Fortress pulse-explosion

ive never lost hp from this, if it was it was less than 500hp.
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Sadaukar#2191 wrote:
My guess is that the pulse is affected by map mods.

Since u have phys as extra chaos damage and increased crit chance+damage on ur map it might hit way harder, especially with -26% chaos res.


My ES disappeared, so it wasn't chaos that killed me.



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Your life and ES combined value isn't even worthy of T1 maps, and you're surprised about getting 1shot by something in a T16 map?


I can only assume you are new to the game. I can handle juiced T17 scarab farm maps.


I didn't say u died to chaos damage, I said it was a part of the damage dealt. It most likely is physical damage and ur map mod added the chaos portion. It could also just have been a crit, who knows. The main point was that it is probably modified by map mods or it has a huge range of damage so a max hit might kill u in one hit.
PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar

PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015

OS: CachyOS (Arch Linux btw. <3)
75% resists,positive 30% chaos res and 2900 life with 420 es, 2k mana with MoM and an arcane cloak linked to automation. 0 armor,0 evasion,0 suppress absolutely no other defenses on my glass cannon totem build. The pulse usually leaves me with half hp or a little bit less, then I just spam my life flask while running through and killing mobs for flask charges.

Although in a random rippy corrupted map the pulse actually oneshot me, so maybe its affected by map mods? Like generic "% increased monster damage" if what is doing the pulse is considered a monster? Imo damage like this should never be affected by map mods.
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Toforto#2372 wrote:
Although in a random rippy corrupted map the pulse actually oneshot me, so maybe its affected by map mods? Like generic "% increased monster damage" if what is doing the pulse is considered a monster? Imo damage like this should never be affected by map mods.


Checks should scale with difficulty, otherwise, they aren’t really checks at all, but this is exactly the kind of experimentation we need from GGG. We’ve seen plenty of damage checks before, but a survivability, or, let’s be blunt, defensive layer check is a fresh twist. Low on damage for a fight? Here’s a skill check. Not tanky enough? Another skill check. It’s the kind of system they should absolutely explore further and use more often in future leagues, instead of just polishing the same old mechanics.

They could even push it further for endgame maps, imagine unavoidable, repeating 10k+ physical max-hit checks, hitting you in waves, testing whether you can withstand larger hits over a sustained period of time. Not just surviving the small hits, like the early league stages, but also proving you can take the heavy-hitters the endgame throws at you.
Smaller hits train you early on, while the big boys await at the end, by which point any competent character should be ready for the challenge. It’s a clever way to test not just survival, but mastery of sustained endurance under pressure.

It’s genuinely refreshing to see that, even while juggling two separate projects, the team continues to learn and innovate. Who knows, without PoE2 in the mix, we might still be stuck with a PoE1 that feels frozen in 2018, missing all the exciting experimental mechanics like survival checks. GG GGG.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Nov 15, 2025, 6:31:40 PM
Im telling you guys. this thing does no damage. If you die your build is completely worthless.
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Im telling you guys. this thing does no damage. If you die your build is completely worthless.


Not everyone plays HC builds with over-investment into defenses though. Like you'd be lucky if your build has 4-5k hp in SC. That's tanky imo lol, most people probably just run around with 3-4k hp on average and these pulses deal some kinda mystery damage that seems to be affected by certain map mods. Because in one rippy map I got oneshot while in other maps it only deals about 50% of my hp.

Sure it might not deal a lot of damage to certain builds, but the majority of players are on SC Trade on whatever random build they've followed. Can't really expect everyone to have like 6k hp,high armor/evasion/suppress/block etc. etc. or high regen.
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Toforto#2372 wrote:
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Im telling you guys. this thing does no damage. If you die your build is completely worthless.


Not everyone plays HC builds with over-investment into defenses though. Like you'd be lucky if your build has 4-5k hp in SC. That's tanky imo lol, most people probably just run around with 3-4k hp on average and these pulses deal some kinda mystery damage that seems to be affected by certain map mods. Because in one rippy map I got oneshot while in other maps it only deals about 50% of my hp.

Sure it might not deal a lot of damage to certain builds, but the majority of players are on SC Trade on whatever random build they've followed. Can't really expect everyone to have like 6k hp,high armor/evasion/suppress/block etc. etc. or high regen.


hp is not the only defensive layer. It is only a good defensive layer if you have block or high evasion.

Its completely your fault if your build has no defense. If you want to play sctrade and have no defense then you will die from fortress pulse. Its there for a reason.
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hp is not the only defensive layer. It is only a good defensive layer if you have block or high evasion.

Its completely your fault if your build has no defense. If you want to play sctrade and have no defense then you will die from fortress pulse. Its there for a reason.


In my hundreds of maps I only ever died to it once, and I suspect its because its affected by specific map mods. All other fortresses I completed with my zhp no defenses 3k hp char. Really the only reason its there is so you can get oneshot randomly if a mob also hit you on the way out. Honestly the whole escape sequence should not have existed, should just get a tp out from Ailith the moment wave 24 is over. People already complained about losing all their loot if they die in the fortress, so now they made all the loot drop on the ground if you die(minus wombgifts and graftblood).

Like, nobody enjoys these kinds of "hardcore" league mechanics. Like the pirate bosses in kingsmarch only having 1 portal, and if you die you lose a WHOLE team of mappers/shippers. Its just not fun for most people.
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Toforto#2372 wrote:

Not everyone plays HC builds with over-investment into defenses though. Like you'd be lucky if your build has 4-5k hp in SC. That's tanky imo lol, most people probably just run around with 3-4k hp on average


I think it’s a misconception to assume that Hardcore players over-invest in defense, or that life is the only way to meaningfully increase survivability.

Looking at PoE Ninja as a reference, only 8,317 out of 114,452 characters in SC trade, and I didn’t even check SSF, because frankly it would make things look even worse for your argument, have the same or lower EHP as your character in the level range of 80–100. This is especially striking considering that levels 80–95 are still the stage where a character is actively progressing and investing in passives.

Focusing on your life example specifically, 45,468 listed characters have much over 4,000 life while also maintaining impressive damage. Keep in mind, this represents about 48.5% of non-CI players (after removing roughly 20,553 CI characters who don’t rely on life at all). And yes, there are a few dedicated uber-farm glass-cannon characters who deliberately run very low life for obvious reasons, so generously subtract 2,000 from those—still, it doesn’t change the bigger picture. So I really have to question what kind of “lucky if your build hits 4–5k life” this is supposed to refer to. Examining their gear, some aren’t even fully min-maxed or deeply invested, yet they manage both durability and strong offense.

The numbers speak clearly, achieving high life is not inherently difficult, and building substantial overall EHP while keeping strong damage is entirely feasible. Durability does not require sacrificing offensive potential.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Toforto#2372 wrote:

Not everyone plays HC builds with over-investment into defenses though. Like you'd be lucky if your build has 4-5k hp in SC. That's tanky imo lol, most people probably just run around with 3-4k hp on average


I think it’s a misconception to assume that Hardcore players over-invest in defense, or that life is the only way to meaningfully increase survivability.

Looking at PoE Ninja as a reference, only 8,317 out of 114,452 characters in SC trade, and I didn’t even check SSF, because frankly it would make things look even worse for your argument, have the same or lower EHP as your character in the level range of 80–100.


Still not wasting currency or time making a tanky zdps character. That's boring, why do you think I play SC Trade? So I can trivialize all content with an overwhelming amount of DPS. If I can delete all bosses and enemies in 0.1 seconds then the build is good enough to do all that I want to do kek

And having a tanky build that also has satisfying dps costs like 50 mirrors, ain't no way I'm farming for weeks just to make something like that. The only build that I could copy got nerfed into oblivion anyway(splitting steel mageblood CI). That one was facetanking everything with good dps, now its gone so unless I can find some guide to copy+paste that's also cheap I ain't playing a tanky build ever. Because I know any tanky build will have dps that isn't enough for me to have fun.


Either way its a simple fact that most SC characters have like 4k life on average, with maybe some evasion/armor or whatever else. But not everyone is stacking 90 all res and all the other nonsense checklists of things lol, this is why T17s got nerfed. Only the most expensive builds could farm them, and I can't wait for the actual rework to those maps. Its gonna be glorious.
Last edited by Toforto#2372 on Nov 15, 2025, 7:44:12 PM

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