Fortress pulse-explosion
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I'm pretty sure the pulses are the exact same damage waves dealt by Herald of the Hive. So it's a combination of all three elements, physical, and chaos dealt as secondary damage (can't be blocked or evaded).
In other words, this is yet another example of players trying to map with -60% chaos res pretending to be surprised when the game kills them. I genuinely don't know how people manage to make builds which die to this which don't die constantly to blue packs of enemies at the same level of content; I can literally go afk in a collapsing hive forever because my energy shield completely recharges between pulses. The game really should either increase the damage or frequency of the pulses over time, even in 8-mod T16s they only do about 1200 max damage to me (I sat there for 5 minutes gathering data to see if there's any scaling) and that's not nearly enough. And, by the way, if you are dying constantly... doesn't that strike you as the game desperately trying to tell you something? That is NOT the normal or intended gameplay experience, and you should not respect the opinions or advice of anyone who tells you differently. |
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"We are "forced" to Armor or phys conversion, yes. Pure Evasion isnt properly viable esp vs boss, its the weakest of the 3 defenses in pure form. (Yes its bad design.) "Supposedly likely mostly phys spell damage. It doesnt even break (my <300) ES on one of my current builds with ~20k armour, >20% hard, 46% suppressed. On build with low phys mitigation and no Suppression however it does at least sometimes noticeable damage. And whether your build is "bad" entirely depends on how you define "bad". No wonder it's lost, it's in the middle of the jungle!
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" Well that explains why it always does half my hp every pulse lmao I have 0 armor and 0 suppress on my character. Imo these kinds of mechanics that force you to play a build with certain stats like armor or suppress are just boring design. It just means everyone will play a lower variety of builds because they aren't viable in the main league mechanic content. Last edited by Toforto#2372 on Nov 29, 2025, 10:26:19 PM
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" read your post. "force you to play with stats like defense." Then read it again. |
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" ? Yeah. Players should not be forced to play tanky builds. This ain't HC. I should be able to play whatever I want. That's the whole point of SC Trade? |
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" If you don't want defense. then you die. It seems pretty simple to me. Heck should we hav ea game mode where the player is invulnerable so you never die? |
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" Sc trade is not a 100% get away ticket to skip defenses entirely. If you don't build any defense and die, that's on you lol Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Nov 30, 2025, 1:18:28 PM
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" That's the thing. I've quit the league now, but throughout the whole league it only happened twice that I got one-shot. That's definitely not "all the time". The game shouldn't have these mechanics that hits globally and are impossible to dodge or manually avoid. That got nothing to do with skill, it's just bad design. It would prevent people from doing the best farm to get blood and gifts, because yes, fortress is like 4x better than the other breach-mechanics. " Offense is known to be the best defense. But how do you do offense against a global-hitting invulnerable target? You cant. https://en.wikipedia.org/wiki/The_best_defense_is_a_good_offense |
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" You clearly did not understand the post you just quoted part of, because in context what you just said has nothing at all to do with what I said or the intended meaning of this paragraph. Which I suspect you know, because even with this part taken out of context it literally starts with an If statement which you insist doesn't apply to you. If it doesn't apply to you, I'm probably not talking to you? To summarize my earlier post for the TLDR crowd, I was saying that the damage dealt by the pulses is far less than the average damage a build should expect to sustain while mapping, and thus builds which are regularly dying to these pulses are probably also regularly dying to basic enemies at similar levels of content. The 6-portal crowd, as it were. And they're more than welcome to play the game that way, but they should expect to die at that point because their build has an irresponsibly low amount of damage mitigation and/or sustain. " I mean... clearly that's not true, though. It's quite evidently not true in this particular case, it's very rarely true in Path of Exile as a whole, and it's not actually true in most military applications. Co-operation is almost always the best defense, because zero sum games don't actually exist in the real world. If offense were actually the best defense, why do you think the Cold War ended without nukes being fired? Just food for thought. |
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Alright simple2012, lets see you pull that off in hc.
If the BEST defense was offense. Then there would be no reason to invest into defense in hc. You're just repeating some phrase and trying to prove something to me. If you have 100k dps and 10k hp with 100k phys hit and 300k max ele hit. Yes getting more dps would be better than getting more defense. Although I suspect only a simpleton would struggle with understanding that, and not trying to comment some random wiki page out of context. |
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