Keepers of the Flame - What We’re Working On
|
Boring
Mb they will make it better, but still i doubt it, ill test it after update, 90% its w8 for next legue |
|
|
Awesome. I think it is essential for you, guys at GGG, to remember that the "Sell everything" crowd is minimal compared to the leading group that likes to craft their own gear. Affliction was your best league because of this. The bulk of your regular players had enough currency to craft their way into gear instead of outright buying it.
The only reason we are in trade is because the game is balanced around it. So we use trade to convert effort into getting other crafting materials. Like selling essences you don't need and buying exalts or similar mats. As well as access to unique items that would be too hard to farm on our own. Balancing your game around the groups and hideout warriors, since Sentinel has made it far worse for the majority of players when a league mechanic does not plaster over these adjustments. We have had three base rate nerfs during the Magic Find and group play balancing effort you made over the past couple of years. Since you all were tied up working on PoE2 and didn't have the manpower to adjust 100 different scaling vectors. Also, during the scarab and passive tree rework you pretty much gutted the low tier farms by doing things like taking the +1 tier node for essence off the tree and putting it on a scarab, while replacing it with a node that vastly increased the deafening supply but only top end builds could do it via the boss essence mod node that replaced the +1 tier. I really hope in 3.28 you take a holistic look at loot, especially crafting mats, from campaign on. For the most part, the campaign adjustments over the past couple of years are pretty good as far as rares go, but the currency was nerfed to compensate. Without enough bubble gum to adjust rares —especially sockets and links early —a lot of decent gear gets vendored simply for having the wrong color sockets or no links when four links are dropping aplenty. |
|
|
fix sirus afking in valdos and i had big hopes that with trickster nerfs you will make valdo maps more difficult but they are like 33-55% more easy than olds atziri/chayularotatiom, why not make some content truly difficulty and rewarding? and maps with sirus have open portal option disabled. i hope i will see more nerfs to player(especially trickster) defenses or increaseing difficulty of endgame in future.
|
|
|
Dear GGG can we please get identical shards to be vacuumed with 1 click my click is killing me!!PLS I BEG!!!!!!!!!
|
|
|
Being poor in RL is one thing, but being poor in poe is to much.
I play the games to escape reality :( Not sure i can still make it till next week with these drops not first time i quit early league. |
|
|
Unnerf Sanctum, plz
|
|
|
A week is more then this league has left. Already dipped brow 50k on steam, getting a bad 6link in acts isn't "loot" it's hand outs, Foulborns are 99.99% worthless, most everything is worthless, except for farm blood or gold and going to a separate non map no mob area and click stuff and wait for loot. No one wakes up and think ma'am can't wait to collect more blood to clock the tree out shipping.
|
|
|
How about no walls as all? They are an annoyance. The only reason I see they being implemented is to (annoy) slow down the player.
I don't see the problem with the loot, but the game feels empty so far. I have no idea why. But this might be a "me" issue. (highly probably) |
|
|
Any thoughts about cross play? Console prices and availability of items are horrible!
|
|
" Joined: Jul 21, 2025 |
|























































































