Fortress pulse-explosion

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Toforto#2372 wrote:
Although in a random rippy corrupted map the pulse actually oneshot me, so maybe its affected by map mods? Like generic "% increased monster damage" if what is doing the pulse is considered a monster? Imo damage like this should never be affected by map mods.


Checks should scale with difficulty, otherwise, they aren’t really checks at all, but this is exactly the kind of experimentation we need from GGG. We’ve seen plenty of damage checks before, but a survivability, or, let’s be blunt, defensive layer check is a fresh twist. Low on damage for a fight? Here’s a skill check. Not tanky enough? Another skill check. It’s the kind of system they should absolutely explore further and use more often in future leagues, instead of just polishing the same old mechanics.

They could even push it further for endgame maps, imagine unavoidable, repeating 10k+ physical max-hit checks, hitting you in waves, testing whether you can withstand larger hits over a sustained period of time. Not just surviving the small hits, like the early league stages, but also proving you can take the heavy-hitters the endgame throws at you.
Smaller hits train you early on, while the big boys await at the end, by which point any competent character should be ready for the challenge. It’s a clever way to test not just survival, but mastery of sustained endurance under pressure.

It’s genuinely refreshing to see that, even while juggling two separate projects, the team continues to learn and innovate. Who knows, without PoE2 in the mix, we might still be stuck with a PoE1 that feels frozen in 2018, missing all the exciting experimental mechanics like survival checks. GG GGG.


I'm an evasion based build.
Are you saying evasion builds shouldn't be allowed to handle this? Are we forced to with armor or phys conversion?
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this is 100% your build that is the issue. if you want to play a bad build you have to suffer through mechanics like this. The game shouldnt cater to bad play.


I can also do uber bosses and I can farm T17 maps including the boss. I can do sanctum, I can do every single map mod.

Is my build bad?
It's just this random crap damage that one shots me for no reason. My guess is that it's physical damage, which is impossible for an evasion build to handle when it crits. And since it's global hit, there's no way to "manually" avoid it.
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I'm an evasion based build.
Are you saying evasion builds shouldn't be allowed to handle this? Are we forced to with armor or phys conversion?


Even a character focused purely on evasion can see their physical max hit easily surpass 10k with minimal effort. But to put it simple this was merely a random illustrative example of how such potential might be leveraged.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Can't believe the amount of elitism happening when all people ask for is a mechanic to not be overtuned. Not every build and character in the game can just facetank all mechanics sadly. This is why there are complaints about this periodic damage from Hive Fortresses. Its definitely not chaos damage, since it eats up my 400 ES every time I get hit, so it has to be some kinda phys/ele thing. Mana bar goes empty with MoM and my hp goes to half or below, whatever it is its just balanced very badly.

Like I'm sorry that I don't have 10 endurance charges,90 all res,max block,max suppress and 50k armor with no flasks up hooooly
This isn’t a broken mechanic. Struggling with even a simple check clearly shows a character isn’t optimized.

Something working as intended doesn’t mean the system is unfair or overturned, it just exposes underpowered characters. Sometimes it’s better to admit, “my build is at fault,” rather than blame the game or others.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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This isn’t a broken mechanic. Struggling with even a simple check clearly shows a character isn’t optimized.

Something working as intended doesn’t mean the system is unfair or overturned, it just exposes underpowered characters. Sometimes it’s better to admit, “my build is at fault,” rather than blame the game or others.


This is no "check", its just overtuned. No its not the players' fault, its the game 100%. Nobody's build is getting "checked", nobody is getting "filtered". This is just untested,overtuned content. Nothing more. Its so elitist to think that people are somehow unworthy of doing a mechanic just because it has some high damage numbers that weren't tested properly. Builds with high defenses and no defenses are dying all the same, something is clearly wrong here.

It clearly isn't working as intended, since GGG themselves removed the penalty for dying in a Hive Fortress. Now all your loot drops on the ground if you die, so this means they thought it was indeed unfair for people to lose all their loot if the fortress explosion kills their character. Simple objective facts.


It is broken, and it probably isn't gonna get any more changes anyway since they're busy making 0.4. So whatever, it is what it is. This kind of elitism helps nobody though, its just toxic. There is no such thing as a skill check, there is no such thing as filtering players out. Those don't exist. The only thing happening here is overtuned numbers.


And people will keep complaining until its fixed. Because it is most definitely the game when so many different builds have problems with this content.
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Toforto#2372 wrote:
Hp does equal tankiness. A build with 2k hp is less tanky than one with 6k.
Not necessarily.
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Toforto#2372 wrote:

This is no "check", its just overtuned. No its not the players' fault, its the game 100%. Nobody's build is getting "checked", nobody is getting "filtered". This is just untested,overtuned content. Nothing more.



It really is just a straightforward survivability check. Not every moment where a character dies is proof of something being overtuned, more than often enough it’s simply the game behaving exactly as intended.

Builds are being checked here, whether we want to admit it or not. The wider playerbase isn’t running into the issues you’re describing, it’s mainly a small minority who insist the content is “untested” or “overtuned” the moment their paper-thin setup folds to encounters that expect at least some defensive investment.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Toforto#2372 wrote:

This is no "check", its just overtuned. No its not the players' fault, its the game 100%. Nobody's build is getting "checked", nobody is getting "filtered". This is just untested,overtuned content. Nothing more.



It really is just a straightforward survivability check. Not every moment where a character dies is proof of something being overtuned, more than often enough it’s simply the game behaving exactly as intended.

Builds are being checked here, whether we want to admit it or not. The wider playerbase isn’t running into the issues you’re describing, it’s mainly a small minority who insist the content is “untested” or “overtuned” the moment their paper-thin setup folds to encounters that expect at least some defensive investment.


No. And forcing players to play boring tanky zdps build is bad. People should be able to play whatever they want, this kind of unavoidable damage in any game is bad design. Just a cheap way to kill your character, nothing more.
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Toforto#2372 wrote:

No. And forcing players to play boring tanky zdps build is bad. People should be able to play whatever they want, this kind of unavoidable damage in any game is bad design. Just a cheap way to kill your character, nothing more.


Except nobody is being forced into some tanky ZDPS setup. You can be perfectly durable and still deal big damage, this isn’t some exotic, unattainable concept.

People can absolutely play whatever they enjoy, but that doesn’t mean GGG should balance content around the weakest, most suboptimal builds in the room. If a build folds to a check while others walk through it without issue, it’s pretty clear GGG hit the mark on how they want the mechanic to function. Whether we like it or not, the characters getting skill-checked are the ones at fault, not the design.

And it cuts both ways, if only hyper-tanky low-damage builds were succeeding while everything else crumbled, then we’d call the tuning off. But that’s not what’s happening here with this tiny check.

It’s the same energy as someone insisting a hiking trail is badly designed because their flip-flops couldn’t handle it. Their limitation isn’t the baseline, it’s just a poor choice for the terrain.

FOMO wouldn’t sting nearly as much if the character were built for the job. It really is that simple.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse

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