else but i guess its not enough for some players, they want every strat dead
Still holding onto some hope for Foulborn Varunastra that counts as all Two-Handed Weapon Types :D

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