Keepers of the Flame - What We’re Working On

idk if i can take another week of bland loot. guess ill have lost interest by then which is kinda unfortunate because it started as a super promising league.

not sure how such a thing slips through quality testing
I seem to be getting about an 70% kill the waves ratio in my maps, and about 30% normal Breaches. I would love it if this was the other way around.
Hello there, we face with a bug that when we play in a party, sometimes host or other party member do not get graftblood after finishing stronghold or breach encounter, it is really frustrating and time sinking for not getting a reward. I would love also to ask, because I know you can do this - we need another tier of our challenge armour reward - that monk version from a monastery, it should be lower tier of the current 36/40 "highest" set, please and thanks make this happen! <3
Content just being deleted by breaches btw, might as well just delete the breach instead at this point
3.28??
Y'all were breaking the walls? {MIND BLOWN}

I just ran for the open path to get out. Thought that was the point...
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We’re investigating an option to allow a large number of walls to be destroyed at the start of the encounter.


I am not in favor of changing the destructibility of the walls. My character is very squishy and I like to take advantage of leaving many walls up before I start the encounter to block the number of monsters attacking me.

Regardless, I will accept whatever the devs decide to change or not change.
Too little changed in terms of endgame from... uh, propably 2023.

This league I was really counting on some MAJOR revamps to atlas tree, shifting away from mindless quantity stacking to something interesting like in Phercia league in early 2025.

I got literally nothing.

-Petal skills in originator maps still suck and we can't even choose them
-No scarab changes other than nerfs
-No atlas changes. Hey, you gave heist more QOL, but you just left it on atlas unchanged. It's horrible. You can't even hit 100% smuggler's cache with it.
-Breach needs to be adjusted. Hives give like 5-6x more graftblood than regular encounters. The 6-8 waver in maps I skip completely now.

Late endgame farms are pretty much strongboxes. Again.

Because of how common GOOD rare items currently are from mechanics like the tree or kingsmarch shipping, we have several mechanics that are doing really badly.
"
Y'all were breaking the walls? {MIND BLOWN}

I just ran for the open path to get out. Thought that was the point...


They mean the ones in the map not the ones in the hive fortress. lol. the ones where when you walk near it, they burn away.
It's been a week; please look into what's been causing the constant crashes for people using Intel Arc Battlemage GPUs.

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